UA Mystery Thread 3: The Canonn

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Ok folks I hope this helps even more. As I have noted in a couple of earlier posts, there are distinct visual differences with the UAs. From the images I have been able to observe from the top of the dome on the UA's and now from watching all the links from all of your awesome tests, there are 2 distinctly different colored gases emanating from them. It is either Green or Purple. Not both. I am certain that some of you are carrying either a male or a female version of the UA. I hypothesis that one version of the UA has distinct horns protruding from the very top of the dome, 4 of them around half way up, and another version with either no horns and no side notches on the top of the dome. Please could those with a UA doing tests scroll over the top of the dome as well to see if a clue is there. I know a test has been done of 2 UAs in the same spot but it may just be a case of you had the wrong 2. Thanks in advance. :)
Interesting. Any chance you can post pictures of the differences you see so UA holders can verify? Or point us to parts of certain videos to analyze in detail? If there are visual differences, it's a test that could have been accidentally missed, and wouldn't have shown up during the duplication bug.
 
These are the indicators which have been disrupting my own hunt in the past:
- Higher rate of Piracy & Policye mission is bad. Avoid systems with CivilWar(?), Lockdown, etc
- Higher rate of the Ariel & other merchants wanting to buy good, avoid Boom state
- other states of a system I forgot?

But as getting a SSS in the first place, you need to stay within 200LY of populated space.

Pretty good post :) FWIW, almost any state will generate "additional" events; Outbreak, economic bust. I do like that chain of thought.

I'm not convinced about the 200LY rule, just because when I used to grind missions for a faction that usually put most of the "search" type ones in unpopulated space, finding *SS in those were (in my opinion only, no hard facts) just as unlikely to spawn as they have been out here in Pleiades sector.

That said, I have no idea if there's any sort of "limits" to the type of signals spawning. I've seen "cops" spawn in lawless (unpopulated) space before... the procedurally generated stuff gets a bit hinky at the best of times.
 
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Just something worth noting regarding the Voyager probes, the 1,000Ls dropoff of "non-celestial nav points", and whether this is behind their disappearance or not... while travelling 300,000 Ls at around 300c, I spotted a USS on my contacts list; managed to get a nav lock on it, but I blew out to over 3000 Ls away from it. Interestingly, I maintained my nav lock on the USS, but the USS no longer appeared on my contact list (until I was within 1,000 Ls again).

Because they share icons with Signal Sources and other faction-state sites (Seeking Goods, Conflict zones etc) I've always assumed the voyager probes to be the same underlying "type" of entity as these things which drop off over 1,000 Ls away. Given I could maintain lock on the USS despite it no longer registering on contacts says to me that that's the reason Voyager probes don't appear.

Reason I bring this all up is just in case there's still any thought regarding them being related to the UA... I'm personally still convinced this "unintended consequence" of the change is why we can't see the Voyager probes, and if they really were part of the UA mystery, FD would surely be leaping to fix that if they really want us to solve this. tl;dr I don't think Voyager probes have anything to do with the UA.

</tangent>

(Travelling at 700c for 300,000 Ls, given that 1,000 Ls rule means I have zero chance of locking onto *SS now :p,, and I have some time to kill...)

The 1000 Ls requirement for nav panel isn't new though, it just didn't apply to the Voyagers before. And we used to be able to see the Voyagers targets in the sky, even if they weren't on the nav panel. If they've deliberately changed those things I think it's a terrible decision as the Voyagers will be almost impossible to find. If I've calculated correctly you'd have to be pointing at exactly the right pixel when you started out to have any chance to end up within 1000 Ls.
 
I'm not convinced about the 200LY rule, just because when I used to grind missions for a faction that usually put most of the "search" type ones in unpopulated space, finding *SS in those were (in my opinion only, no hard facts) just as unlikely to spawn as they have been out here in Pleiades sector.

