Nerf crowd about to ruin the game again

Now things are getting interesting ..

So DC83, now you not only want your voice to be heard above all others, you also want one of the fundamental aspects of the game - PVP removed because you (and so far in this thread, you alone) don't like it? And please stop with the "it wasn't in the original games". Hell the original Elite didn't have colour and was wireframe, should we go back to that as well?

He is certainly not alone. I for one, don't give a rat's ass for PVP or Open. And DC83 is right that the PVP crowd has been sufficiently catered to for a while. So just because the PVPers may be a bit more noisy on the forum that does not mean that they represent the majority of the player crowd.
 
I just want my voice to be heard. Just because I'm fewer than they are doesn't mean I don't have the right to my say, and if they drown me out, then I haven't had it.

Again, I am attempting to interpret: Unless I have read the replies wrong, no one has stated or even implied you can't voice your opinion. The problem is your stance that your opinion is more important than everyone's else's - as you said "and if they drown me out, then I haven't had it" which reads to these eyes that unless you get your way somehow your rights were infringed.

Oh I'm not alone. A lot have simply quit the game (edit: or at least the forums) in disappointment, let you run them off entirely, as it was rebuilt to your specifications and was clear it would continue to be even as far back as the beta. You've caused us to get an experience that was simply not worth the value we put into it. If I'm the lone voice here tonight, it's only because I didn't quit as easy as they did. You should respect that, PvPer.

Players quit games all the time. Agreed, some might have quit the game because of changes, but who is to say they wouldn't have quit anyway. As for the forums, how do you know you don't have them on your ignore list?
 

Nonya

Banned
No, it doesn't. It doesn't give me the missiles we were supposed to have. It doesn't give me the Python we were supposed to have. It doesn't give me the railguns or Plasma Accelerator I was supposed to have. It won't give me the SCBs I'm supposed to have if you get the FD to take them away too.

My anti-PvP points are only raised because some of the nerfs you demand are nerfed in solo and Mobius too, making my experience more frustrating and less enjoyable.

Now, if you change that... If things work just that little bit differently in Open, and choosing Solo or Mobius puts things ENTIRELY the way I want them... Then all these points WILL be moot and irrelevant, and I won't need to argue anymore. And I'll bet a LOT of the soloers will be happy too. Unless they choose to enter into Open, not realizing that it's different. Then I suppose they'll complain. But they'll have the choice, once they understand it. And I, at least, knowing how it came to be, will not complain if I come into open and find that my SCBs only restore half as much shields and carry only 2 charges.
Nothing has been nerfed yet.

And again...

You have your solo, which gives you everything you want thus making your anti-PvP points moot.
 
No, it doesn't. It doesn't give me the missiles we were supposed to have. It doesn't give me the Python we were supposed to have. It doesn't give me the railguns or Plasma Accelerator I was supposed to have. It won't give me the SCBs I'm supposed to have if you get the FD to take them away too.

My anti-PvP points are only raised because some of the nerfs you demand are nerfed in solo and Mobius too, making my experience more frustrating and less enjoyable.

Now, if you change that... If things work just that little bit differently in Open, and choosing Solo or Mobius puts things ENTIRELY the way I want them... (edit: Or at least most of the way, I'm sure some of the soloers want things different than I do, but I can compromise with them more readily with you) Then all these points WILL be moot and irrelevant, and I won't need to argue anymore. And I'll bet a LOT of the soloers will be happy too. Unless they choose to enter into Open, not realizing that it's different. Then I suppose they'll complain. But they'll have the choice, once they understand it. And I, at least, knowing how it came to be, will not complain if I come into open and find that my SCBs only restore half as much shields and carry only 2 charges.

I think i am starting to see what the problem is. you need an Easy button when you are playing SOLO.
Pleas FDEV give this man his Easy button in solo. with one hit kill everything!
 
He is certainly not alone. I for one, don't give a rat's ass for PVP or Open. And DC83 is right that the PVP crowd has been sufficiently catered to for a while. So just because the PVPers may be a bit more noisy on the forum that does not mean that they represent the majority of the player crowd.

you are PVE, correct?

