NPCs that are wanted, with combat rank Master, Dangerous, Deadly and Elite do one, annoying, simple thing
They fly in constant circles around you, forcing you to catch them otherwise they won't stop
This AI behaviour would be OK with few npcs, but gets frustrating when every second NPC in your high RES does this
Are there plans for improving upon the combat AI, so that enemies don't only fly in circles until you start either flying backwards or catch them?
Last note, Save and quit High RES farming...when do we get to see fix for spawns? Takes 20 save and quit to see 1 python (clean ofc)
45 mins of save and quit I can't imagine more imersion breaking bug when there are no decent spawns, honestly adders and sidewinders are fodder and shouldn't be spawned in masses for High RES, especialy for higher combat ranks in expensive ships (simply because they are worthless enemies, both combat wise as they pose no threat, and money wise as their bounties are lower then your re arm cost)
They fly in constant circles around you, forcing you to catch them otherwise they won't stop
This AI behaviour would be OK with few npcs, but gets frustrating when every second NPC in your high RES does this
Are there plans for improving upon the combat AI, so that enemies don't only fly in circles until you start either flying backwards or catch them?
Last note, Save and quit High RES farming...when do we get to see fix for spawns? Takes 20 save and quit to see 1 python (clean ofc)
45 mins of save and quit I can't imagine more imersion breaking bug when there are no decent spawns, honestly adders and sidewinders are fodder and shouldn't be spawned in masses for High RES, especialy for higher combat ranks in expensive ships (simply because they are worthless enemies, both combat wise as they pose no threat, and money wise as their bounties are lower then your re arm cost)
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