Thanks for the feedback. :)
There is a cutoff for the mechanics to stop spawn 'Signal Sources' and AI's. And as you said, the speculation for some sort of distance. How much is it really?
200LY just came to mind from some of the other posts over in thread 2.
It may be that the distance is even bigger, but at some stage you want to use a measurement, at least for our own sanity. :)
 
The 1000 Ls requirement for nav panel isn't new though, it just didn't apply to the Voyagers before.

Didn't realise about the "seeing them in the sky" bit, tbh, all the stars look the same to me.

RE: the 1000 Ls thing though, while I'd have to do some serious forum history diving, I'm pretty confident it wasn't originally a thing, based on some recollections of the occasional forum post about the amount of nav-point spam from systems with lots of background sim events going on. Once they put in the 1,000 Ls change, there were many posts about "System has Civil War, but no Conflict Zones?",, and these coincided with some posts about the disappearance of the Voyager probes. These events are particularly burnt into my brain because I was flipping systems at the time, and had the same experience (but worked out what was going on with the CZs fairly quick, so I was posting to help others in the same situation).

Don't take my word for this until I do some forum diving though :)
 
Didn't realise about the "seeing them in the sky" bit, tbh, all the stars look the same to me.

RE: the 1000 Ls thing though, while I'd have to do some serious forum history diving, I'm pretty confident it wasn't originally a thing, based on some recollections of the occasional forum post about the amount of nav-point spam from systems with lots of background sim events going on. Once they put in the 1,000 Ls change, there were many posts about "System has Civil War, but no Conflict Zones?",, and these coincided with some posts about the disappearance of the Voyager probes. These events are particularly burnt into my brain because I was flipping systems at the time, and had the same experience (but worked out what was going on with the CZs fairly quick, so I was posting to help others in the same situation).

Don't take my word for this until I do some forum diving though :)

You're right, it was introduced at some point. My memory, which may well be faulty, is that it happened pretty early, in gamma, or maybe even in one of the betas.

Edit: Looks like it was added in gamma 2: https://forums.frontier.co.uk/showthread.php?t=71785&highlight=1000Ls
 
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You're right, it was introduced at some point. My memory, which may well be faulty, is that it happened pretty earlier, in gamma, or maybe even in one of the betas.
Interestingly enough though, I've disproven myself enough to say that the 1,000 Ls thing is unrelated to the Voyager disappearances...

Thread I helped someone out on, dated in April this year:
https://forums.frontier.co.uk/showthread.php?t=134580&highlight=Conflict
I've noticed the conflict zones don't show up on your Nav tab if they are more than 1000Ls away.
At the time I wrote that, I meant "I've noticed (recently)"...

Meanwhile, May this year:
https://forums.frontier.co.uk/showthread.php?t=145383&highlight=Voyager
Thread about someone recently finding Voyager probes.

So, I might be right about the introduction of the mechanic, but the timelines definitely don't work out.
 
Updated table of post-1.3 UA sightings (since I can't edit the post in the previous thread). Correction/additions welcome...

CmdrFoundSystemLost
Ratking15pre 1.3109 Virginisstill held
Branch (mrtree)6/07/2015 4:22Timocani19/07/2015 0:46
Monkey D Luffy (Patau82)14/07/2015 11:57Timocaninot recovered
Lurius17/07/2015 11:01Timocaninot recovered
Branch (mrtree)19/07/2015 8:20Timocani20/07/2015 12:54
Britain (bitstorm)23/07/2015 22:57Timocani2/08/2015 19:00
Monkey D Luffy (Patau82)25/07/2015 16:22Timocaninot recovered
Branch (mrtree)26/07/2015 3:05Timocani?still held
Blain Crighton (Vasious)28/07/2015 12:24Un No Myoin28/07/2015
Vyvian28/07/2015 12:24Un No Myoin28/07/2015 13:01
rizal7229/07/2015 23:28near Furuhjelmnot recovered
rizal7230/07/2015near Furuhjelmnot recovered
ilmostro8/08/2015 19:42Bastnot recovered
Rauminen9/08/2015 12:39Bast11/08/2015 15:47
Monkey D Luffy (Patau82)9/08/2015 17:38Timocani10/08/2015 17:46
John Stoutbeard (Panzertard)9/08/2015 22:17BastStill held
Allitnil10/08/2015 15:00BastNot recovered
Britain (bitstorm)10/08/2015 23:00Bastnot recovered
Nilreb10/08/2015Baststill held
Sigon11/08/2015 17:59Wolf 289Not recovered
Nicholas Powell11/08/2015 19:26Timocani15/08/2015 9:49
Britain (bitstorm)13/08/2015 23:00Baststill held
Boblit6715/08/2015 3:32HR 1185not recovered
cmdrmacarye15/08/2015 7:57LHS 3006not recovered
Sigon15/08/2015 14:23HR 1185still held
nikos15/08/2015 20:15HR 1185still held
Paderbush (Sham Gaz)15/08/2015 20:15HR 1185not recovered

