The Clipper's FSD - Why, FDEV? ...... щ(゚Д゚щ)WHY!?

Anaconda is bigger. The Clipper already has a pretty good jump range as it is. If a ship needs a bigger FSD, it's the FdL.

Or the Python. With a class 7 power plant, a class 7 power distributor, class 6 thrusters and class 6 sensors, why is the Python's FSD only class 5, like the fuel tank?
 
Please the T9 needs more a FSD upgrade than the clipper
6A and you only get about 12-13LYs?


even more so the FDL needs a better FSD
 
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When comparing the "similarly sized" clipper and anaconda, it's important to remember that a fully combat fit clipper has a top speed, under perma-boost, of 440 m/s, making it the second fastest ship in the game. The Anaconda, by comparison, has a paltry top speed of 250 m/s. All ships have their advantages and disadvantages.

Honestly, a combat fit clipper has a jump range of 17-20 LY. By comparison, an FdL tops out at 13 LY, a vulture at 16 LY, a combat fit Python at 17-22Ly. So, not bad at all. An "exploration" clipper can top out at 27 LY - which while not amazing, certainly isn't terrible - much like an exploration cobra. And unlike the cobra, the class 7 fuel scoop lets you fill your entire tank in as little as 12 seconds.

IMO, the clipper is one of the most versatile ships in the game - it can actually catch most ships (unlike the much slower python and anaconda) which is good for piracy and pvp, it brings reasonable firepower to the table - more than a vulture anyway, it can fit racks upon racks of shield cells for survivability, it's good for ramming, it's good for trading, it's good for smuggling, it's agile and fast, and it can be made into an exploration ship comparable to the cobra, but with much more style.
 
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When comparing the "similarly sized" clipper and anaconda, it's important to remember that a fully combat fit clipper has a top speed, under perma-boost, of 440 m/s, making it the second fastest ship in the game. The Anaconda, by comparison, has a paltry top speed of 250 m/s. All ships have their advantages and disadvantages.

Honestly, a combat fit clipper has a jump range of 17-20 LY. By comparison, an FdL tops out at 13 LY, a vulture at 16 LY, a combat fit Python at 17-22Ly. So, not bad at all. An "exploration" clipper can top out at 27 LY - which while not amazing, certainly isn't terrible - much like an exploration cobra. And unlike the cobra, the class 7 fuel scoop lets you fill your entire tank in as little as 12 seconds.

IMO, the clipper is one of the most versatile ships in the game - it can actually catch most ships (unlike the much slower python and anaconda) which is good for piracy and pvp, it brings reasonable firepower to the table - more than a vulture anyway, it can fit racks upon racks of shield cells for survivability, it's good for ramming, it's good for trading, it's good for smuggling, it's agile and fast, and it can be made into an exploration ship comparable to the cobra, but with much more style.

Aside from style which it lacks greatly, imagine a current day air liner and a woman's bedroom aid photoshoped together. The clipper is a good ship, however its only a stepping stone ship and not an end game ship. Once you get past the fact you are going to have to crawl out of it and start to realize the Python has the best reviews of any ship in ED per capita you might change your opinions on the clipper.(To the OP of course)
 
It's not just the Clipper... most ships in the game have a cripplingly low jumprange, especially combat ships but also many combat-fitted multi-purpose ships. My Python i.e. jumps only a measly 13 LY.

In other science fiction universes, it is common for smaller ships to rely on larger ships for LY transport. For example, in Star Wars, the Tie Fighter had no hyperspace engine. Some X-wing designs were upgraded to support a hyperspace engine but with limited range. In Babylon 5, the fighters had to rely on a transport or a gate as they had no hyperspace engine. Star Trek was an oddity in that I never saw fighters. Fighters in Star Gate had no hyperspace engine and relied on motherships or a gate. So, it seems fortuitous that ED fighters are able to jump at all but given the fighter size, I'm not surprised that they have limited jump distance with the Asp being an oddity, not because of it's FSD (only size 5) but because the ship is so lightweight. It makes sense to me that the Anaconda has a large jump range because it can house a large FSD. I can envision an ED upgrade to support capital ships that can be owned or be hired transport your fighter. So, leaving the existing fighters and small freighters with size 5 FSD seems to fit in with possible game expansions.
 
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Excellent points all round.

It's just it's Monday morning and I felt like a gripe - because I really fracking love the Clipper and as an explorer I'd love it to be able to get something like 30-35LY jump range :)

I'm just about to self-destruct the DBE I'm in (after only jumping about 800LY from inhabited space last night) because I'm finding it a depressing ship to be in compared to a Clipper. That's twice I've tried out the DBE and twice I've regretted it ;)

"Why not the Asp?" you ask; because its engine noise is redonculous and when I'm many LY from inhabited space, it's the Clipper's luxurious bridge which saves me from insanity ;)

"Why not the Anaconda?" you ask; Because it doesn't have that sleek Gutamaya design, inside and out ;)

Plus even if I did want an Anaconda, I couldn't afford one, and since I don't grind, plus I can only play ED in short bursts at a time, the Clipper is the ideal ship for me and my poor psychology - except its bloomin' jump range :)

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Ah but for me a bigger FSD and additional fuel tank would be ideal as an explorer :)

I wanted to troll you for dissing the DB, and I hate all you Imperials with your clippers and couriers, but frankly, anyone who hates the asp engine noise as much as me is a friend indeed. +1
 
Aside from style which it lacks greatly, imagine a current day air liner and a woman's bedroom aid photoshoped together. The clipper is a good ship, however its only a stepping stone ship and not an end game ship. Once you get past the fact you are going to have to crawl out of it and start to realize the Python has the best reviews of any ship in ED per capita you might change your opinions on the clipper.(To the OP of course)
Eh, the python is just a poor man's Anaconda. The diet coke to regular coke if you will. The Python's much too slow for anything but trading, catching type 9's (which are rare in open), farming NPCs, or shooting a target that's already being held down by a faster ship - like a clipper. The Anaconda does all of these things better - it has more firepower, cargo, and shields. The conda is coke, and the python is diet coke.

