The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
NPC powers.

When you think about it these players are in fact playing the PvE game, at the same time as creating emergent gameplay! And all without official guild support.

Man, FDEV are geniuses :D

NPC powers whose success or failure hinges entirely on the players, and which players are using to control territory. People are taking leadership roles within them and organizing them while setting boundaries and forcing their influence on the game's geography.

The exact thing that you don't want to happen.

No what I don't want to happen ever is seeing guild tags in the game and actual guild support.

I don't care if there are groups of players already, er, grouping, and playing the PvE game and pretending they're in control of an area. They're still doing that via participation in the PvE game called Powerplay, no matter what kind of spin you put on it. :)

I don't mind that one little bit.

If they want to RP that they're actually in control of Leesti or Lave or wherever, then good for them. Meanwhile, everyone else has the choice of either participating in this pretend control RP, or they can happily ignore it and that's that. :)
 

Robert Maynard

Volunteer Moderator
Best part? The Absolute BEST PART?

Powerplay gives the players more control over territory than player guilds ever would have. In other words, your Hero and Divine Savior David Braben said he didn't want something in the game, put it in anyways, and then cranked it up to 11.

I thought that the best part was that anyone can affiliate to a Power and that there is no membership control or rank structure - no-one *needs* to listen to any other Power affiliate and cannot be kicked....
 
No what I don't want to happen ever is seeing guild tags in the game and actual guild support.

I don't care if there are groups of players already, er, grouping, and playing the PvE game and pretending they're in control of an area. They're still doing that via participation in the PvE game called Powerplay, no matter what kind of spin you put on it. :)

I don't mind that one little bit.

If they want to RP that they're actually in control of Leesti or Lave or wherever, then good for them. Meanwhile, everyone else has the choice of either participating in this pretend control RP, or they can happily ignore it and that's that. :)

Tell you what. Go sign up for one of the PowerPlay factions, find the border, fly across it into the other factions territory and hang out for a bit, then tell me how PvE you think it is. ;)

I thought that the best part was that anyone can affiliate to a Power and that there is no membership control or rank structure - no-one *needs* to listen to any other Power affiliate and cannot be kicked....

Oh, and there is in a player group? Nope. None of that inherently exists unless the players create it, just like they're creating it in Powerplay. The only option lacking is one you pointed out, recruitment and expulsion. The rest is there by default, because the players are there, and the players have chosen to create it on their own as players are wont to do.
 
I thought that the best part was that anyone can affiliate to a Power and that there is no membership control or rank structure - no-one *needs* to listen to any other Power affiliate and cannot be kicked....

Indeed - while plenty of people seem to complain about PP for different reasons, I think the core principal is sound - it allows for some guild-like experiences to exist without having to actually have guilds restrict individual freedom, or other (numerous) potential problems.
 
Carebear again? Oh dear, can you not do better than that?

Actually I like care bearing and care-bears, and if we can get past why this should be implemented and implement it, I have an entire plethora of care-bear stuff on my list I want to see added. Such as massive Industrial Crafting, and resource allocation for one. With Planet factories and mines, which can tie into Teritory control the economy, the Player Market Trading in general etc. Its a huge list.
 
Forced interaction - yes - everyone has been encouraged by Frontier to "play the game how you want to" - that does not mean that anyone is required to play the game as others want them to. This is not a PvP centric game - I cannot recall any of the game advertising stating that any in-game actions require to be carried out against other players.

The "Dangerous" in the name refers to a rank on the path to Elite (at which point Commanders may be invited to join the Elite Federation of Pilots). "Carebear" is considered to be a derogatory or pejorative term, especially as you used it.

All game modes belong to all players - Open is not reserved for the more combative players (even though it is probably the mode where most direct PvP takes place). Suggesting that players leave Open because of non-existent game features that are being requested is rather offensive to those who don't want the features (and have never expected them as they do not form part of the stated game design).

It's also worth noting that the game does not reward you specifically for interacting with other human players. There's no impetus to ever come into contact with one, and what there is of this is relegated to co-op play with Wings and Private Groups. Sure PvP exists as it should if wanted by both sides, but some folks seem to think it's the core concept of the game with all other game play being a la carte.
 