The Wiki mentions "Blatrimpe" I believe. I've been plotting the average of the coordinates of the UAs to try to find their "center of mass".
 
Updated table of post-1.3 UA sightings (since I can't edit the post in the previous thread). Correction/additions welcome...

This is still missing Wishblend's UA - https://forums.frontier.co.uk/showthread.php?t=162998&page=617&p=2701217#post2701217

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General question

What have people generally used to decode the morse code? listening really carefully and jotting the notes down, or some sort of software similar to this? http://www.polar-electric.com/Morse/MRP40-EN/

Also, has anyone looked into if the trombone notes is some kind of tone dialing and gotten any numbers out of it?


Just listening closely (or slowing the recording down) AFAICT. Most software won't recognize it.
 
Ok folks I hope this helps even more. As I have noted in a couple of earlier posts, there are distinct visual differences with the UAs. From the images I have been able to observe from the top of the dome on the UA's and now from watching all the links from all of your awesome tests, there are 2 distinctly different colored gases emanating from them. It is either Green or Purple. Not both. I am certain that some of you are carrying either a male or a female version of the UA. I hypothesis that one version of the UA has distinct horns protruding from the very top of the dome, 4 of them around half way up, and another version with either no horns and no side notches on the top of the dome. Please could those with a UA doing tests scroll over the top of the dome as well to see if a clue is there. I know a test has been done of 2 UAs in the same spot but it may just be a case of you had the wrong 2. Thanks in advance. :)

Sorry, this is incorrect. The same UA will emit both Green & Purple puffs. For example, this recording shows both - https://www.youtube.com/watch?v=uYC4yClIsnQ. The ratio of puffs changes from system to system (though seems consistent between different UAs tested in the same system from some limited testing).

And where did the gender bit come from? I've never seen any variation in the model of the UA, between the three I've had & the videos/screenshots of others I've seen. Picture evidence would be best.
 
Now I'm a strong proponent of focusing on the sound element of the UA. Our best clue coming from the creator himself, Mr. Braben, is to listen to "them".

Hate to be the pedantic here, but that was Michael Brookes (the executive producer) who gave that hint - https://forums.frontier.co.uk/showthread.php?t=141038&p=2160913&viewfull=1#post2160913.

The only hint we've gotten from DB himself was from the pre-1.3 Q&A, where he mentioned there were "non-celestial objects in game since 1.2", which kicked off the original "Soontill Relics" thread & that comment. 20,000 posts later, here we are.
 
So, can't resist - a whale-Ancient Egypt connection for Han Zen (well, prehistoric Egypt, but don't let that stop the theorizing) ;-)

http://www.cbc.ca/news/world/photos/egypt-s-valley-of-the-whales-boasts-iconic-fossils-1.3192863

Thanks. Nice find.

The but-end of the UA looks a bit like a simple barnacle I think:
Barnacle.PNG

Also those seashells on the pods, make me think that there is still an aquatic link.

Perhaps the UA pops out of the ice on a planet in HR 1185 in a "Old Merlin" type cavity eruption?

