UA Mystery Thread 3: The Canonn

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some kind of marker buoy makes the most sense to me at the minute. But then why put three around a black hole or in the same system. It would make sense that if aliens knew of us and wanted to warn us away to use morse code.

The sound always sound like it trying but failing to power something up.
 
I have idea.
I know somebody tried to translate it to ascii code, but...
I'm using very easy code for some passwords.
E.g
password: MAN
"M" is 77.
"A" is 65.
"N" is 78.
Let's add 10 to everything
now it is 87, 75 and 88 - WKX.
You can just add random number until you will find something what makes sense.
It is pretty obvious, but i think nobody tried it.
 
Glenlivet does that to you. I prefer Jura myself.

I like Jura.

(Pours another)

Could be a messy night.

On another note - can't remember anything Pleiades-related showing up in 'And Here the Wheel' - so are we calling foul-play on that particular Kerrash comment? I honestly couldn't see much else in there beyond a replay of the planted Soontill relic angle.

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Have the folks who found them in HR 1185 taken them from planet to planet (and asteroid belts) in that system to see if the Morse changes (from what is expected) at any of the celestial bodies there?

Yes, please try this, somebody.
 
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I like Jura.

(Pours another)

Could be a messy night.

Can only get three of the four here, they have not brought in the top-end Jura yet. Not that I could afford it.

On another note - can't remember anything Pleiades-related showing up in 'And Here the Wheel' - so are we calling foul-play on that particular Kerrash comment? I honestly couldn't see much else in there beyond a replay of the planted Soontill relic angle.

Hmm, no specific references that I recall, but:

We know from the book there are other CIEP bases, eight IIRC. Also the INRA fleet had to come from at least one secret base, perhaps more. One or more of these could be in the Pleiades, perhaps.
 
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Took a break from the 10 hour UA hunting stint I had yesterday to come back to thread 3! Awesome work guys, rad to be a part of this "history"! I'm gonna be jumping back into the hunt for a few hours tonight (will also catch up on the new thread) around HR 1185, unless our leads have changed.

Good luck out there CMDR's!
 
Here is another off-the-wall thought - we have been assuming these things have been coming looking for us for some reason. Could they also not be simply trying to get home? What if they are:

Tharglet escape pods from the events at Peregrina (from Into the Darkness) but without a mother ship they are lost, have limited abilities, and are trying to find their way home the best they can?

Edit: And now some of them have made it to the Pleiades, where we know there was a Thargoid presence from the FFE lore. This would also explain the lack of wreckage, as it is all in Peregrina.
 
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Can only get three of the four here, they have not brought in the top-end Jura yet. Not that I could afford it.



Hmm, no specific references that I recall, but:

We know from the book there are other CIEP bases, eight IIRC. Also the INRA fleet had to come from at least one secret base, perhaps more. One or more of these could be in the Pleiades, perhaps.

Ah, that's true - the INRA cap ship was on/outside the edge of civilised space. Pleiades fits that description (along with many other places, unfortunately). Worth taking a look though.

My feeling on CIEP is that it was a sanctioned splintering of the wheel purely to allow John to have his own plaything for his story without having to muck around with the Wheel itself. Unless, of course, they've shown up before?

Would be nice if FD did bring in CIEP, too, to the universe. Would make it a bit more Dangerous(tm) to say the least.
 
Ah, that's true - the INRA cap ship was on/outside the edge of civilised space. Pleiades fits that description (along with many other places, unfortunately). Worth taking a look though.

My feeling on CIEP is that it was a sanctioned splintering of the wheel purely to allow John to have his own plaything for his story without having to muck around with the Wheel itself. Unless, of course, they've shown up before?

Would be nice if FD did bring in CIEP, too, to the universe. Would make it a bit more Dangerous(tm) to say the least.

Yeah, that makes sense. It would be nice to see them as an NPC faction or storyline component in game, but my sense is that is not going to happen. The pirates would have been cool too. :-(

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Could the UA just be a red herring, 3rd thread and no stickie, surely something this important would have ?
Yup - other than repeated hints from FD or FD-like people that there is still something to find. And someone (Kerrash? When I can't remember I blame Kerrash) definitively said that it was not a red herring at Gamescom.
 
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So - couple of questions. Probably a poll, really, but that'd be a new thread, and we only do that when we're on the verge of breaking the forum.

1) Is the Morse signal what makes a lone UA appear as an SSS?

2) Is it benign or malevolent?

For me it's Yes, and Benign.

I think the corrosive damage, apart from being a ready-made way to make them hard to move around, will be explained in-game as being a side effect of the sheer amount of energy produced by the UA (suggested by the distortion and the little lights that fly around it).

