Sorry, can you extropolate?
So you're not suggesting any possible benefits (eg: financial) from being in a guild and running a station?
We have NPC oriented community goals right now. This is just a stand-in for what a lot of player groups do. They'll create their own community goals such as "Saturday night we're going to hold a mass expedition to the Coalsack Nebula and explore every celestial body within it. BYOS (Bring your own scanner) and meet in front of the Lave station at 6 P.M. Central." Then suddenly you have 75 commanders heading out en force to scan and explore a deep region of space collectively, organizing their movements so that they get every last object out there. They could choose to focus their efforts in bringing a minor faction into power in a certain system simply to get better prices on their trade goods, they could organize to push conflict zones and pop capital ships, etc....
That's what people do. Community goals, Powerplay, and Galnet News are just a sad mockery of what player social groups typically provide in any MMO.
Is ED not enough of an example? It does not matter how many Games do this and that, all ED needs is ED to work. If its the only Game that works without that, or one of 2 or one of 100 - it does not matter.
You assume that it's working. I point out that it's not. Sales are continuing to grow, but the population is gradually declining because players do not have anything invested in the game to keep them playing. One of the primary aspects that they can invest in a game is social interaction. The community will keep them coming back and playing, and it will keep them enjoying the game.
http://steamspy.com/app/359320
And what's to stop other people docking at your station in Solo, logging into Open, and lulzramming all the snug and happy guildies thinking they are all safe?
Oh, what's this, you mean it only takes ONE PLAYER to cause problems?
Gee, imagine that.
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