As am I. Other than the off chance I play with a group of friends i live in solo.

However, think of it like this. If you were to fight an elite anaconda NPC with all modules dedicated to banks you would not have a chance in hell unless you were in an equally outfitted anaconda.

Trust me, I own a FDL, PYthon, and at one point had a combat conda. You would think that stacking banks is unfair if NPCs did it. Sarah specifically doesnt stack banks on NPCs so this issue doesnt effect you the way it effects other players.

again, if NPCs stacked banks you would be here calling for a nerf as well.
 
as said before, if it doesnt fit well in PVE why would it fit well in PVP. If npcs cant stack banks becuase it would be unfair obviously the same can be sai about PVP.
 
I think i am starting to see what the problem is. you need an Easy button when you are playing SOLO.
Pleas FDEV give this man his Easy button in solo. with one hit kill everything!

That is not what anybody said. But I guess if you have no real arguments, just belittling the guy must serve. "Si tacuisses, philosophus mansisses"
 
I think i am starting to see what the problem is. you need an Easy button when you are playing SOLO.
Pleas FDEV give this man his Easy button in solo. with one hit kill everything!

If I could rep you I would, alas apparently I have given you your quota for the day so please accept this rep in absentia :D
 
I think i am starting to see what the problem is. you need an Easy button when you are playing SOLO.
Pleas FDEV give this man his Easy button in solo. with one hit kill everything!

Why not? He's already using the forum's easy button to ignore those who just simply disagree with his point of view, he even braged about it. I can only assume I'm on that list too after him not reponding to my last comment, but replying 2 time's since. He hate's opposition of any form apparently, wether word's or AI.
 
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He is certainly not alone. I for one, don't give a rat's ass for PVP or Open. And DC83 is right that the PVP crowd has been sufficiently catered to for a while. So just because the PVPers may be a bit more noisy on the forum that does not mean that they represent the majority of the player crowd.

Be that as it may, SCBs are even more ruinous to PvP than they are to PvE.

If I'm flying an Anaconda fitted for trade I can be interdicted and made to run by an Asp (and this has actually happened to me) not because of the skill of the other pilot, not because I've not packed shields or weapons of my own, but because every single spare module space of his has SCBs. The meta-game of just packing as many health potions into your inventory as you like completely removes strategy, skill, tactics, and anything else.

For PvE they are not as bad, but are still pretty poor as they are at the moment. I can fly an Anaconda into a CZ and even if every ship tries to destroy me I can just almost endlessly remain there due to packing the ship with SCBs. Once more any actual danger or serious threat is removed.

The game does need to be made easier for those who aren't particularly good, but it should be done by making some systems high-security and making low intensity CZs full of harmless, mostly harmless and novice NPCs. Not by having an "iWin module".
 
Don't exaggerate just to hurt me.

I just want the things they intended us to have. The Python that could turn; the railgun that didn't have a stupid low ammo count. The SCBs that the PvPers want nerfed--maybe FD doesn't intend to nerf those, but if they only nerf them in Open, I have no objection--I can play in Solo when I want to see the mechanics the way they were meant to be, and if I enter Open, I'll know what to look out for.

you should join a group with like minded individuals... than you could go into your SSS with good conversation to be had. not like the stuff on this forum.
 
And of course, the other person who has run out of arguments applauds the first one for belittling me out of empty spite.

I haven't run out of arguments, I just assumed I was now on your ever growing Blocked List for having the audacity to not jump up and down with glee at your suggestions.

I just realised that arguing with you is like hitting one's head against the wall - it is so much better when you stop!
 
They're not ruinous to PvE, they're critical for it. Unless you want to shut down player participation in CZs and SSS.

I play in CZs and I've gone to SSS without SCBs (in an FDL) and with a single SCB (in an Anaconda) and I'm pretty sure I could manage without an SCB at all in an Anaconda. Getting rid of SCBs wouldn't stop me from going there, and quite honestly I suck at this game.

If you're not very good at the game, which is completely understandable, that's fair enough. But in that case SSS are not for you to go to alone. They're supposed to be dangerous. Having a magical neverendingshield module isn't good for immersion either - unless all the ships in the SSS are packing them.
 
