The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
It's Elite. You can do all or any or none of those things. What you want to do is entirely up to you, as all video games are dead with nothing in it.
 
If Frontier wanted to facilitate territorial control, yes, I would agree - however you should re-visit the EGX:2014 video - DBOBE expresses concern regarding "mafioso" type behaviour of Guilds trying to deny players access to certain places.

The game had around 417k sales before it ever launched on Steam - the last sales figure I read was c.650k. I would be interested in a link to the source of the 70% sales on Steam.


As I pointed out earlier, there are 400 billion systems. This Mofioso paranoia is ridiculous in a game this size, If every single man, woman, and child on the entire planet joined the same guild and played ED, they would only control a "Maximum" of 3% of the game... Maybe 6%.

That leaves 94% untouched. So what you say is statistically impossible, both in Fantasy and reality. It can not, and would not EVER happen period. Unless you live in a dimension where 9 billion people can control and maintain 400+ Billion star systems. It doesn't work like that.

And since there is NOTHING out in the void, there is Nothing for guilds to hold that other players can not access. And EVEN IF there was stuff out there, A guild defending there space and shooting people that enter their territory is not blocking people from entering into it. Some groups do this already, even without this system.

Even if the guilds locked down 1 system each as their capital and required a permit for it.... So what? there are 400+ billion others who gives a frak about a single system.. I mean seriously.

Not to mention if you restrict the 100k+ bubble of systems where all the NPC's are (and any NPC area you add later) so guilds can not control systems or stations in these areas. That wont be an issue anyway, because out in the vastness of the ED universe there is absolutely Jack squat but empty, unused, useless space and systems with absolutely no purpose

It's like some of you all don't comprehend how large 400+ Billion is... I mean really.

Guild has a resource that's "Convienient" shoots you every time you go after it? So what Go find another one.

OR

Create your own guild and take it from them.


 
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1. Wrong. The function for it is already in game via the locked systems for permits. A few tweaks and this could easily be used for guilds rather then simply NPC factions.

2. Your correct, not all ED owners got it from steam, But:

Current Online Peak Today
5,1236,793Elite: Dangerous

Speaks for itself.

FYI over 70% of the sales for ED came from Steam. Kickstarter etc. Sure people bought it from other sources as well including the main website, but the main driver was Steam and Valve for development and sales afterwords. With 14.1+ million raised and 500k+ copies sold, I expect better then a 6k peak Online.

I am sure there are numbers that are not showing or being tracked by the source I used (Even though they are dead on with other games), But unless FD is going to post their states, well... We'll have to assume these numbers are legitimate. Since the source is legitimate.

Wrong, the sources of sales you claim only account for less than 40% of sales. 280,000 copies are OWNED on Steam, not all of them were bought through Steam. Many players get a key and activate it there to maintain their friends list.

http://steamspy.com/app/359320

70,000 player audience over 2 weeks, or 25% of the owner base. Compare that to CS:GO, one of the most popular games on steam with roughly 30% of it's player base active and it's not bad. Especially given that the most active section of the community is those that don't own it on Steam, because they tend to own less games in general that take up their free time. Steam games get bought on sale, played for a few days and forgotten by a large group. I have three people who bought ED on my friends list but haven't played it in a couple months because they bought a couple dozen games each in the Steam sale and are trying to work their way through that mess. They'll be back with the expansion, which should have enough content to keep their attention this time.
 

Robert Maynard

Volunteer Moderator
If every single man, woman, and child on the entire planet joined the same guild and played ED, they would only control a "Maximum" of 3% of the game... Maybe 6%.

That leaves 94% untouched. So what you say is statistically impossible, both in Fantasy and reality. It can not, and would not EVER happen period. Unless you live in a dimension where 9 billion people can control and maintain 400+ Billion star systems. It doesn't work like that. And since there is NOTHING out in the void, there is Nothing for guilds to hold that other players can not access. And EVEN IF there was stuff out there, A guild defending there space and shotting people that enter their territory is not blocking people from entering into it.

Even if the guild locked down 1 system as their capital and required a permit for it.... So what? their are 400+ billion others who gives a frak about a single system.. I mean seriously.

Not to mention if you restrict the 100k+ bubble of systems where all the NPC's are (and any NPC area you add later) so guilds can not control systems or stations in these areas. That wont be an issue anyway, because out in the vastness of the ED universe there is absolutely Jack squat but empty, unused, useless space and systems with absolutely no purpose

It's like some of you all don't comprehend how large 400+ Billion is... I mean really.

