Arissa Lavigny-Duval Power Play Cycle 9

UPDATE:

As of 2300 3 August 3301:

Fortification:

25 of 45 Income earning Control Systems are not fortified.

4 of them are fully undermined, and 6 have had fortification canceled.

Please, check the spreadsheet and let's finish fortifying our Control Systems which are earning over 62cc in Radius Income. Those are the 45 systems above the blue line. We have a solid chance this cycle of entering Turmoil strategically and actually ridding ourselves of a few of the systems that are weighing us down.

If we don't do this, and enter Turmoil uncontrolled, we stand to lose a massive amount of systems that we will not be able to choose. Most of the 25 systems we still need to fortify have fortification triggers under 6000 tonnes. These have never been a problem for us in the past, let's all come together and meet our fortification targets.

Preparation:

A more in depth analysis can be found at the end of the thread. (link soon to come) We have 9 systems in white, apparently good to go. 3 of them are marked on the spreadsheet as loss-leaders, and one more will not earn as much as is claimed on the Map, due to overlapping spheres of influence.

There are currently 6 good systems that are endorsed by the subreddit and proposed by myself. Since we have 9 potential targets, further suggestions are welcome. Further information about these systems can be found two posts down in the research.

  • Malaikudi

  • Birite

  • Binjia

  • HIP 20254

  • Achapsugs

  • HIP 25795, Phra Narai, HIP 27371

The Phra Narai cluster is tricky right now. We have three systems endorsed by three different groups. The one currently on the list is worth less than the other two, but has a large landing pad. Any thoughts on this are welcome.

One last note: Gende and Peraesii both will cost more Command Capital in Overhead than they return.

Inquisition:

Thanks to fellow commanders, we are compiling a list of all systems loyal to Lavigny-Duval. [Check Exploited Systems (New)] The list is currently 144 systems long. Anyone who wishes to deliver information can, either send your intelligence to Cmdr Edgar Starwalker or myself. Cmdr Endincite can probably accommodate you as well, but I'm not sure if he's a known presence on these forums. We have ongoing projects in several systems, and have catalogued 14 separate conflicts whose outcomes may benefit Senator Lavigny-Duval's attempts at fortification and control.

If you have a single system update, perhaps you spot a war which could require immediate attention, please use this form to update the Chapterhouse.



Dispatch from The Kamdhenu Herald 30 July 3301:

Pilots loyal to Senator Lavigny-Duval reached fortification targets for every control system loyal to the senator last week, and that is fantastic news. Damoorai is back in the fold, and the Senator has ample reserves of Command Capital.

Looking forward to this week:

Fortification:

Reports are coming in that the Senator wishes to make some hard decisions about where to support patrons in the galaxy. In the recent past, she has given her support to governments who have very small populations, and thus have very little Command Capital to spend on her behalf. One of the goals of the Senator's new fortification strategy is to assist her intrepid pilots in their task. Thus, if you are flying Garrison Supplies on behalf of the Senator, please refrain from delivering them to Control Systems which do not return the favor. According to a source, 15 of Princess Lavigny-Duval's Control Systems do not return more than 60 units of Command Capital, measuring by GalNet studies. Reports claim that the majority of pilots pledged to the Senator no longer wish anyone to fortify these systems.

These systems do appear to hurt the Senator more than they help her cause, but time will tell whether or not pilots will leave these stranded. It is clear to this reporter that the only way to avoid future Turmoil, while still protecting these systems, is to overwhelmingly fortify every cycle, and no one has the stamina for that. Alternatively, by fortifying those systems above the line, you secure the Senator's Income of Command Capital, while leaving the door open for political rivals and antagonistic Galactic Powers to undermine her influence there, which can only help her cause in the long run.

Expansion:

Due to last week's Turmoil in Damoorai, there are no expansion targets for the Princess this week.

Preparation:

Pilots loyal to Senator Lavigny-Duval appear lost as they fly about the galaxy spreading corruption reports willy nilly. Some pilots are even flying reports to systems so close to Kamadhenu that there's no hope of them providing an income. Few pundits can understand why systems such as Gende and Paraesii are receiving such devotion. Please follow reading below for a breakdown of Preparation Targets.
 
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Researchers have uncovered 14 systems in 5 system clusters that have potential for further expansion of the Senator's influence, and some of those are even now being sent Corruption Reports.




