Nerf crowd about to ruin the game again

If you think FD knee jerks, don't. They are smart enough to evaluate their own design case by case, judging by actual scenarios.
 
Interesting point of view OP. I do carry SCBs when i go on extended PvE hunts like combat zones, simply due to the intensity of the battles and i don't want to be taking breaks while i wait for my shields to recharge. But for bounty hunting a find them not really needed.

I'm not a PvPer, although had a tussle or two, but watching vids on youtube of two PvPers spamming SCBs.... well, it does make the combat more protracted... and boring.

My personal preference for SCBs would for them simply to be single use that recharge by themselves, but take a good few minutes to do so. So basically you can fire them once per fight at best (unless its a very long fight). Not sure how well it would work in reality, but feel perhaps better than the current situation.

As for FD knee jerking, its probably more a case of them agreeing with the vocal crowd on some occasions, and perhaps they didn't have the change high on their priority list, but after the vocal ones start making noise they decide they may as well increase the priority of the change.

Its a two edged sword really. They do what people are crying for and some people will complain. They don't do what people are crying for and some people will say FD don't listen. Damned if they do, damned if they dont.
 
Dear FD,

I'm getting really tired of this.

Now they're talking about killing SCBs, and those are a critical part of PvE. I can see the momentum is overwhelmingly in favor of a nerf, probably because non-PvPers are less aggressive and don't want the stress of getting into the vitriolic arguments that the PvP crowd are overwhelmingly eager to participate in, and you've shown time and time again that you're very... democratic; you seem to go with what the noisiest bunch wants. I'm mostly satisfied with the way the game is now, but I'm tired of the mechanics being sliced away by bits and pieces in ways that completely wreck the experience because people who don't care about the actual game, the lore, the plot, the story or the history make demands based on the way they want things to go while they beat up on each other. If you kill SCBs, I will NOT be satisfied at all.

Let me tell you what I want: I want you to make weapons never work on other players in Open. Put PvP strictly into CqC for players that want to beat up on each other; they can have their 'balanced player action' in an arena environment, and leave the rest of us to enjoy a game that hasn't been screwed up.

BAN PVP

Maybe people want things change because they see the need for change? Why should your opinion be more relevant than mine, or anyone else's? Maybe they see an imbalance in the game that you either don't see, don't want to see or incapable of seeing?

It would stand to reason that the developers would 'go with what the noisiest bunch wants' they are the only ones vocalising their concerns in numbers.

On your pet subject of the day: SBCs - are they affecting gameplay? I don't use them myself, I personally consider them akin to a 'powerboost' but it seems that combat isn't now about who has the better ship, and who is more skilled, it is who has the most SBCs. In another thread you stated you need them for when you are jumped upon by a NPC wing. So should we nerf NPC wings? Get the code rolled back to where NPC's were just fat dumb targets who would line up for your shots one by one?

FD can't please all the players all they time, the best they can do is look after the majority that voice their concerns.
 
Dear FD,

I'm getting really tired of this.

Now they're talking about killing SCBs, and those are a critical part of PvE. I can see the momentum is overwhelmingly in favor of a nerf, probably because non-PvPers are less aggressive and don't want the stress of getting into the vitriolic arguments that the PvP crowd are overwhelmingly eager to participate in, and you've shown time and time again that you're very... democratic; you seem to go with what the noisiest bunch wants. I'm mostly satisfied with the way the game is now, but I'm tired of the mechanics being sliced away by bits and pieces in ways that completely wreck the experience because people who don't care about the actual game, the lore, the plot, the story or the history make demands based on the way they want things to go while they beat up on each other. If you kill SCBs, I will NOT be satisfied at all.

Let me tell you what I want: I want you to make weapons never work on other players in Open. Put PvP strictly into CqC for players that want to beat up on each other; they can have their 'balanced player action' in an arena environment, and leave the rest of us to enjoy a game that hasn't been screwed up.

