Idea for PvP

Hi everybody. I was reading the forum today and was intrigued by the PvP discussion and how lots of CMDRs are staying in Solo to avoid it.

1. Lots of people like PvP.
2. Lots of people don't.
3. What if we chose an Anarchy system that has a station (for quick repairs) to serve as a "CQC" type of arena?
4. Someone would need to design a site where CMDRs could post their willingness to fight and matches could be set-up. Failing that we could just post match requests here or on Reddit.
5. The rules could be similar to "Fight Club" (the first 2 rules would not apply):
3rd RULE:
If someone says "stop" or goes limp, taps out the fight is over.
4th RULE:
Only two guys to a fight.
5th RULE:
One fight at a time.
6th RULE:
No shirts, no shoes. (Take this to mean no ramming or SCB, but this can be negotiated)
7th RULE:
Fights will go on as long as they have to.
8th RULE: If this is your first night at FIGHT CLUB, you HAVE to fight.

6. You bring your ship configured as you want. There would be no need to reveal what you have until the start of the fight. You might find that your BattleConda is up against a FDL.

Thoughts?
 
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That'd be an interesting event for PvPers but it's not a solution to the never-ending argument, which is mostly about the fact that the balance needed for PvP spoils the fun of PvEers and what's fun in PvE spoils the balance for PvP.

I suspect that that view of the argument is one only held by those on the PvP side. The PvE crowd tend to argue more about not wanting to become a PvPers content.
 
Hello AnnuverScotinExlie (I bet your scottish!)

Well there are players in open that get a bit pieved with CG, PP and other shared competitions, where there is a perception that comleting the tasks is harder in open, but the rewards are the same. I have some sympathy for this having done Khaka gun running only in open for a week in a Type-6. I would not necessarily call myself or the others PvPers.

I think dc83's comment nicely sum up the many, many pages of the open verses solo thread in all 3 of it guises. Neither side is particularly right, and the play styles of each are of no interest to the other.

Simon

I suspect that that view of the argument is one only held by those on the PvP side. The PvE crowd tend to argue more about not wanting to become a PvPers content.
 
Well the CQC should have been in game if it wasn't for the XBOX limitations. As PC/Mac is separate why not do it anyway? Plus put these CQCs on GalNet. Allow the numbers to be balanced by adding NPCs to round up.
Why do we have all the answers and FD never carry these out? = Procrastination!
Solution to OPEN = make SOLO part sim for training purposes (i.e. no progress), Keep GROUP for private fun limited numbers to a few only e.g. 64, 32, 16, 8, 4, 2. THEN add a Parlay feature for Piracy & PvP where players are immune until both parties agree to take part. Running is also an action and would involve trying to get away whilst under fire!
 
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Well the CQC should have been in game if it wasn't for the XBOX limitations. As PC/Mac is separate why not do it anyway? Plus put these CQCs on GalNet. Allow the numbers to be balanced by adding NPCs to round up.
Why do we have all the answers and FD never carry these out? = Procrastination!
Solution to OPEN = make SOLO part sim for training purposes (i.e. no progress), Keep GROUP for private fun limited numbers to a few only e.g. 64, 32, 16, 8, 4, 2. THEN add a Parlay feature for Piracy & PvP where players are immune until both parties agree to take part. Running is also an action and would involve trying to get away whilst under fire!

Its weird that sitting at a desk sipping tea while you type ideas out on a forum is so much faster than developing, coding, testing and releasing actual in-game content....so weird....
 
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