No Squee from meeee

Star Trek is the longest running space sim/game franchise. Super Star Trek was released in 1971 and STO is still active.
Star Wars is the longest running space franchise with first person 3D shooters. Atari released an arcade game in 1983. SW TOR - Starfigher is still active.
WG made up the Most players ever online and gaming on the same server entry for WOT and holds the record ever since. STO made up the Most people in ST dresses ever gathered entry.

You can tailor make any Guinness record and hold it as long as there is no one who would care enough to challenge you.

Aiight Broseph McDudebro, have fun grinding in STO :D

I used to play that, then Dilithium Rising dropped and ruined every last little thing that was sort of cool about that game.

Or you can play SWTOR, I tried that game and honestly it felt a bit.... Dumb.

But you're all about that space sim pedigree, I can respect that. I used to drive an old Pontiac Fiero because I thought it was awesome, and it was the first American made mid-engined sports car. I crashed it and haven't bought another.
 
FD doing what it is used to.

SC made Space sims trendy again. FD piggy backed on their hype. They sold a Promise. And then delivered a something crappy.

EVE - Valkyrie: Space dogfight is coming! FD "cames" up with its arena shooter.

NMS hyped planetary landings. FD figured it is a high time to promise planetary landing, too. Plus they are trying to secure sales before NMS hits the market and, all of a sudden, they are not the only modernish space game around.


ED is about as original as the guys who set these development paths.

The developers of all the games you listed have several times said that Elite was a huge inspiration for their games.

FD talked about launching planetary landings "one year after release" before No Man's Sky was even on the radar.

There are of course some updates that we have already announced will be coming. The most notable and anticipated of these is of course seamless planetary landings. Whilst it wouldn’t be sharing anything new with you to confirm this feature post-launch, I can confirm that we hope to implement it within a year of release, if possible:

Sandy: Definitely yes. Hopefully (barring issues) within the first year post-release
Michael: Yes, we’ll be looking to add landings in updates after the game’s intial release. We’ll provide more details nearer the time.
https://forums.frontier.co.uk/showthread.php?t=5659
 
Well, Elite was around in 1984, they actually invented the concept of the open world space sim, so I don't think they are copying anything...

As for the others mentioned, NMS is a cartoonish game, SC is a gigantic promise that, despite the huge amount of money made on kickstarter, has so far delivered nothing. And EVE is a different kind of game, a point and click game, not a simulator, and Valkyrie is actually their attempt to glue in something that remotely resembles Elite.
 
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Those are TV/Movie franchises licences by completely different series of games.

Completely different? In SST, you were managing energy, torpedoes and blowing up Klingons in 1971. You do the same in STO.
In SW, you engaged the fighters of the Empire. In TOR, you can do the same in a different time period. ED is in a different time period than Elite.

Remember Raid Over Moscow from 1984? It is not FP, but undocking was freakin hard. Newtonian movement on 3 axis.
ACE from 1985? An open world 3D first person fighter sim. The in-flight refueling was hard. Hitting the ever moving tanker's fuel pipe needed some skill.
 
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Completely different? In SST, you were managing energy, torpedoes and blowing up Klingons in 1971. You do the same in STO.
In SW, you engaged the fighters of the Empire. In TOR, you can do the same in a different time period. ED is in a different time period than Elite.

Remember Raid Over Moscow from 1984? It is not FP, but undocking was freakin hard. Newtonian movement on 3 axis.
ACE from 1985? An open world 3D first person fighter sim. The in-flight refueling was hard. Hitting the ever moving tanker's fuel pipe needed some skill.

If you are seriously saying that Star Trek online is in the same 'series' as Super Star Trek then you just don't know what a series is vs a franchise licence.

I'm not entirely sure why you are mentioning random games. I played Ace and Ace of Aces. They were very amusing little budget games that involved moving a character based sprite into the middle of the screen and pressing the fire button while moving left or right would make the horizon move.

Really have no idea what that has to do with the price of fish?
 
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Well, Elite was around in 1984, they actually invented the concept of the open world space sim, so I don't think they are copying anything...

As for the others mentioned, NMS is a cartoonish game, SC is a gigantic promise that, despite the huge amount of money made on kickstarter, has so far delivered nothing. And EVE is a different kind of game, a point and click game, not a simulator, and Valkyrie is actually their attempt to glue in something that remotely resembles Elite.

The current state of the space games market concisely summarised.

Have a star, sir.
 
It may have its short commings,Its certainly more of a Game than that Non game Star Senior Citizen because by the time its finished we will all be senior citizens,Now back to your cave little troll

I considerd writing something constructive but i fear it would be lost on a person like that
 
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If you are seriously saying that Star Trek online is in the same 'series' as Super Star Trek then you just don't know what a series is vs a franchise licence.