BAN PVP
The reason these nerfs happen gradually is because the majority player base becomes experienced and no longer finds these things challenging. Sucks for new people who will come along and have a harder time getting to where the vets got prior to Nerfapalooza 2015.
 
Can be if two of them are Anacondas and the rest are Cobras. You try to run, the Cobras catch you. Turn to fight the Cobras, the 'Condas catch you too. The only hope you have of surviving is using SCBs, and if the nerf crowd--which of course I remember you're part of, and you clearly have taken a strong dislike to me--manages to get FD to break them, that'll be an automatic death situation. As it is, it's a situation where you can at least escape into FSD if you're quick and good, and if you're really good maybe you can manage to whittle down the Cobras and outmaneuver the Condas.
Was reffering to how many wanted the nerf, not including myself because I'm 90% sure it won't happen because a majority already adjusted to the new SCB+SB shield meta created with them.
 
Interesting point of view OP. I do carry SCBs when i go on extended PvE hunts like combat zones, simply due to the intensity of the battles and i don't want to be taking breaks while i wait for my shields to recharge. But for bounty hunting a find them not really needed.

I'm not a PvPer, although had a tussle or two, but watching vids on youtube of two PvPers spamming SCBs.... well, it does make the combat more protracted... and boring.

My personal preference for SCBs would for them simply to be single use that recharge by themselves, but take a good few minutes to do so. So basically you can fire them once per fight at best (unless its a very long fight). Not sure how well it would work in reality, but feel perhaps better than the current situation.

As for FD knee jerking, its probably more a case of them agreeing with the vocal crowd on some occasions, and perhaps they didn't have the change high on their priority list, but after the vocal ones start making noise they decide they may as well increase the priority of the change.

Its a two edged sword really. They do what people are crying for and some people will complain. They don't do what people are crying for and some people will say FD don't listen. Damned if they do, damned if they dont.
SCBs just delay the inevitable combat logging. Take away the SCB, the combat log happens sooner. No one wants to lose a 10m Cr deductible.
 
If you think FD knee jerks, don't. They are smart enough to evaluate their own design case by case, judging by actual scenarios.

Uh... you are certainly entitled to that opinion but I must sincerely disagree to the latter statement... by a large margin.

They don't respond to the community fast/appropriately enough, improving, yes, but not quite there yet.
 
Also a good point. I hadn't even considered how it would be for inexperienced players; I was just thinking of SSS, where you're generally radically outnumbered, and what happens when I go into a CZ in my Anaconda, all of my allies suddenly vanish, and I'm surrounded by everything from Vipers to Condas with A7 shields (while mine are just C7), all focusing on me.

- - - Updated - - -



That's what the reporting system is for though.

I don't want to lose a 10Mcr deductible either, which is why if I experiment with PvP, I take my Courier and only risk my 500k deductible.

How many millions of "he combat logged" reports do you think are piled up on their mail server?

I have a problem with SCBs in general. They aren't balanced to begin with. You have to buy them, then you have to pay to reload them, then you take a power hit for having them active. It doesn't make any sense. I'd not take a power hit for having extra batteries in my vehicle or boat. I'd take a weight hit, but it's not like my main battery would be stressed if I provided a CELL bank to assist in the recharge. If anything, my power plant should have more capacity if I use cell banks. Either don't charge me for a reload or don't tax my power plant. Doing both is a nerf already.
 
I don't mind being run off from time to time, but it's really disheartening to get into situations where there's literally Nothing I Can Do but die, and that's why I like my SCBs the way they are.

So you think you should never die in Elite: Dangerous?

That's enough for the developers to ignore you completely.
 
Let's just take away the shields and the gimbals all together.



Honestly, I don't know how I feel about it...whatever FD goes with, I'll adapt.
 
Dear FD,

I'm getting really tired of this.

