Who is Cmdr Logoffsky

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Have you tried asking in the Russian and Polish sub-forums? ;)

He's probably not an eastern european. Just westerners think everything in Russian ends in ski. There is also -ov, -oy, -ey, -aya and a million others. The ski ending isn't that common, you mostly find it on things named after people. eg: Petrovski Hotel - the hotel named after Peter the Great.
 
If someone had two accounts, made a private group with just themselves in it then used one account to get a huge bounty and the other to collect it. Would that be classed as exploiting and would it be against the ToS? If not, why not?

(No, I'm not considering it but I suspect some might)
 
If someone had two accounts, made a private group with just themselves in it then used one account to get a huge bounty and the other to collect it. Would that be classed as exploiting and would it be against the ToS? If not, why not?

(No, I'm not considering it but I suspect some might)

I would classify that as Someone Who Gave FD Doublemonies To Play With Themselves.
 
It would make more sense if the top bounties showed the current players in "open play" with the bounties and only shows them while they are online, saying where they last docked and how long ago, those in solo or offline wouldn't even show up in the top bounties
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That alone would make bounty hunting CMDRs much better
 
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Yes, and a poorly implemented one if you can rack up 1 MCr, and not get nailed by an NPC Death Squad.

I'm usually a staunch defender of solo, but that kind of bounty hiding out is Bad Form.

You're right to this point but I don't think shadowban is the solution. It's all about the solo/group/open play but for this there's a dedicated endless thread already.
 
Open and solo data should be held 100% separate. Kind of like Diablo 2 did it. So you have an online and an offline account.
 
Agree Bounty Hunting and news feeds relating to it need enhancing. The commander with top bounty could be on the other side of the galaxy. Without better in-game tools to assist the emergent game-play of bounty hunters a few commanders have just become a running headline of no importance to me. Who knows, commander Logoffsky may not have even been on-line for two months. Hard to find him/her then...
 
Open and solo data should be held 100% separate. Kind of like Diablo 2 did it. So you have an online and an offline account.

Please don't use the word "offline" for Elite in the context of any mode; it doesn't exist. Offline for Elite means you're not playing.
 
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Saw Cmdr Mystroop in his clipper once in open, in Anlave. A week ago maybe.
Interdicted him in my viper because there's no way I'm letting a 4mil bounty get away. He ran twice because y'know, #clipper.
Seriously, that clipper speed is ridiculous.
Third time he dropped my shields and I managed to get away-- or he let me get away.
Viper against a Clipper? If he "ran" from you, he simply didn't want to bother with you.
 
I'd like to see bounties earned in solo contained in solo. The bounty boards are otherwise useless to those who play in open.
Inb4 Solo players rage and demand equal rights.

*Chuckles in the background*

Now then... when is the Mod going to come along and merge/delete/close...
 
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I personally choose to play open, but I wouldn't want to force others to do the same. I've been killed at least 6 times by other commanders, I've yet to draw blood myself. I enjoy it.
 
I like the idea of forcing CMDR's to go open when their bounties exceed 1 MC, so it doesn't clutter up the top bounties list.

This would also be a nice solution to the SOLO traders, Force them to go open once they've made the first 10 million?
 
Please don't use the word "offline" for Elite in the context of any mode; it doesn't exist. Offline for Elite means you're not playing.

Semantics. There's no practical difference between solo and offline, other than your monetary and social progress is stored on a remote server instead of on your local PC. In solo, you are playing by yourself, with only NPCs. How is that different, in practical terms, from playing offline? It isn't.
 
I like the idea of forcing CMDR's to go open when their bounties exceed 1 MC, so it doesn't clutter up the top bounties list.

This would also be a nice solution to the SOLO traders, Force them to go open once they've made the first 10 million?

This isn't Star Wars; stop with the force stuff.
 
I agree with this - there's no reason to force anyone. However, there needs to be some redesign done with the bounty board and I don't think anyone would object to that. Bounties earned in solo should not contribute to a multiplayer bounty board. The only purpose it serves at this point is vanity.

Edit: And gold farmers.... Which doesn't make sense to me either. At most you can really only get what - 1 mil per system, right? Even if it's 20 mil, that really isn't that much in the grand scheme of things. It's not like you're getting enough to afford an A-Spec Anaconda. And even if you did, that would be killing the entire game for you, no?

You don't need to "gold farm" in this game to exploit the broken monetary system, and Fdev certainly doesn't care about the legitimacy of the credits any one player earns. I met a new player a couple weeks ago who made 2 BILLION credits in a couple hours game play by exploiting a buy-back bug at the 1.3 release. The guy has every ship in the game, A rated, and he got it all his first week playing. Fdev will not take those credits back. He still plays every day. Just sayin.
 
Ah, if only Frontier had played Dark Souls:

Player gets an obscenely huge bounty? Suddenly players are tracking down his location in their game, and "invading" his game to try and kill him. With a sane use of peer to peer multiplayer, bounty hunting could have been a reliable, viable thing, interesting thing.

But no. Instead, we have the extremes; pseudo-MMO with open, random, unreliable peer to peer connections... that can be fled from with ease, with neither multiplayer/singleplayer aspects of the game ever being fully connected or disconnected from the other.
 
Ah, if only Frontier had played Dark Souls:

Player gets an obscenely huge bounty? Suddenly players are tracking down his location in their game, and "invading" his game to try and kill him. With a sane use of peer to peer multiplayer, bounty hunting could have been a reliable, viable thing, interesting thing.

But no. Instead, we have the extremes; pseudo-MMO with open, random, unreliable peer to peer connections... that can be fled from with ease, with neither multiplayer/singleplayer aspects of the game ever being fully connected or disconnected from the other.

Clever condensation of the core conundrum, Commander.
 
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