In the nearest cluster to Kamadhenu, 4 systems are being talked about amongst the highest echelons of society:

HIP 25795
Distance from HQ: 51.50Ly
Cost: 142cc
Upkeep: 23cc
Profit: 82cc
Extraction/Refinery Anarchy
Fuchs Freeport (Outpost @1307Ls)
Conflicts with Phra Narai and Tenchih and HIP 27371

Phra Narai
Distance from HQ: 59.42Ly
Cost: 129cc
Upkeep: 24cc
Profit: 81cc
Terraforming/Extraction Patronage
Brom Prospect (Outpost @659Ls)
Conflicts with HIP 25795 and Tenchih and HIP 27371

Tenchih
Distance from HQ: 49.32Ly
Cost: 132cc
Upkeep: 23cc
Profit: 77cc
Industrial/Extraction Patronage
Cyrrhus Station (Coriolus @18,052Ls)
Conflicts with HIP 25795 and Phra Narai and HIP 27371

HIP 27371
Profit: 70cc
Coriolus Station @297Ls




In an adjacent cluster of stars, another three systems are making waves.

Birite
Distance from HQ: 69,49 LY
Cost: 154 cc
Upkeep: 25 cc
Profit: 95 cc
Extraction/Refinery
Birite Empire Party (Patronage)
Cesar Janssen Vision Outpost @214 Ls
Conflicts with Krinbea and Laumerthur

Krinbea
Distance from HQ: 72.92Ly
Cost: 135cc
Upkeep: 26cc
Profit: 83cc
Industrial/Extraction Patronage
Albategnius Port (Outpost @185Ls); Meinel Dock (Coriolus @6818Ls)
Conflicts with Laumerthur and Birite

Laumerthur
Distance from HQ: 75LY
Cost: 130CC
Radius Income: 104CC
Upkeep: 26CC
Profit: 78CC
No station information at this time.
Conflicts with Krinbea and Birite




Malaikudi
Distance from HQ: 70.88Ly
Cost: 134cc
Upkeep: 26cc
Profit: 82cc
Industrial Dictatorship
Leopold Heckmann Ring (Coriolus @115Ls)
Overlaps Influence with Gungkuni

Gungkuni
Profit: 63cc
Coriolus @194Ls
Overlaps influence with Malaikudi

Nilfi
Profit: 74cc
Outpost only

These three systems share influential and high population systems between them, so if two are expanded into, then the Potential Profit will likely drop.




Binjia
Distance from HQ: 83.98Ly
Cost: 160cc
Upkeep: 28cc
Profit: 83cc
Industrial Confederacy
Carr Orbital (Occelus @463Ls)

Kwakimo
Profit: 82cc

Serktomes
Profit: 62cc
Ocellus @20Ls

These three systems share influential and high population systems between them, so if two are expanded into, then the Potential Profit will likely halve. Very little is known about these systems at this time, but reports claim that Sirius Gov is also looking to expand into Binjia




HIP 20524
Distance from HQ: 52.89Ly
Cost: 111cc
Upkeep: 23cc
Profit: 65cc
Industrial/Extraction Dictatorship
Marcy Enterprise (Coriolus @2192Ls)

This system was mentioned before, but at the time it's return of Command Capital was below GalNet thresholds for benefit. Now, however, it is the perfect profit on the underside of Senator Lavigny-Duval's current control space.




Extremely little is known about the systems of Lahara and Achapsugs except that they are on the way when one flies to Caria, and GalNet speculates that they are worth at least as much as HIP 20524, and might be worthwhile for an intrepid explorer loyal to the Princess to look into.

New Exploration information has reached the Kamdhenu Herald:

Achapsugs
Distance from HQ: 74.58Ly
Cost: 121cc
Upkeep: 26cc
Profit: 69cc
Extraction/Refinery Corporate
Kerimov Hub (Outpost @446Ls)




A further three systems are being delivered corruption reports en masse, but no one has proclaimed a reason behind this.

Gende
Profit: 3cc

Peraesii
Profit: -14cc

Almad
Profit: 19cc

If anyone has any understanding why these systems are being prepped, please speak up, or desist from disseminating those reports there.

- - - Updated - - -

Hey, sorry, but I think you're wrong. Refusing to fortify low-return systems won't help; that's just going to turn them into even lower-return, maybe even loss-making, systems, especially if they get undermined, which we need to keep a lookout for. If we have the strength to fortify everything, then we should, and it seems like--unless we get canceled by undermining--we do okay.

They are already loss-making systems, due to Overhead costing roughly 62cc per control system.

While we can wield the strength to fortify everything, without serious reorganization, we cannot do it every cycle. Not to mention that if we do it again, I think FDev will increase the fortification triggers again.

The goal is to not bother with them, which cuts down on our available Command Capital, and thus prevents us from over-expanding every cycle. Eventually, the hope is to get them to enter Turmoil while nothing else is, and thus dropping them from the roster.

If that does not make sense to you, by all means, keep fortifying them.
 
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Obviously we need to fortify all profitable control systems.

I for one will not be fortifying the unprofitable ones before all the profitable ones are fully fortified.
 
