Nerf crowd about to ruin the game again

I play the game just fine, thanks. Don't resort to that tired and despicable tactic, please.

CZs, you can generally get away with, yes. It's just that one time that you find five or ten ships focusing exclusively on you that you need to get out in a hurry, and with the new masslock rules, if you don't have at least two or three on a Conda, you're doomed, because the crowd often includes at least one other Conda. An FDL, yeah, they can run fast enough that they can usually bug out.

You must be going into SSS with a wing. I've only once found one that had a fight I cared to mess with; the rest of the time I had to run. And again, that used to be generally possible before. Now, it's still possible with fast ships, but in a 'Conda, unless everything there is small enough that it can't masslock you, you can't get out in time unless you have enough SCBs to last. And, if there are few enough other large ships, the SCBs may even let you fight instead. One could be enough, yes, if you're lucky; everything is always focused on you when you try to solo an SSS, but there's generally less of it, and it's less well equipped, than a CZ.

Mass - lock is irrelevant. All you need to do is Hyper - Jump to the next system if you need to get away.
 
I agree NPC should be popping SCB like M&Ms

Except at that point they should just remove them as it would put those like myself, that don't use them, at a really huge disadvantage.

I understand the whole sentiment of the pvp crowd ruining things for the pve crowd though as it happens so often in mmos. Skills get nerfed to balance them for pvp which makes them bad for pve as you can't really balance a game for both unless the pvp skills and pve are entirely different and can only be used where they meant to be, pvp or pve not both.
 
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You know, the "Ignore" button on the forum does pretty much the same as Mobius or Solo do in game. They filter out the obnoxious people and make what remains more palatable.

Yet in this instance if I'm on that list there is no reason other than I have a different view, so he effectively made it artificially seem I stoped disagreeing with him. I like the fact we have an ignore button here so we can ignore troll's, but i was genuinely just discussing the topic at hand.
 
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I play the game just fine, thanks. Don't resort to that tired and despicable tactic, please.

It's not despicable. There is nothing wrong with not being particularly good at combat in a video game, come on! We don't measure our worth as human beings by our ability to make pretty explosions on a video game screen.

If you can't manage SSSs or CZs in a big or powerful ship without SCBs you can't do Elite combat well. That isn't an insult that's just the way it is.

CZs, you can generally get away with, yes. It's just that one time that you find five or ten ships focusing exclusively on you that you need to get out in a hurry, and with the new masslock rules, if you don't have at least two or three on a Conda, you're doomed. An FDL, yeah, they can run fast enough that they can usually bug out.

Then pack some armour too. Or spot when you're becoming a target for too many ships and bug out sooner.

You must be going into SSS with a wing.

No. Alone. And as I say, I suck. A human Asp forced me to flee in my Anaconda once (although he was popping SCBs like they were going out of fashion).

I've only once found one that had a fight I cared to mess with; the rest of the time I had to run. And again, that used to be generally possible before. Now, it's still possible with fast ships, but in a 'Conda, unless everything there is small enough that it can't masslock you, you can't get out in time unless you have enough SCBs to last. Which could be one, yes, if you're lucky; everything is always focused on you when you try to solo an SSS, but there's generally less of it, and it's less well equipped, than a CZ.

I've lost my shields and remained in a CZ, destroying my attackers, before bugging out. I lost some of the hull but I still got out. Are you using any armour at all? If not then yes, you'll get your chronometer cleaned - but that's intentional. CZs are supposed to be risky.
 
I play the game just fine, thanks. Don't resort to that tired and despicable tactic, please.

CZs, you can generally get away with, yes. It's just that one time that you find five or ten ships focusing exclusively on you that you need to get out in a hurry, and with the new masslock rules, if you don't have at least two or three on a Conda, you're doomed, because the crowd often includes at least one other Conda. An FDL, yeah, they can run fast enough that they can usually bug out.