I doubt that Guilds would be satisfied with struggling for irrelevance at the frontier of populated space - most organised player group (using out-of-game coordination) behaviour in-game up to now has been in locations picked to have as much passing trade as possible. Adding a permit for each station under Guild control would add to the data storage requirements per commander - how much and to what effect on the servers, unknown at this time.

It's not that space is big - it's that the game has been pitched, developed and sold without Guilds - and many of those who have backed and purchased the game are quite content with that position.

Just to add - please consider all of the forum themes when picking colours for your posts - they are rather painful to read on a pale background.
 
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As I pointed out earlier, there are 400 billion systems. This Mofioso paranoia is ridiculous in a game this size, If every single man, woman, and child on the entire planet joined the same guild and played ED, they would only control a "Maximum" of 3% of the game... Maybe 6%.

That leaves 94% untouched. So what you say is statistically impossible, both in Fantasy and reality. It can not, and would not EVER happen period. Unless you live in a dimension where 9 billion people can control and maintain 400+ Billion star systems. It doesn't work like that.

And since there is NOTHING out in the void, there is Nothing for guilds to hold that other players can not access. And EVEN IF there was stuff out there, A guild defending there space and shooting people that enter their territory is not blocking people from entering into it. Some groups do this already, even without this system.

Even if the guilds locked down 1 system each as their capital and required a permit for it.... So what? there are 400+ billion others who gives a frak about a single system.. I mean seriously.

Not to mention if you restrict the 100k+ bubble of systems where all the NPC's are (and any NPC area you add later) so guilds can not control systems or stations in these areas. That wont be an issue anyway, because out in the vastness of the ED universe there is absolutely Jack squat but empty, unused, useless space and systems with absolutely no purpose

It's like some of you all don't comprehend how large 400+ Billion is... I mean really.

Guild has a resource that's "Convienient" shoots you every time you go after it? So what Go find another one.

OR

Create your own guild and take it from them.



{erk - this IS the guilds thread - Derp.}

Also - it doesn't matter how many colours you use for your post - in this game, even 1 out of 400 billion star systems being controlled by some guild, is one too many.
 
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It's like some of you all don't comprehend how large 400+ Billion is... I mean really.

It's like YOU don't comprehend just what "NO THANK YOU" means. Freedom is freedom. Giving tools to a mafioso mob will always, always lead to some (usually a vocal minority of) groups doing their absolute best to disrupt, disturb or outright grief those outside of their chosen circle. It's not a good idea and it's not something that people here actually want. I'm sorry that EVE isn't doing anything for you any more, but that's no reason to come and pour the goons and berks into this game.

What would I like to see in that 'empty' space? I'd like to see players making good proposals to Frontier for content, but leaving Frontier to actually implement that content which fits their vision and their theme. I don't ever want those tools in the hands of we cretinous players.


This line left deliberately pink, just to display how obnoxious that colour silliness is. It gives the impression that you're a young child that has just learned a simple magic trick. Please stop it, my eyes would so very grateful!
 

Robert Maynard

Volunteer Moderator
Now if there was a separate Guild Open mode, where guildies would only ever see other guildies - I'd see no harm in that.

It's been previously proposed - but didn't gain much traction - presumably not being able to affect players who don't want to play alongside Guilds is not as attractive - a bit like the "create a pure PvP Private Group" suggestion hasn't worked.
 
On a serious Note every suggestion, that is made involving ramping up player interaction and PvP seems to be shot down by the few nay Sayers. (Corps, System wars, Teritory Control, etc).

I thought this game was called "Elite Dangerous"

Maybe I was confused. But it seems any suggestion which might add the slightest need for intelligent thought or game-play, and require players to take action against other players to get what they want, is Bad Juju on here. I didn't realize ED was about SoLo Players Paradise and PVE Open Mode. (I mean I could understand if there was actually PVE content, You know Actual quests, raiding, loots etc... But there isn't.

What there is and what is Advertised is a sandbox where THE PLAYER can DO anything they WANT. (Same as EvE actually). But what we see here is that the player can only do what they want, if it involves PVE. (And even then the player is severely limited).

If it involves forming a group or striking out to build an empire (of any type) or playing with other people and interacting with them... No no we can't have that, that 100 man guild might take over all 400 billion systems and block access to other people who want to care-bear in peace, or mine that specific asteroid belt in that specific system even though there's another system just like it 15 ly away, but they want THAT system to mine it because, because they want it to mine it...

