In the past weeks I've written a series of posts excoriating the senseless merit reward system of powerplay, particularly for combat activities.
Increasing the merit rewards for killing an enemy in a PP conflict zone to 10 merits per kill is an excellent step in the right direction. 1 merit for an Anaconda kill was absurd when 15 merits would be rewarded for knocking off a logistics hauler/eagle.
10 merits/kill for a tier 4 player equates to roughly 2.5 million cr an hour, about what you could expect in a regular conflict zone--good balance! This allows invaders to expand in powerplay without feeling penalized for choosing a combat activity in the reward scheme.
The extra incentive to undermine, with the new 30/merits per kill, offers a greater opportunity for combat oriented players to rank up within the power. This removes the exclusionary nature of Tier 4 and especially tier 5, where tens of millions of credits are required to invest.
I still think that there should be a tiered merit reward system within a conflict zone, for example: 5 merits/eagle 10 merits/viper 15 merits/vulture and so on. Now, we are going to have invaders again but all they are going to do is be hunting low level ships in conflict zones. That's silly and immersion breaking. Frontier also needs a way to counter the immersion crushing nature of undermining in Solo while fortifying forces hunt the attackers in open, only to find nothing.
But for today, I'm happy. Thank you FD for beginning to make a more sensible and equitable arrangement for powerplay combat.
Increasing the merit rewards for killing an enemy in a PP conflict zone to 10 merits per kill is an excellent step in the right direction. 1 merit for an Anaconda kill was absurd when 15 merits would be rewarded for knocking off a logistics hauler/eagle.
10 merits/kill for a tier 4 player equates to roughly 2.5 million cr an hour, about what you could expect in a regular conflict zone--good balance! This allows invaders to expand in powerplay without feeling penalized for choosing a combat activity in the reward scheme.
The extra incentive to undermine, with the new 30/merits per kill, offers a greater opportunity for combat oriented players to rank up within the power. This removes the exclusionary nature of Tier 4 and especially tier 5, where tens of millions of credits are required to invest.
I still think that there should be a tiered merit reward system within a conflict zone, for example: 5 merits/eagle 10 merits/viper 15 merits/vulture and so on. Now, we are going to have invaders again but all they are going to do is be hunting low level ships in conflict zones. That's silly and immersion breaking. Frontier also needs a way to counter the immersion crushing nature of undermining in Solo while fortifying forces hunt the attackers in open, only to find nothing.
But for today, I'm happy. Thank you FD for beginning to make a more sensible and equitable arrangement for powerplay combat.