You must be going into SSS with a wing. I've only once found one that had a fight I cared to mess with; the rest of the time I had to run. And again, that used to be generally possible before. Now, it's still possible with fast ships, but in a 'Conda, unless everything there is small enough that it can't masslock you, you can't get out in time unless you have enough SCBs to last. Which could be one, yes, if you're lucky; everything is always focused on you when you try to solo an SSS, but there's generally less of it, and it's less well equipped, than a CZ.
there is an exception to this rule and that is High waking out of there.
 

Nonya

Banned
If I'm flying an Anaconda fitted for trade I can be interdicted and made to run by an Asp (and this has actually happened to me) not because of the skill of the other pilot, not because I've not packed shields or weapons of my own, but because every single spare module space of his has SCBs. The meta-game of just packing as many health potions into your inventory as you like completely removes strategy, skill, tactics, and anything else.

Nope. You're just a bad Anaconda driver perhaps? Remember, the Asp is way more maneuverable than the 'conda so it can get in tight behind you and wail on those shields - and your powerplant and/or drives - all day long with you barely being able to hit it. Any ship using silent running while fighting your 'conda will also be harder to kill because you can't lock on to it.
For every hit you land they will land 5 or more. That's not a successful ratio.

Fitted for trade Anaconda = fitted for it's own destruction. You're going to want chaff & SCBs and the highest grade thrusters to survive and a "trade fitted" Anaconda like it seems you fly (?) isn't going to survive long when they pile on.
 
Just today I got about six NPCs on my backside in a CZ when my last ally vanished. The group included just one Conda; the rest were Cobras. I was in a Conda. I have A7 thrusters, so I could get some distance from the other Conda, but not much. The Cobras would chew me up; I would turn to fight them, and the Conda would step in, and my shields would vanish like mist in a desert wind. I only have C7 shields; I have not earned enough to A-rate my poor Conda yet, since I dislike trading and can never find the good routes. I also only have a C7 powerplant, and can't power any more boosters than I've got.

I DID high-wake out. I had to burn a whole 'nother SCB to do it. Yeah, I would've been fine if that'd been my only one, I would've just done it sooner. I mostly mount more than one for CZs so that I don't always have to wait 20 minutes after a fight for my shields to come back.

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I can't even A-rate my shields or powerplant yet, no, I do not have 400Mcr to spend on armor. And judging my combat skills based on what you see in a forum is not only despicable, it is stupid. Don't judge. What I'm NOT good at is PvP, or I'd challenge you to a duel. I'm a PvEer and good at that.

With due respect, does not sound like you're good at PvE either. Average, yes. If you were good you would not have gotten yourself into the position you did.

Obvious solution would be for you to stay out of conflict zones entirely or, failing that, picking your fights more carefully.
 
Explain how Stealth Scouts are so successful then? They don't run any shields whatsoever.
I've not seen a player running enough SCBs to take on an entire wing of 4 and live without immediately running for their life.
The solution to the perceived SCB "problem" is "bring some friends, mate, and make a party out of it or go play solo".
I'm not seeing the issue with SCBs I'm afraid.

You are describing a very specific case for a very general problem. I can't see how this is connected to what I said.
 
It's just that one time that you find five or ten ships focusing exclusively on you that you need to get out in a hurry, and with the new masslock rules, if you don't have at least two or three on a Conda, you're doomed, because the crowd often includes at least one other Conda.

If ten ships decide to focus their fire on me I don't really expect to survive. I didn't survive in the original game if I couldn't keep the number of hostiles down to a reasonable number.

As this seems to turning into a Solo versus Open thread... For the record I play in Open, don't seek out PvP, am a poor pilot and don't find it a griefer's paradise.
 
Just today I got about six NPCs on my backside in a CZ when my last ally vanished. The group included just one Conda; the rest were Cobras. I was in a Conda. I have A7 thrusters, so I could get some distance from the other Conda, but not much. The Cobras would chew me up; I would turn to fight them, and the Conda would step in, and my shields would vanish like mist in a desert wind. I only have C7 shields; I have not earned enough to A-rate my poor Conda yet, since I dislike trading and can never find the good routes. I also only have a C7 powerplant, and can't power any more boosters than I've got.