Robert Maynard

Volunteer Moderator
Actually I like care bearing and care-bears, and if we can get past why this should be implemented and implement it, I have an entire plethora of care-bear stuff on my list I want to see added. Such as massive Industrial Crafting, and resource allocation for one. With Planet factories and mines, which can tie into Teritory control the economy, the Player Market Trading in general etc. Its a huge list.

It sounds rather like a different game....
 
Indeed - while plenty of people seem to complain about PP for different reasons, I think the core principal is sound - it allows for some guild-like experiences to exist without having to actually have guilds restrict individual freedom, or other (numerous) potential problems.

Guilds don't need to restrict individual freedom, and indeed can't in ED. ED's gameplay is not oriented toward group play inherently. It is an inherently solo experience, therefore player groups do not have any other incentive for keeping their members other than a good social experience. If they don't provide that, and if they restrict a player's enjoyment of the game, they won't get many members.

Simple as that.

There are some really twisted ideas of what guilds, alliances, corporations or whatever actually entail. It's kind of interesting yet also disappointing to see all of the different myths out there.
 
I thought that the best part was that anyone can affiliate to a Power and that there is no membership control or rank structure - no-one *needs* to listen to any other Power affiliate and cannot be kicked....

And you can still have this. Guilds/Corps are "Optional" in any Game even in EvE there are sizable amounts of people that sit in NPC corps (actually over 80% of the population of EvE belongs to an NPC corp, rather then a player owned corporation). But the option should be there, for those that want to take advantage of it, and the emergent game play it offers. No one is saying "You must join a guild!.

Quite the opposite were saying Let us have our guilds and corps so those of us that want them can have them, Everyone else that doesn't, doesn't have to join them, and is more then welcome to stay in their NPC power-block and do.. whatever the hell they want.
 
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Forced interaction - yes - everyone has been encouraged by Frontier to "play the game how you want to" - that does not mean that anyone is required to play the game as others want them to. This is not a PvP centric game - I cannot recall any of the game advertising stating that any in-game actions require to be carried out against other players.

The "Dangerous" in the name refers to a rank on the path to Elite (at which point Commanders may be invited to join the Elite Federation of Pilots). "Carebear" is considered to be a derogatory or pejorative term, especially as you used it.

All game modes belong to all players - Open is not reserved for the more combative players (even though it is probably the mode where most direct PvP takes place). Suggesting that players leave Open because of non-existent game features that are being requested is rather offensive to those who don't want the features (and have never expected them as they do not form part of the stated game design).

Thanks Robert Maynard. +1
 
Tell you what. Go sign up for one of the PowerPlay factions, find the border, fly across it into the other factions territory and hang out for a bit, then tell me how PvE you think it is. ;)



Oh, and there is in a player group? Nope. None of that inherently exists unless the players create it, just like they're creating it in Powerplay. The only option lacking is one you pointed out, recruitment and expulsion. The rest is there by default, because the players are there, and the players have chosen to create it on their own as players are wont to do.


It's very PVE. I do this daily Rarely ever do I actually see anyone. And generally it's a trader running a trade route and I am not a pirate..
 
Tell you what. Go sign up for one of the PowerPlay factions, find the border, fly across it into the other factions territory and hang out for a bit, then tell me how PvE you think it is. ;)

Thank you for your suggestion - but since I don't do Powerplay since board-games in spaaaaace don't interest me, then I won't take you up on that suggestion :)

You didn't address my point about your pretend guilds are actually just playing the PvE game :)

Regards
 
Forced interaction - yes - everyone has been encouraged by Frontier to "play the game how you want to" - that does not mean that anyone is required to play the game as others want them to. This is not a PvP centric game - I cannot recall any of the game advertising stating that any in-game actions require to be carried out against other players.

The "Dangerous" in the name refers to a rank on the path to Elite (at which point Commanders may be invited to join the Elite Federation of Pilots). "Carebear" is considered to be a derogatory or pejorative term, especially as you used it.

All game modes belong to all players - Open is not reserved for the more combative players (even though it is probably the mode where most direct PvP takes place). Suggesting that players leave Open because of non-existent game features that are being requested is rather offensive to those who don't want the features (and have never expected them as they do not form part of the stated game design).

But see that's just what you are doing, by not allowing these features you are forcing the people who want to play with them to not play with them, or essentially telling them to go find another game that allows them this aspect of in game socialization.