So go solo and mine in it, I mean really.... That IS what SOLO Mode is for, for people who DO NOT like interacting with other players.... Otherwise form your own Guild and go take it from them.

I have yet to see a "Valid" (and by Valid I mean a concern that's is NOT: Statistically impossible, but also not a paranoid delusional fantasy that would never occur and could not ocure because of the sheer size of the game) concern which holds water for not having Corps/Guilds in game, and not allowing player Emergent content.

Trust me if someone Post's one I will seriously consider it and go through it, if there is a "Valid" reason they wont work so be it. But this garbage I've seen used as an excuse so far is just that, a Bull hocky excuse with no validity at all based in reality.

It's like you all say you want one thing, then act and do like you want the exact opposite. Make up your mind, you can have BOTH. Open mode for those that like emergent game play and everything that goes with it. GROUP MODE, or SOLO MODE for those that just want to piddle frak and or play with friends.

It's a perfect system if you just implement the stuff and be done with it. Are you going to lose people? Sure will you gain people? Sure. But that's going to happen NO MATTER WHAT YOU DO.

But the game needs something which is emergent, and can make use of all those empty systems. Without it you mine as well remove them as beyond exploration they serve no purpose except to simply exist, and 99.9% of players will never leave the 100k System bubble where all the stations and NPC's are.. UNLESS THERE IS A REASON FOR THEM TO LEAVE IT.

Territory control, System wars, and Corps/Guilds, is a Good reason especially when you can Make your own stations and basses out in the vastness and carve out a little peace of heaven as your own. Will this interest everyone? Of Course not but it SHOULD be an option for those that ARE interested in such things. The people who are not interested in it, DO "NOT" have to do it, that's the great thing about ED, and EvE, if you don't like something, don't do it, you don't have to, and in ED you can 100% completely ignore anything you don't like and it will have 0 effect on you or other people.

I think the real issue is that people do not realize just how much potential to meet EVERYONE'S needs and desires ED has. And because of such they are afraid that "their" way of playing will be changed because of some addition some other player likes, but they don't.

That's truly sad, and truly incorrect on their part to believe it.

~Mal
 
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It's like YOU don't comprehend just what "NO THANK YOU" means. Freedom is freedom. Giving tools to a mafioso mob will always, always lead to some (usually a vocal minority of) groups doing their absolute best to disrupt, disturb or outright grief those outside of their chosen circle. It's not a good idea and it's not something that people here actually want. I'm sorry that EVE isn't doing anything for you any more, but that's no reason to come and pour the goons and berks into this game.

What would I like to see in that 'empty' space? I'd like to see players making good proposals to Frontier for content, but leaving Frontier to actually implement that content which fits their vision and their theme. I don't ever want those tools in the hands of we cretinous players.


This line left deliberately pink, just to display how obnoxious that colour silliness is. It gives the impression that you're a young child that has just learned a simple magic trick. Please stop it, my eyes would so very grateful!

Again with this sad mentality that anything added to the game that doesn't staunchly support hermit lifestyles is going to be used to terrorize the masses. You people need to stop. It's just silly.
 
Again with this sad mentality that anything added to the game that doesn't staunchly support hermit lifestyles is going to be used to terrorize the masses. You people need to stop. It's just silly.
On a serious Note every suggestion, that is made involving ramping up player interaction and PvP seems to be shot down by the few nay Sayers. (Corps, System wars, Teritory Control, etc).

I thought this game was called "Elite Dangerous" NOT "Elite Care-bear"

Maybe I was confused. But it seems any suggestion which might add the slightest need for intelligent thought or game-play, and require players to take action against other players to get what they want, is Bad Juju on here. I didn't realize ED was about SoLo Players Paradise and PVE Open Mode. (I mean I could understand if there was actually PVE content, You know Actual quests, raiding, loots etc... But there isn't.

What there is and what is Advertised is a sandbox where THE PLAYER can DO anything they WANT. (Same as EvE actually). But what we see here is that the player can only do what they want, if it involves PVE.

If it involves forming a group or striking out to build an empire (of any type) or playing with other people and interacting with them... No no we can't have that, that 100 man guild might take over all 400 billion systems and block access to other people who want to care-bear in peace, or mine that specific asteroid belt in that specific system even though there's another system just like it 15 ly away, but they want THAT system to mine it because, because they want it to mine it...