I DID high-wake out. I had to burn a whole 'nother SCB to do it. Yeah, I would've been fine if that'd been my only one, I would've just done it sooner. I mostly mount more than one for CZs so that I don't always have to wait 20 minutes after a fight for my shields to come back.

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I can't even A-rate my shields or powerplant yet, no, I do not have 400Mcr to spend on armor. And judging my combat skills based on what you see in a forum is not only despicable, it is stupid. Don't judge. What I'm NOT good at is PvP, or I'd challenge you to a duel. I'm a PvEer and good at that.

Now I understand your frustration. You finally got your big bad Anaconda, and want to play with the big boys - well the big nasty NPC boys - at the SSS because that is where all the big bounties are. But you only have, at best, a C rated Anaconda so you compensate with SCBs. Ever thought you are trying to take on targets you are not equipped to fight? Ever thought about going into low RESs until you get sufficient funds to fully equip your ship? You are compensating ship imbalance by using SCBs. Damn I only fly a Vulture (with NO SBCs) and I survive fine, I am smart enough not to try to take on the big boys in a ship that isn't capable of winning.
 
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Maybe recharge times should be influenced by power distributor and power plant. So no more 1mj/s for every loadout. Additionally SCBs should not improve online shields but boost recharge times once they dropped. This way fights would become more dynamic, you would fight without shields because you have a bigger chance to recover before the battle is over. Additionally fighting without shields would lead to more system malfunctions giving the whole fighting more tension and make it unpredictable.

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That's a really, really good suggestion.
 
I am really on the fence with this topic. I can see in my anaconda the ability to really abuse SCB's but understand their need to be in the game. I guess this is a hard mechanic to balance out.

I really like the idea of perhaps limiting the number of SCB's a player can carry.

Personally I would like the SCB turned into a rechargeable capacitor that dumps a massive amount of power into your shields. But once that capacitor is drained it must be recharged drawing power from the Systems energy capacitor. Also, the more pips you have into the systems capacitor, the faster the SCB charges. This adds in another game dynamic where you will have to decide on charging your SCB faster, or have more power for engines or weapons. It also means that when you are out of combat, you are able to get your shields back up a lot faster, especially when your in an anaconda which can take up to 5 minutes sometimes even more, to fully recharge.

Also, you could have the SCB capacitor as a variable discharge device, meaning it dosent have to fully charge in order to use it. Perhaps you would have to have a threshold of 25% capacitance before you can use it, but after that whatever is in the SCB capacitor is what is pushed back into your shields.
 
A Nerf would be kind of ridiculous, If someone wants to put as many shield cell banks on their ship as will fit that is their decision. And if you get owned by them for not doing the same that is your fault for not spending the money or equipping your self to a full combat loadout or at very least scanning them to see what they pack before you go picking fights. And for everyone who thinks shield cell banks are unrealistic or OP, check yourself because its over 1000 years in the future and they have managed to create shields, you would literally have to be brain dead to think they couldn't invent what is basically a large battery/ Capacitor to dump a large amount of stored energy into your shields.
 
Interesting point of view OP. I do carry SCBs when i go on extended PvE hunts like combat zones, simply due to the intensity of the battles and i don't want to be taking breaks while i wait for my shields to recharge. But for bounty hunting a find them not really needed.

I'm not a PvPer, although had a tussle or two, but watching vids on youtube of two PvPers spamming SCBs.... well, it does make the combat more protracted... and boring.

My personal preference for SCBs would for them simply to be single use that recharge by themselves, but take a good few minutes to do so. So basically you can fire them once per fight at best (unless its a very long fight). Not sure how well it would work in reality, but feel perhaps better than the current situation.

As for FD knee jerking, its probably more a case of them agreeing with the vocal crowd on some occasions, and perhaps they didn't have the change high on their priority list, but after the vocal ones start making noise they decide they may as well increase the priority of the change.

Its a two edged sword really. They do what people are crying for and some people will complain. They don't do what people are crying for and some people will say FD don't listen. Damned if they do, damned if they dont.