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Let's not forget that this thread was started, I'm assuming, because some other folks posted about wanting to nerf SCBs.

I don't think I've seen FD cater to this desire.

Thinking critically, I believe SCBs are good. Stacking SCBs is overkill, imho. Before SCBs you really had to manage an engagement...doing what you could to keep your shield up followed by a tactical decision to temporarily retreat or risk tanking with your hull exposed. SCBs added the ability to have a few shots at saving your shields to remain engaged, which also gave you the option to leave your shields more vulnerable while you kept power in weapons. Then they added the delay, which put some more thought and risk in. All in all, I think it is a good system which adds variety to engagement. Stacking, however, has created a "one way to win" loadout (though there are counters, but require some pretty sharp skills).

One SCB module limit, I feel, is a fair compromise. If you are finding that you are running out of SCBs, you are over matched and should retreat...instead of having so many saves.

Just my two corroded cents
 
I play in CZs and I've gone to SSS without SCBs (in an FDL) and with a single SCB (in an Anaconda) and I'm pretty sure I could manage without an SCB at all in an Anaconda. Getting rid of SCBs wouldn't stop me from going there, and quite honestly I suck at this game.

If you're not very good at the game, which is completely understandable, that's fair enough. But in that case SSS are not for you to go to alone. They're supposed to be dangerous. Having a magical neverendingshield module isn't good for immersion either - unless all the ships in the SSS are packing them.

I agree NPC should be popping SCB like M&Ms
 
Why not? He's already using the forum's easy button to ignore those who just simply disagree with his point of view, he even braged about it. I can only assume I'm on that list too after him not reponding to my last comment, but replying 2 time's since. He hate's opposition of any form apparently, wether word's or AI.

You know, the "Ignore" button on the forum does pretty much the same as Mobius or Solo do in game. They filter out the obnoxious people and make what remains more palatable.
 
I think the whole shields and SCB system needs to be overhauled. If you fly anything with strong shields the battle is basically over once you lose them. It'll take you at least 5 minutes to recharge and there is no way someone would continue to dogfight, so either boost away for 5 minutes if you are faster or jump if you have more mass or combat log. IMO this problem persists in PvP and PvE. So you take as much SCBs as possible because you don't want your shields to drop and spam them until the battle is over.

I don't know if I have a valid solution but I am pretty sure that this problem exists.

Maybe recharge times should be influenced by power distributor and power plant. So no more 1mj/s for every loadout. Additionally SCBs should not improve online shields but boost recharge times once they dropped. This way fights would become more dynamic, you would fight without shields because you have a bigger chance to recover before the battle is over. Additionally fighting without shields would lead to more system malfunctions giving the whole fighting more tension and make it unpredictable.

However these are just my thoughts, might be wrong, I am not into PvP.
 

Nonya

Banned
I think the whole shields and SCB system needs to be overhauled. If you fly anything with strong shields the battle is basically over once you lose them. It'll take you at least 5 minutes to recharge and there is no way someone would continue to dogfight, so either boost away for 5 minutes if you are faster or jump if you have more mass or combat log. IMO this problem persists in PvP and PvE. So you take as much SCBs as possible because you don't want your shields to drop and spam them until the battle is over.

I don't know if I have a valid solution but I am pretty sure that this problem exists.

Maybe recharge times should be influenced by power distributor and power plant. So no more 1mj/s for every loadout. Additionally SCBs should not improve online shields but boost recharge times once they dropped. This way fights would become more dynamic, you would fight without shields because you have a bigger chance to recover before the battle is over. Additionally fighting without shields would lead to more system malfunctions giving the whole fighting more tension and make it unpredictable.

However these are just my thoughts, might be wrong, I am not into PvP.

Explain how Stealth Scouts are so successful then? They don't run any shields whatsoever.
I've not seen a player running enough SCBs to take on an entire wing of 4 and live without immediately running for their life.
The solution to the perceived SCB "problem" is "bring some friends, mate, and make a party out of it or go play solo".
I'm not seeing the issue with SCBs I'm afraid.
 
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