The Morse/SSS angle is weird, though, because it would imply that the UA wants to be found. Logical explanation for this is a distress call; but if you know Morse, and were in distress, you'd broadcast 'SOS'; not the name of the planet/moon/station you're nearest to, right?

Equally, the 'wild UA' doesn't exactly seem like it's in distress. It did when it was being dropped from a hold and its health was deteriorating, but we now know that's not its default position.


Here's a question: Is the UA the reason for the Strong Signal Source? Or was there a Fed Convoy just there before you popped in? It fell out, they didn't notice, kept on going & are out of sensor range (or the Type-9 fell to pieces after the UA degraded it so far from human space). I haven't seen that instance, but looking for wreckage (much like the salvage WSS) would be a good/easy thing to check.

Also, why don't we see SSS like this in human space? And why doesn't a deployed UA (within the bubble) produce a Strong Signal Source? If it does, why haven't we noticed?

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I'm glad you asked that; Alas, no - we've encountered an issue integrating alien technology into the Mac - we're awaiting the next next version of OSX to drop: 'El Thargoidian' before this can be brought to our Mac friends.

Apologies.

You're literally murdering me, having been the fool to fork out for it.

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1) No, it's the hole package. Scan, howl, Morse, purr, distortion and light cloud. It's a mes of signals.

2) No. It's neither.

Corrosive damage due to leaking salt water when heated.

It's fine in the wild. The degration is standard cargo environmental controll.


The only salt water leaking out are my tears.
 
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Yup - other than repeated hints from FD or FD-like people that there is still something to find. And someone (Kerrash? When I can't remember I blame Kerrash) definitively said that it was not a red herring at Gamescom.[/QUOTE]

Thanks for the info im newish to the theory's about the UA
 
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Yup - other than repeated hints from FD or FD-like people that there is still something to find. And someone (Kerrash? When I can't remember I blame Kerrash) definitively said that it was not a red herring at Gamescom.

Thanks for the info im newish to the theory's about the UA

Check out the wiki (link on the first page of this thread along with other summary stuff).
 
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Here's a question: Is the UA the reason for the Strong Signal Source? Or was there a Fed Convoy just there before you popped in? It fell out, they didn't notice, kept on going & are out of sensor range (or the Type-9 fell to pieces after the UA degraded it so far from human space). I haven't seen that instance, but looking for wreckage (much like the salvage WSS) would be a good/easy thing to check.

Also, why don't we see SSS like this in human space? And why doesn't a deployed UA (within the bubble) produce a Strong Signal Source? If it does, why haven't we noticed?

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You're literally murdering me, having been the fool to fork out for it.

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The only salt water leaking out are my tears.

I wish wish wish I had a bottomless well of rep to give up.

I wondered about the 'convoy that had just jumped out' idea, too - having jumped into signal sources before and found nothing there.

But that's the thing: there's always been nothing there in those situations, not some cargo on its own - so I reckon the source is the UA.

On the deployed UA not triggering a signal source, I don't know - not being the most sociable of players in-game (apart from chat) I don't know how other players manifest in SC - do you see signal sources for other players, for example? (Got my programmer's hat on here)
 
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I wish wish wish I had a bottomless well of rep to give up.

I wondered about the 'convoy that had just jumped out' idea, too - having jumped into signal sources before and found nothing there.

But that's the thing: there's always been nothing there in those situations, not some cargo on its own - so I reckon the source is the UA.

On the deployed UA not triggering a signal source, I don't know - not being the most sociable of players in-game (apart from chat) I don't know how other players manifest in SC - do you see signal sources for other players, for example? (Got my programmer's hat on here)


doesnt the wiki say something about cmdrs having the UA jettison when the cargo hatch malfunctions starting as low as 84%? could explain the SSS
 
I wish wish wish I had a bottomless well of rep to give up.

I wondered about the 'convoy that had just jumped out' idea, too - having jumped into signal sources before and found nothing there.

But that's the thing: there's always been nothing there in those situations, not some cargo on its own - so I reckon the source is the UA.

On the deployed UA not triggering a signal source, I don't know - not being the most sociable of players in-game (apart from chat) I don't know how other players manifest in SC - do you see signal sources for other players, for example? (Got my programmer's hat on here)

^ This is worth a test, right there & no UA needed. Someone wing up with someone else, get close to each other, one drops down. No beacon, don't select the wake, chill for a bit. If no signal source shows up there, that informs a lot about how safe it is for a UA bearer to play in Open & perhaps about detecting a deployed UA in supercruise.

As for those "empty" Strong Signal Sources, if I hang around for a minute or two, something usually spawns in. I had a Halfnium convoy do that, and have seen Wedding Barges as well as big Pirate wings (7 ships w/ an Anaconda) come in. Not sure what causes that delay.

Do we know what the in-game lore around the reasons that signal sources show up is?
 
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