I am really on the fence with this topic. I can see in my anaconda the ability to really abuse SCB's but understand their need to be in the game. I guess this is a hard mechanic to balance out.

I really like the idea of perhaps limiting the number of SCB's a player can carry.

Personally I would like the SCB turned into a rechargeable capacitor that dumps a massive amount of power into your shields. But once that capacitor is drained it must be recharged drawing power from the Systems energy capacitor. Also, the more pips you have into the systems capacitor, the faster the SCB charges. This adds in another game dynamic where you will have to decide on charging your SCB faster, or have more power for engines or weapons. It also means that when you are out of combat, you are able to get your shields back up a lot faster, especially when your in an anaconda which can take up to 5 minutes sometimes even more, to fully recharge.

Also, you could have the SCB capacitor as a variable discharge device, meaning it dosent have to fully charge in order to use it. Perhaps you would have to have a threshold of 25% capacitance before you can use it, but after that whatever is in the SCB capacitor is what is pushed back into your shields.


Im not into PVP, i do like to meet pilots tho.

Personaly i think the idea´s written by Agony_Aunt & vindicator jones is pretty good, it would make both Pve and PVP more interresting.
Pvp fights would be more about who is the better pilot and not about who has the most SCBs
Pve wise it would make things more interresting due to the cooldown of the SCB. (ofcos the NPC should also use SCB)

I do hope that FDevs listens to us, but that they think about the changes they make before they make them.
 
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again, if NPCs stacked banks you would be here calling for a nerf as well.

This. Everyone would hate SCBs the moment NPCs started using (and stacking piles of) them as well. And maybe they should, after all stacking piles of SCBs is a "game mechanic".
 
A Nerf would be kind of ridiculous, If someone wants to put as many shield cell banks on their ship as will fit that is their decision. And if you get owned by them for not doing the same that is your fault for not spending the money or equipping your self to a full combat loadout ...

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I posted something in the other thread about this that outlines my concerns in a (hopefully) readable and logical manner! :)
 
Dear FD,

I'm getting really tired of this.

Now they're talking about killing SCBs, and those are a critical part of PvE. The momentum is very strong, those against the nerf mostly seem to be keeping quiet, and you've shown time and time again that you're very... democratic; you seem to go with what you hear the most. I'm mostly satisfied with the way the game is now, but I'm tired of the mechanics being sliced away by bits and pieces in ways that badly damage the experience because people who are strictly here to duel other players make demands based on the way they want things to go while they fight each other. If you kill SCBs, I will NOT be satisfied at all.

I'm starting to honestly think that we're not going to be able to combine PvP and PvE successfully in the main game. Something needs to change, big time, to save us PvEers from the nerfs you keep imposing on us at the behest of the PvPers.

I think you may be overreacting here.

Nevertheless, I play predominantly "PvE" and I for one don't use SCBs, don't much care for them and certainly don't see them as critical to PvE. My preference would be that as long as SCBs exist they should be limited to one module per ship, as with other type-limited modules. So in a sense that would be a "nerf" I would agree with. It certainly wouldn't bother me in the least if they were removed altogether, but I don't think that is necessary.

So with respect, I think you create a false 'them and us' (PvP vs PvE) mentality when you assume all predominantly PvE players fall into your "Don't nerf SCBs!" camp.
 
I dont use SCB's as to me its not Elite where you had one shield of four cells, even Frontier and FFE didnt have that and you could carry more shield cells in that to make you nigh on indestructible :)
 
Why are SCBs "important to PvE"? Npcs are far easier than human opponents... I would choose taking on a wing of npc pythons over a human cobra any day.
 
What's important, in my opinion, is how "needed" is any one module, and right n SCB's are far too important if you play in open. If you are interdicted by a Cmdr, it's really only a matter of who has the most SCB's. I read another post, no link, can't remember, where someone posted an invincible Anaconda, it had so many SCB's on it, it would last over an hour I imagine. That just breaks the game, they need more balance.
 
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