I'm not entirely sure why you are mentioning random games. I played Ace and Ace of Aces. They were very amusing little budget games that involved moving a character based sprite into the middle of the screen and pressing the fire button while moving left or right would make the horizon move.

Really have no idea what that has to do with the price of fish?

Graphics and interfaces improved over the decades. Scope expanded. But some core elements remained. Like managing your ship and blasting Klingons. Oh, SST had 4096 randomly generated sectors to look for Klingons. It was not real time, but turn based.

ACE: https://www.c64-wiki.com/index.php/ACE:_Air_Combat_Emulator

Oh, Omnitrend's Universe in 1983? A space trading/fighting/pirating game.

In 1984, Elite was original by blending multiple genres into one. Frontier/FFE managed to stay fresh with the extension of its scope and added immersion elements. It ultimately lost to the more playable and less buggy X-Wing/Wing Commander games.

Right now, ED is not original or fresh. EVE and the X series improved the formula a lot. ED beats X3AP only in the number of systems. X3 beats ED in everything else by a huge margain.
 
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WHOA WHOA WHOA DUDEBRODUDER get your facts straight man, learn some history, open up a book, or just use Google.

Or look around the forum and find the " Elite Dangerous officially the longest running space-sim series" thread in the news forum. Yup, Guinness Book of World Records baby.

he has a point. there's 17 years of void between e;fe and the e;d kickstart campaign, which was just a month after sc's. stuff happened in the star-sim arena during those years, while frontier was busy with roller coasters ...

it's also true that planetary landings have been rushed before other promised features, and it's also true that this change chronologically follows the hype created by nms.

conclusions are free, of course, and i might not agree with his, but these a pretty much facts.

we should not confuse david braven's desires with the actual decisions taken by a marketing department, not him. let's not forget this is business after all.
 
Star raider, x-wing a wing commander had nothing to do with Elite. Elite was an open-world (universe?) spaceship simulator where you could do a number of different things, on your own pacing and choice. The others you mentioned were merely space combat games, linear or story-driven, were you had to do what they told you to do, when they told you to do it, with a beginning and an end. Elite was a totally different beast.

I loved Wing Commander from my Commodore Amiga days, so much that in Elite I immediately travelled to the Vega system to search for Kilrathi, but its a different kind of game. It was a story-driven, linear space combat game.

X3 is a great, ambitious ideia, but lacks decent implementation, that's why its sales flopped so hard.

EVE, well EVE is just a point-and-click game, not the same league.
 
People who do planetary landing and people who do PP are probably not the same, and people who do ships are yet some other people I guess.

A Team working on something does not slow down or hinder a other team working on something else.

Tell that to the AI update.

- - - Updated - - -

Rest of the ships are coming in 1.5 at the end of the year, called Ships update.

Where's the actual source for this? Seeing people posting it.. from the stream earlier all they said was 'yeah stuff'.
 
All thoughts aside other than just the game. I liked the Cqc trailer. Looks fun, it will make me play the game more so it's a good thing. They're releasing sooner that originally stated so that's good too. Under promise, over deliver and you can't go wrong.

horizon looks fun too. Adds to the game at least a bit. Looting and crafting should expand the things you can do too. Since I've the lifetime pass already it costs me nothing.

Overall good announcement
 
Star Raider is regarded as an inspiration for Elite. It seems to be as Open world as Elite was. A limited number of 1 star 1 planet 1 base systems. The twist was the added trading element and the lack of a real goal blended into a space theme.

Don't forget Privateer 1-2. They are part of the Wing Commander universe and are far more than space combat games.

X has bugs but still gets more space trade-y, open world-y things right than ED. I don't know about their sales figures, didn't find anything. I do know that EgoSoft tends to release things in a half cooked, very bug ridden state. Then patch it up to good standards. I burned myself with X1 in 1999.
 
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it's also true that planetary landings have been rushed before other promised features, and it's also true that this change chronologically follows the hype created by nms.

conclusions are free, of course, and i might not agree with his, but these a pretty much facts.

Wow. Just wow. It's like you actually believe they have only just started working on planetary landings. They must have completely forgotten to have that whole department working on it to release it in the roughly expected timescale they had indicated since back at the Kickstarter.

When you blindly make stuff up and call them pretty much facts is that very different from actual facts then?
 
Planetary content WAS one of the promised features from kickstarter, and if it launches in the end of the year, will be delivered in the precise timeframe that they promised as they always stated that they wanted to have planetary content within the first year after public release.

So no, not rushing after NMS... Nor there is a need, NMS is a goofy cartoonish game, where one can drop from rainbow colored space into tiny planets and use laser blasters against giant robot planetary guardians. Not exactly the same kind of game then ED, X3, or SC (if it ever becomes a game).
 
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