I noticed that Patreus is prepping Zemetii near Caria.
Very near it is Acapsugs with a little more profit (69 after upkeep).
Any thoughts?
Also:
Too bad Narakapani and Calhuacan have systems contested by Torval or they would be in the green.
edit. Achapsugs actually (can't write anymore )
 
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At the start of last cycle, we were starting out at -1000 CC. We had 1500CC of fortification possible, with maybe 300-400 CC of cancelling coming our way based on prior cycles. So fortifying EVERYTHING was necessary to avoid negative income and for a 2nd cycle and thus losing Damoorai and Ida Dhor - realistically, we were looking at 100-200 CC in the black in a best case projection. Mid-cycle, they implemented the change we were basing those calculations on (we were close to it before, but not completely). That hit other powers hard. So FD changed the overhead formula to be more forgiving before the end of the cycle. That change granted us an extra 798CC (to be precise) than we'd expected.

Thus, with 100% fortification, and a bit lower undermining than feared, instead of ending up on ~340 cc, we hit 1140.
A few cycles ago, we fortified everything, had a bunch of expansions, yet the increase in overhead from those expansions put us in turmoil. We had to lose system upkeep to balace the books. But we had not enough systems with upkeep costs to lose; so it started on the systems on 0 upkeep, i.e. all those fortified ones, cancelling their income too. But cutting 0 from the upkeep didn't help, so it put the next in turmoil, and the next... So we went from 1st, to 10th, with every. single. system in turmoil.

FD rushed through a temporary overhead fix. A bailout. We'd done what all their systems tell us to do - expand to anything with a 'profit' marker on it. Yet because of overhead costs per system - a 'hidden' tax, not shown on any system detail screen, we were going to completely collapse, and we could do nothing about it. They didn't think it was fair we were punished for doing what their systems push us to do - expand, expand, expand - even when some saw the collapse coming, tried to warn us, and we still couldn't do anything to prevent it due to the many just grinding away.

Every system that brings in a 'profit' of 61 or less, brings in no CC at all. It LOSES us CC. Smaller loss if we fortify, yes, but still a loss. When those losses overwhelm our ability to keep up, via fortification, we will go into turmoil. We will lose systems, one way or another. If we're not smart, they'll be good systems, profitable systems, while 'we' instead grind away at guathiti et al, all the way to the bottom, and every chance we get, expanding to the closest systems with a 'profit' of 40 cc, that's actually a minimum 20cc loss every cycle. Hell, we even prepare visible loss making systems, which make an extra overhead loss of 61cc a cycle.

As part of keeping us afloat, not only do we need to fortify our good systems to protect them from undermining, we need to prepare and expand to actually profitable systems where we can. We also MUST purge the loss making systems, or their ever increasing number that we get merit ground into will sink us. There aren't that many good systems left to expand to. We get smart, or we die.

Fortifying everything last cycle bought us the space we needed to rescue two good systems, and plan out how we will expand better, and lose the dead weight intentionally, instead of turmoil being inflicted upon us by others. It was a huge effort, an amazing effort, a necessary effort, and I salute everyone that helped.
It's also not something we can rely on doing every cycle, nor do we WANT to do it every cycle, because we must purge the dead wood eventually.

If we don't learn the lessons of our previous mistakes, we will collapse. It is inevitable.
 
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At the start of last cycle, we were starting out at -1000 CC. We had 1500CC of fortification possible, with maybe 300-400 CC of cancelling coming our way based on prior cycles. So fortifying EVERYTHING was necessary to avoid negative income and for a 2nd cycle and thus losing Damoorai and Ida Dhor - realistically, we were looking at 100-200 CC in the black in a best case projection. Mid-cycle, they implemented the change we were basing those calculations on (we were close to it before, but not completely). That hit other powers hard. So FD changed the overhead formula to be more forgiving before the end of the cycle. That change granted us an extra 798CC (to be precise) than we'd expected.

Thus, with 100% fortification, and a bit lower undermining than feared, instead of ending up on ~340 cc, we hit 1140.
A few cycles ago, we fortified everything, had a bunch of expansions, yet the increase in overhead from those expansions put us in turmoil. We had to lose system upkeep to balace the books. But we had not enough systems with upkeep costs to lose; so it started on the systems on 0 upkeep, i.e. all those fortified ones, cancelling their income too. But cutting 0 from the upkeep didn't help, so it put the next in turmoil, and the next... So we went from 1st, to 10th, with every. single. system in turmoil.

FD rushed through a temporary overhead fix. A bailout. We'd done what all their systems tell us to do - expand to anything with a 'profit' marker on it. Yet because of overhead costs per system - a 'hidden' tax, not shown on any system detail screen, we were going to completely collapse, and we could do nothing about it. They didn't think it was fair we were punished for doing what their systems push us to do - expand, expand, expand - even when some saw the collapse coming, tried to warn us, and we still couldn't do anything to prevent it due to the many just grinding away.