Now they're talking about killing SCBs, and those are a critical part of PvE. I can see the momentum is overwhelmingly in favor of a nerf, probably because non-PvPers are less aggressive and don't want the stress of getting into the vitriolic arguments that the PvP crowd are overwhelmingly eager to participate in, and you've shown time and time again that you're very... democratic; you seem to go with what the noisiest bunch wants. I'm mostly satisfied with the way the game is now, but I'm tired of the mechanics being sliced away by bits and pieces in ways that completely wreck the experience because people who don't care about the actual game, the lore, the plot, the story or the history make demands based on the way they want things to go while they beat up on each other. If you kill SCBs, I will NOT be satisfied at all.

Let me tell you what I want: I want you to make weapons never work on other players in Open. Put PvP strictly into CqC for players that want to beat up on each other; they can have their 'balanced player action' in an arena environment, and leave the rest of us to enjoy a game that hasn't been screwed up.

BAN PVP

Well... obvious bait is obvious...

*Chuckles in the background*
 
Let's just take away the shields and the gimbals all together.



Honestly, I don't know how I feel about it...whatever FD goes with, I'll adapt.
Let's cut another mail slot at the other end of the station so we don't meet outgoing ships as we are approaching, and no need to rotate to leave.
 

Nonya

Banned
Wow. Some really shortsighted folks in here. They kill PvP they kill the game.
Just because dc83 doesn't have the skills to survive properly in open doesn't mean FDEV needs to "nerf" anything just to make her happy.
But I know, a lot of you will just say "meh, those PvP folks don't matter" but you fail to realize they really do.
They're the ones building dedicated player groups, setting up TS servers, playing the game far longer hours than most.
They test the things you traders and mission runners do not. They think out of the box more and find more "bugs" and "exploits" by far than any other type of player in the game.
They're also the more active - and vocal - ones on various message boards across the internet.
If FDEV was horrendously stupid enough to kill off the PvP aspect of the game, word would spread like wildfire across the internet.
And the word would be "bad" and would literally tank sales of the game.
Every single games website on the planet would instantly slag them for it. Steam reviews would tank it in the ratings.
No one buys a crippled game that says one thing yet produces something completely different.
FDEV makes some really stupid moves at times but they're not that stupid.

Do not think for one moment there are not "other" games like this out there. Dare I say it - even better ones are on the near horizon.
They probably have by the time two games in particular launch later this year/early next year to get their act together otherwise there's going to be a mass exodus of their more experienced and dedicated player base that ain't coming back.
 
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--which of course I remember you're part of, and you clearly have taken a strong dislike to me--
Was just re reading my post to see if I mispelled stuff and saw this little bit I missed before. Just so you know I don't care one way or the other about you, I care about the issue we were discussing, and I thought we were having a sensible mature discussion before I saw this.
 
Every Elite game before this one has been strictly singleplayer, and they were the best games of their time, bar none. We don't need PvP and we don't need nerfs. If you want PvP, call for CqC to be balanced and let us have a functioning game with a working plot, please. Too much of it has already been thrown into chaos to appease you.

Now things are getting interesting ..

So DC83, now you not only want your voice to be heard above all others, you also want one of the fundamental aspects of the game - PVP removed because you (and so far in this thread, you alone) don't like it? And please stop with the "it wasn't in the original games". Hell the original Elite didn't have colour and was wireframe, should we go back to that as well?
 
I kind of wish SJA modded AI loadouts and SCB usage like players. Nothing like trying to kill condas when they have nothing but SCBs...you'll truly understand how ridiculous total shielding gets.

Pretty much the best argument against SCB's. If you don't want to fight combat zones full of anacondas and pythons with full racks of shield cells, if shield cells are thus unsuitable for PvE, why would anyone consider them suitable for PvP?
 

Nonya

Banned
Every Elite game before this one has been strictly singleplayer, and they were the best games of their time, bar none. We don't need PvP and we don't need nerfs. If you want PvP, call for CqC to be balanced and let us have a functioning game with a working plot, please. Too much of it has already been thrown into chaos to appease you.
You have your solo, which gives you everything you want thus making your anti-PvP points moot.
 
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