It's the same thing, the difference is if you add them, it's optional, not everyone has to play that way, it just adds more "Optional Content". Nothing else.

You can stay in open mode and do whatever the hell you want and never ever bother with the guilds, system control, system wars, or whatever if you do not want to. And like now, you'll still get shot at.

Nothing changes, except for more content will be added and some emergent game play for those that want it. There is absolutely 0 downside to this. (I am still waiting on a "Valid reason for not implementing this". Besides some people wont like it.) The game is Advertised as an MMO, Yet it offer's Almost None of the things which make an MMO an MMO. Adding guilds would be a step in the right direction.

I Can't think of a single game that has multiplayer capability that does not have in game Clan/Corp/Guild Support. Not a single one. Unless it is specifically advertised as a Solo/Co-op, and even then "Most" of them have it. Just because in this Modern day of gaming it is an "Expected" feature of any Online Multiplayer game. Especially if it is advertised as an MMO like ED is.

I should also point out that while ED may be trying to be different in many aspects and that's great, by not having some of these generally supported MMO features for a game like this, you are missing out financially on a CRAP load of possible players, as well as money.

Being different is great and I am sure the fan base for ED will keep you going for a few years, but that money will run out eventually, as people start to see how empty ED actually is (unless this changes). And your game which has 400+ Billion systems wont even hit the 25k-50k Players online mark and wont ever see even a quarter of the game discovered, used and or explored.

If I was FD, I would seriously fear the above. Because the above is a relative fear and possibility if stances don't change on in game socialization structures.

 
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Indeed - while plenty of people seem to complain about PP for different reasons, I think the core principal is sound - it allows for some guild-like experiences to exist without having to actually have guilds restrict individual freedom, or other (numerous) potential problems.

THIS^^; It does seem to be working as planned.
 
It's very PVE. I do this daily Rarely ever do I actually see anyone. And generally it's a trader running a trade route and I am not a pirate..

Good on you, you're avoiding areas of conflict, meanwhile many other people are out hunting down the opposing factions.

[video=youtube;wvlf06mw3p0]https://www.youtube.com/watch?v=wvlf06mw3p0&app=desktop[/video]

Thank you for your suggestion - but since I don't do Powerplay since board-games in spaaaaace don't interest me, then I won't take you up on that suggestion :)

You didn't address my point about your pretend guilds are actually just playing the PvE game :)

Regards

You ignored my response that they aren't just playing a PvE game. Evidenced above.
 
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Good on you, you're avoiding areas of conflict, meanwhile many other people are out hunting down the opposing factions.

https://www.youtube.com/watch?v=wvlf06mw3p0&app=desktop



You ignored my response that they aren't just playing a PvE game. Evidenced above.

Au contraire!

I even acknowledged the fact that they are grouping together - read again :)

All you've done is confirm what I said - these players are already grouping together - with no added in-game guild tools! :)
 

Robert Maynard

Volunteer Moderator
And you can still have this. Guilds/Corps are "Optional" in any Game even in EvE there are sizable amounts of people that sit in NPC corps (actually over 80% of the population of EvE belongs to an NPC corp, rather then a player owned corporation). But the option should be there, for those that want to take advantage of it, and the emergent game play it offers. No one is saying "You must join a guild!.

Quite the opposite were saying Let us have our guilds and corps so those of us that want them can have them, Everyone else that doesn't, doesn't have to join them, and is more then welcome to stay in their NPC power-block and do.. whatever the hell they want.

I doubt that being affected by Guilds would be optional - which is why a separate game mode specifically for Guild features has been suggested (still sharing the same galaxy state, naturally) - that would allow players who enjoy the game as it is in Open to continue to do so and would allow any player to dip in and out of Open-Guild mode as and when they chose (to see if they like it, or not as the case may be).
 
Actually I like care bearing and care-bears, and if we can get past why this should be implemented and implement it, I have an entire plethora of care-bear stuff on my list I want to see added. Such as massive Industrial Crafting, and resource allocation for one. With Planet factories and mines, which can tie into Teritory control the economy, the Player Market Trading in general etc. Its a huge list.

Hmm, even though I'm a Solo player, I don't like any of those things...guess I'm not that kind of 'Care bear'.
 
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