So go solo and mine in it, I mean really.... That IS what SOLO Mode is for, for people who DO NOT like interacting with other players....

I have yet to see a "Valid" (and by Valid I mean a concern that's is NOT: Statistically impossible, but also not a paranoid delusional fantasy that would never occur and could not ocure because of the sheer size of the game) concern which holds water for not having Corps/Guilds in game, and not allowing player Emergent content.

Trust me if someone Post's one I will seriously consider it and go through it,
if there is a "Valid" reason they wont work so be it. But this garbage I've seen used as an excuse so far is just that, a Bull hocky excuse with no validity at all based in reality.

I'll repost some text I've previously posted in these threads, for your benefit.

What David Braben had to say about Guilds/Clans in Elite: Dangerous, during that EGX 2014 Q&A....


Question:


"I'm going to act as The Voice Of The Internet and be Twitch again. And someone asks: Will there be a Corporation, Guild, or Clan System, within Elite: Dangerous?"



David Braben:


"Right there is the, sort of friend's alliance, ehm but at least to start with we've not got Guilds and Clans. Ehm, I think what wedon't want is this... this... the whole game to become ossified very quickly, where the... y'know you have to join one or the other to have any fun gameplay."


"I do like... essentially it's the game of the freedom of the individual, the ability to just go out and do your own thing."


"Ehm, y'know the... guilds can very easily become almost like Mafiosi saying 'Don't travel here or we'll kill you'."


"So, um, I think it's something we will look at and are looking at, ehm, but friends groups which are very much more constrained, I think are great, but then when it gets much beyond that it becomes a bit... it doesn't feel right."





So David Braben - the original designer/author of Elite - the longest running series of its type - has a sad mentality, a hermit, and is silly - by your standards.

Y'know, just because people disagree with you, doesn't automatically mean you have to insult them or makes them stupid. You're just making suggestions that - as has been demonstrated many times before in this thread and its predecessor - are simply not suited to Elite. Any changes to incorporate actual player guilds would turn this game from Elite, into something not-Elite.
 
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I find it hilarious. The demonstration of the "need" of player groups to dominate space indeed - it can't happen - and they just can't deal with that. Hugely entertaining :D

It can't happen even with player groups, and yet people still can't deal with the idea of player groups existing.

That's just hugely disappointing in human nature.

I'll repost some text I've previously posted in these threads, for your benefit.

What David Braben had to say about Guilds/Clans in Elite: Dangerous, during that EGX 2014 Q&A....



Think you better check that opinion again, because PowerPlay is a style of gameplay that deliberately creates and focuses player groups and pits them against each other in competitive play. So apparently David's opinion has changed since last year.
 
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and not allowing player Emergent content.

You have a desperately narrow view of what 'emergent' content is. It doesn't mean players get to place their own assets, it's about the combination of players doing unusual and interesting things. There's LOTS already there without what you claim is necessary, so stop trying to impose your limited imagination onto everyone else by assuming that controlling systems and lording power and influence over other (often unwilling) players is the be-all and end-all of game play.

You can't win, Darth.
 
On a serious Note every suggestion, that is made involving ramping up player interaction and PvP seems to be shot down by the few nay Sayers. (Corps, System wars, Teritory Control, etc).

I thought this game was called "Elite Dangerous" NOT "Elite Care-bear"

Maybe I was confused. But it seems any suggestion which might add the slightest need for intelligent thought or game-play, and require players to take action against other players to get what they want, is Bad Juju on here. I didn't realize ED was about SoLo Players Paradise and PVE Open Mode. (I mean I could understand if there was actually PVE content, You know Actual quests, raiding, loots etc... But there isn't.

What there is and what is Advertised is a sandbox where THE PLAYER can DO anything they WANT. (Same as EvE actually). But what we see here is that the player can only do what they want, if it involves PVE.

If it involves forming a group or striking out to build an empire (of any type) or playing with other people and interacting with them... No no we can't have that, that 100 man guild might take over all 400 billion systems and block access to other people who want to care-bear in peace, or mine that specific asteroid belt in that specific system even though there's another system just like it 15 ly away, but they want THAT system to mine it because, because they want it to mine it...

So go solo and mine in it, I mean really.... That IS what SOLO Mode is for, for people who DO NOT like interacting with other players....

Well, in case you haven't actually played the game yet... I hate to be the bearer of bad news but "Elite: Dangerous" isn't a game style description. It's two ranks you can achieve. Dangerous sounds more threatening than Elite, however Elite is actually the highest combat rank. You can get that rank even without ever encountering another real player. You get that rank trading and exploring as well.


