Powerplay re-balance a major improvement

In the past weeks I've written a series of posts excoriating the senseless merit reward system of powerplay, particularly for combat activities.

Increasing the merit rewards for killing an enemy in a PP conflict zone to 10 merits per kill is an excellent step in the right direction. 1 merit for an Anaconda kill was absurd when 15 merits would be rewarded for knocking off a logistics hauler/eagle.

10 merits/kill for a tier 4 player equates to roughly 2.5 million cr an hour, about what you could expect in a regular conflict zone--good balance! This allows invaders to expand in powerplay without feeling penalized for choosing a combat activity in the reward scheme.

The extra incentive to undermine, with the new 30/merits per kill, offers a greater opportunity for combat oriented players to rank up within the power. This removes the exclusionary nature of Tier 4 and especially tier 5, where tens of millions of credits are required to invest.


I still think that there should be a tiered merit reward system within a conflict zone, for example: 5 merits/eagle 10 merits/viper 15 merits/vulture and so on. Now, we are going to have invaders again but all they are going to do is be hunting low level ships in conflict zones. That's silly and immersion breaking. Frontier also needs a way to counter the immersion crushing nature of undermining in Solo while fortifying forces hunt the attackers in open, only to find nothing.

But for today, I'm happy. Thank you FD for beginning to make a more sensible and equitable arrangement for powerplay combat.
 
Right now I'm hunting adders, T6s and other small fish for 30 merits/kill and I'm NOT complaining. ;) But yes, what you're proposing would make more sense.
 
I agree. I still wish there was some creative alternative to fortification, but even that has been helped somewhat by our power figuring out good smuggling and trade routes to control systems. This week has been more fun with the changes.
 
Only 1 out of 5 play PowerPlay according to forum voting. If you added the other 4 then would it help or make it worse or just quicken it up to then make it less rewarding. Proof you can lead a horse to the pond but you can not make it drink!
So what is the point of asking users what they want as feedback? Intead they simply fulfil the DEVs contract as it is easier work than making more actual requested content. This is procrastination and they need firing for it.
 
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Meanwhile, fortifying a system is still the same, laborious job it ever was which only got harder since the changes.
So again, shooting stuff got a buff, those who want to maintain their Power's resources get kicked in the teeth (trading). Don't even get a merit when attacked by an Enemy NPC.
Fortification should have been reduced and then maybe let over-undermining become a factor...to whichever degree or whatever way they want it to work. Make it about combat but also make it viable for Powers to fortify their systems first...then go play and fight over systems.
Most gamers will only go where the most merits are and that is through undermining because of the merit system.
I expect Turmoil to become a regular feature tbh as things stand.
 
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Meanwhile, fortifying a system is still the same, laborious job it ever was which only got harder since the changes.
So again, shooting stuff got a buff, those who want to maintain their Power's resources get kicked in the teeth (trading). Don't even get a merit when attacked by an Enemy NPC.
Fortification should have been reduced and then maybe let over-undermining become a factor...to whichever degree or whatever way they want it to work. Make it about combat but also make it viable for Powers to fortify their systems first...then go play and fight over systems.
Most gamers will only go where the most merits are and that is through undermining because of the merit system.
I expect Turmoil to become a regular feature tbh as things stand.

Fortification does need changing, agreed. It doesn't mean this weeks changes were't a step in the right direction though.
 
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