The clipper is vanilla coke, it's different - not lesser. It's the second fastest ship in the game, and it can catch (and have a decent chance of killing) almost every ship in the game. Fleeing Cobras, Vultures, Type 6's, Diamondbacks, Asps, Other Clippers, Vipers, Eagles, Couriers, etc. Ships that, in the hands of a competent pilot, are far too fast for the fat Python are easy pickings for the Clipper.

I have an Anaconda and a Clipper, and there's nothing the python does that one of those ships don't do better. I admit the python has a niche - the niche of the poor man's Anaconda. The clipper is a different beast altogether.
 
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I doubt you're going to fit an FDL inside an Anaconda, and it has one of the worst FSD ranges for a fully-upped combat ship.

Anything with a range of under about 15ly is crippled in this game, and there has been NO announcement of any way to let smaller ships hitch rides on larger ones. The notion of player-owned capital ships of any kind has been utterly, definitively, forever ruled out.

11 or 12 light years jump range is fine for Civilized Space, under 15 being crippled is a bit of an exaggeration.
 
Dock at outposts.

Which brings up a good question - what do outposts have that's so great? Trading opportunities - nope. Outposts are smaller, and have smaller volumes of goods demanded/supplied than stations proper - so you incur bulk trader tax much more quickly AND outposts revert to med/low supply/demand faster. Missions? If I want missions I can easily find a system with 5 or 6 stations - don't need outposts for that either. Outposts were great in the days of fixed supply/demand and reduced bulk tax - now that neither of those are true? Outposts = meh.

I get what you're saying, but I don't need a ship solely because it can dock at outposts - and If I did, I'd re-add the FdL to my collection, not the python. At least the FdL has speed going for it. The Python is a brick with shields and weapons; the anaconda is a brick with more shields and weapons. Why have the former, when you can have the latter? Unless credits are an issue, of course.

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That's actually an accurate description. I wasn't aware it's still produced (I remember it - atrocious stuff).

I like it - the availabillity is reduced, but a shopping mall near me carries it, so I'm happy. :cool:
 
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the argument for buffing FDL jump range has to do with it's implied role as a bounty hunter ship. You can't bounty hunt effectively if all your prey can out-jump you (bonus, that method isn't mass locked either, which is the other benefit (only other?) of the FDL).

The clipper's tradeoff of high normal space speed and agility vs jump range is fine. Just like the anaconda's high jump range and low normal space speed and agility is fine. They should be jack of all trades but experts in none as they are multi-role ships. Unfortunately, the current game mechanics put the advantage much higher in multi-role ships than role specific ones.
 
the argument for buffing FDL jump range has to do with it's implied role as a bounty hunter ship. You can't bounty hunt effectively if all your prey can out-jump you (bonus, that method isn't mass locked either, which is the other benefit (only other?) of the FDL).

The clipper's tradeoff of high normal space speed and agility vs jump range is fine. Just like the anaconda's high jump range and low normal space speed and agility is fine. They should be jack of all trades but experts in none as they are multi-role ships. Unfortunately, the current game mechanics put the advantage much higher in multi-role ships than role specific ones.

The jump range of the clipper is the main reason I ditched the FdL for the Clipper as my go-to pirate/pvp boat, along with the mass-lock nerf to the FdL in 1.3. I like to move around, and the clipper is much better than the other options in this regard. Combined with it's excellent speed and maneuverability, I find I like the ship quite a bit.
 
If either of those were things I desired, I'd still go for an FdL as my "outpost docker." Don't need a lesser-anaconda when I have an Anaconda proper.

Admittedly, I don't have a proper but only a somewhat mediocre Anaconda.

I also enjoy my Python as my most versatile outpost-capable ship that's not power starved. The FdL is kind of meh, but fun for flying around when I'm drunk enough to not bother with the pathetic jump-range.

Hated every minute of flying the Clipper, but that's mostly because I hate sitting on the right side and using gimballed weapons and I generally don't shoot

Fleeing Cobras, Vultures, Type 6's, Diamondbacks, Asps, Other Clippers, Vipers, Eagles, Couriers, etc.

As there's no gain in it for me.

To each his own...
 
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https://forums.frontier.co.uk/showthread.php?t=170939

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Probably because if you gave the Python a class 6 FSD--which is what the Anaconda uses--it would have something like an 80ly range, and probably close to 40 fully loaded.

80 ly range? I think we're not talking about the same thing. I already have 192 ly in range fully laden. That's not what I'm talking about. I'm talking about each jump, Right now, with a 7C power plant, 6D thrusters and a 4A prismatic shield generator (because of their smallest mass and prices), I can barely make 14 ly jump. When I upgrade the said thrusters and the shield generator, I'll probably make around 12 ly jumps. I just feel that a class 5 FSD is a bit on the weak side for such a large (and popular) ship as the Python.
 
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