Was just wondering how the market forces of Elite would work - in particular the player driven side of things and what others thought.
I can see the benefit of player to player contracts so I can sell items on the market for credits - or request items for credits etc. This would naturally support any crafting that players can produce. How this would integrate into a largely NPC market of goods/services/ships and whatnot I'm not so clear.
I suppose there would also have to be some sort of credit transfer mechanism between players which could be used between players co-operating, a pirate demanding credits not to blow someone up and so on.
I can see the benefit of player to player contracts so I can sell items on the market for credits - or request items for credits etc. This would naturally support any crafting that players can produce. How this would integrate into a largely NPC market of goods/services/ships and whatnot I'm not so clear.
I suppose there would also have to be some sort of credit transfer mechanism between players which could be used between players co-operating, a pirate demanding credits not to blow someone up and so on.