Guilds are annoying. It forces other players to play around them, just as they have to play around Powerplay if they don't want to participate. Surely there are already enough games out there with guilds.

Unless you think interacting means killing each other, there are a dozen or more ways to interact in the game than pew pew.. combat log... rage quit thread.. etc... ad nauseum.

Another great thing about this game is that "go solo if you don't like it" is just noise. No one has to do anything. They can play however they like.
 
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It can't happen even with player groups, and yet people still can't deal with the idea of player groups existing.

That's just hugely disappointing in human nature.



Think you better check that opinion again, because PowerPlay is a style of gameplay that deliberately creates and focuses player groups and pits them against each other in competitive play. So apparently David's opinion has changed since last year.

NPC powers.

When you think about it these players are in fact playing the PvE game, at the same time as creating emergent gameplay! And all without official guild support.

Man, FDEV are geniuses :D
 

Robert Maynard

Volunteer Moderator
On a serious Note every suggestion, that is made involving ramping up player interaction and PvP seems to be shot down by the few nay Sayers. (Corps, System wars, Teritory Control, etc).

I thought this game was called "Elite Dangerous" NOT "Elite Care-bear"

Maybe I was confused. But it seems any suggestion which might add the slightest need for intelligent thought or game-play, and require players to take action against other players to get what they want, is Bad Juju on here. I didn't realize ED was about SoLo Players Paradise and PVE Open Mode. (I mean I could understand if there was actually PVE content, You know Actual quests, raiding, loots etc... But there isn't.

What there is and what is Advertised is a sandbox where THE PLAYER can DO anything they WANT. (Same as EvE actually). But what we see here is that the player can only do what they want, if it involves PVE.

If it involves forming a group or striking out to build an empire (of any type) or playing with other people and interacting with them... No no we can't have that, that 100 man guild might take over all 400 billion systems and block access to other people who want to care-bear in peace, or mine that specific asteroid belt in that specific system even though there's another system just like it 15 ly away, but they want THAT system to mine it because, because they want it to mine it...

So go solo and mine in it, I mean really.... That IS what SOLO Mode is for, for people who DO NOT like interacting with other players....

I have yet to see a "Valid" (and by Valid I mean a concern that's is NOT: not only statistically impossible, but also not a paranoid delusional fantasy that would never occur and could not ocure because of the sheer size of the game) concern which holds water for not having Corps/Guilds in game, and not allowing player Emergent content.

Forced interaction - yes - everyone has been encouraged by Frontier to "play the game how you want to" - that does not mean that anyone is required to play the game as others want them to. This is not a PvP centric game - I cannot recall any of the game advertising stating that any in-game actions require to be carried out against other players.

The "Dangerous" in the name refers to a rank on the path to Elite (at which point Commanders may be invited to join the Elite Federation of Pilots). "Carebear" is considered to be a derogatory or pejorative term, especially as you used it.

All game modes belong to all players - Open is not reserved for the more combative players (even though it is probably the mode where most direct PvP takes place). Suggesting that players leave Open because of non-existent game features that are being requested is rather offensive to those who don't want the features (and have never expected them as they do not form part of the stated game design).
 
You'd best ask Mobius if player groups exist. Or there's the Bacon Cats. Or Drunks of Sol (except they don't exist) :)

Mobius? Never heard of them. They aren't the same people who're asking for an Open PvE gameplay mode because they've gotten so large it's difficult to manage are they? Surely they wouldn't want anything to make organizing and managing a group of 11,000 people any easier. It's not like the largest group of organized players in ED isn't a strictly PvE oriented group or anything....

But no, keep throwing your temper tantrum about player groups, all of the can't-haves. They are literally Satan.

- - - Updated - - -

NPC powers.

When you think about it these players are in fact playing the PvE game, at the same time as creating emergent gameplay! And all without official guild support.

Man, FDEV are geniuses :D

NPC powers whose success or failure hinges entirely on the players, and which players are using to control territory. People are taking leadership roles within them and organizing them while setting boundaries and forcing their influence on the game's geography.

The exact thing that you don't want to happen.

Best part? The Absolute BEST PART?

Powerplay gives the players more control over territory than player guilds ever would have. In other words, your Hero and Divine Savior David Braben said he didn't want something in the game, put it in anyways, and then cranked it up to 11.
 
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