Every system that brings in a 'profit' of 61 or less, brings in no CC at all. It LOSES us CC. Smaller loss if we fortify, yes, but still a loss. When those losses overwhelm our ability to keep up, via fortification, we will go into turmoil. We will lose systems, one way or another. If we're not smart, they'll be good systems, profitable systems, while 'we' instead grind away at guathiti et al, all the way to the bottom, and every chance we get, expanding to the closest systems with a 'profit' of 40 cc, that's actually a minimum 20cc loss every cycle. Hell, we even prepare visible loss making systems, which make an extra overhead loss of 61cc a cycle.

As part of keeping us afloat, not only do we need to fortify our good systems to protect them from undermining, we need to prepare and expand to actually profitable systems where we can. We also MUST purge the loss making systems, or their ever increasing number that we get merit ground into will sink us. There aren't that many good systems left to expand to. We get smart, or we die.

Fortifying everything last cycle bought us the space we needed to rescue two good systems, and plan out how we will expand better, and lose the dead weight intentionally, instead of turmoil being inflicted upon us by others. It was a huge effort, an amazing effort, a necessary effort, and I salute everyone that helped.
It's also not something we can rely on doing every cycle, nor do we WANT to do it every cycle, because we must purge the dead wood eventually.

If we don't learn the lessons of our previous mistakes, we will collapse. It is inevitable.

Could not have said it better myself! :)

Related to all of this: what do you think about following this rule: we look for the highest ranking crappy system on the prep targets list and push the highest ranking good system below the crappy one until it moves up? Repeating this could theoretically push the crappy ones to the bottom of the list.
 
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Still, some of the lower income systems may be useful as a buffer zone to prevent
others from contesting systems exploited by our high income systems. Should still
avoid prepping new crappy ones.
 
I have taken a look at the Krinbea/Birite/Laumerthur set of systems.

Krinbea: has both outposts and full stations. Meinel dock is 10149Ls (not 6818Ls)
Laumerthur. only one station Yanai Depot (outpost) 74Ls
Birite: only outposts. Cesar Janssen Vision 214Ls
 
I have taken a look at the Krinbea/Birite/Laumerthur set of systems.

Krinbea: has both outposts and full stations. Meinel dock is 10149Ls (not 6818Ls)
Laumerthur. only one station Yanai Depot (outpost) 74Ls
Birite: only outposts. Cesar Janssen Vision 214Ls

Aye. Now my reasoning behind pushing Krinbea makes sense. But Birite is on our Top 10. Thoughts?

- - - Updated - - -

Still, some of the lower income systems may be useful as a buffer zone to prevent
others from contesting systems exploited by our high income systems. Should still
avoid prepping new crappy ones.

True. I feel like we'll worry about that if and when they start getting undermined. It's difficult to read the galaxy map sometimes.

They will continue to be buffer zones while in Turmoil, and if they collapse and we leave turmoil, we can always re-prepare a system in the region that is better.
 
My votes for Preparation Targets are:

HIP 27975
Mostly because there's an influential Feudal faction there, and won't that be fun. Currently, it's an Anarchy. It is also the most profitable in that cluster.

Birite
It is the most profitable in that cluster, and it's already on our Prep list.

Malaikudi

Binjia
It's the most profitable in that region, and if we go after Kwakimo and not Binjia, Sirius gets Binjia and we get Kwakimo, and no one gets 80cc.

HIP 20254
Near Kamadhenu, worth 65cc, and looked like an excellent bounty hunting system last time I looked.

Achapsugs
It's in the Zemetii cluster (Patreus #2 Prep), worth 69cc, and bridges our Caria bubble with the rest of our systems.

Everyone preparing right now is trying to move Paraesii and Gende to the bottom of the list. Having this list of 6 systems will help achieve that.

Please, let's discuss as we go.
 
One last new item to report:

Aisling Duval's pilots are expanding her influence in Kalvante, some 60Ly from Kamadhenu. The system is 98Ly from Kamadhenu, and will put one system exploited by Baudhea into contention. As of an hour ago, it was already at 68%.

AislingExpansionKalvante.pngKalvante_PPMap.png
 
Well done Edgar,

Hopefully I get some time to contribute, but I feel with all the cc this week it is almost as critical as fortification to get profitable systems in...

Hopefully merit grinders only focus on guathiti. See that crap systems might be good for one thing.... :p

So we can get profitable systems on the expansion list next cycle.

I just put all my votes into Binja...and will spend days if needed keeping good systems on the list.

Keep up the good work everyone.

Cheers.
 
Quick note for those undermining Archon.

Huichi is done.

Maybe move on to Lusonda

Huichi was near 30% undermined within 1 hour. I wish they would stop letting players keep their undermining merits from the cycle before and cash them in at the start of the new one.
 
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