That would bee a sight for Horizons :)
 
Darn things are updating faster than i can keep up with, will read up tomorrow with a day off work to catch up.
Long story shorter.. ? been out to Saggy A and back, thought i needed to pop the Elite rank at least in one, explorer and now acomplished.
Been a 'lurker' as you may put with this thread throwing out there the odd random probably distracting idea on occasion, but now ready to assist now i have personal achievements out of the way.
Might seek my own Tin foil hat as long as it does not interfere with my Scanner. Would be useful to assist in Private group should the need arise although i am usually found in open.

Trying to shorten this as much as poss since after work having a beer and need sleep soon,.

Headed to Pleiades to see if my explorer abilities could assist after the free floating UA was located there the other day.
As i hear 3 have now been located in 1185. The first sighting on Xbox, what about the other 2? were they also xbox or were any PC sighted i wonder.
just down to possible bug or spawn errors like reproducing UA's ealier back.
is this local to Xbox or Universal and unique to the UA's around this location....

As for the Nebula and area. quite a intresting area with many uncommon or unique features IMO. Overall a Hot and Corrosive in atmospheres nearby planets , many orbiting Suns, Many rings. Lots of heat and humidity and pressure.
Mythology links with the named stars, overall probable for a nearby visibile nebula to sol. would have featured in many mythologies as other nebulas and constellations would have.
Dryads or traveler god types married to humans in greek mythology crop up often with the systems. Links to traveling oceans and Fishy things.
Expected. Arrived in the area and scanned nearby stars and around nebula for points of interest and things out of place.

Although since been out for 3 weeks prior to SaG A , not seen too many WSS/USS/SSS in forever. past experience has been withing 1000 lyrs of bubble. and even that far out is rare.
Found nothing in most systems, HR 1185 produced more than expected contacts. No SSS, one Uss and many Wss.
Sidewinder, Art, Biowaste,Cobra nothing of interest but unusal to find contacts ,, maybe spawned due to popular interest in area, and game spawns NPC's to be also interested.

Nearby area outside Pleiades nebula area. a few areas of mythological links. moved along to Aries dark area. nothing to report until .

Small Planetary nebula system, HIND nebula , star 'T Tauri'. probably of little significance to many, cute and unusual and discovered.
Specialised a little in finding Planetary nebula since my last voyage. Mapped and discoverd a few myself. Never seen anything that resembles that before.
Always summerised and thought there were 3 or possibly 3 types all very similar in makeup. Explored around 12-15 so far and none of the others is remotely like this.
Possibly due to proximity to the bubble like many of the large nebula they are better visualised and designed as we can see them,where as far off nebula are more generic in their makeup.
Just seems very unique as i have found out in my explores so far.
Other links possibly if UA is fishey/squidish or dolphin like. Hind , Grouper wiki it. As i am now off to bed after this beer.
Oh and Episode 3 of this thread. Gratz all for keeping the universe interesting ,
5 Pics from the Hind nebula, No life forms on the two gas giants.
If it's a seeding ship of aquatic lifeforms could be a location to test..thinking groupers,hive ship
hind 1.jpghind 2.jpghindsys.jpghind 4.jpghind 5.jpg
 
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Interestingly enough though, I've disproven myself enough to say that the 1,000 Ls thing is unrelated to the Voyager disappearances...

Thread I helped someone out on, dated in April this year:
https://forums.frontier.co.uk/showthread.php?t=134580&highlight=Conflict
At the time I wrote that, I meant "I've noticed (recently)"...

Meanwhile, May this year:
https://forums.frontier.co.uk/showthread.php?t=145383&highlight=Voyager
Thread about someone recently finding Voyager probes.

So, I might be right about the introduction of the mechanic, but the timelines definitely don't work out.

Looks like they added it in gamma 2 (https://forums.frontier.co.uk/showth...ghlight=1000Ls), which would be before the Voyagers, I think?

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Here's a quick and dirty spreadsheet showing the average coordinates of the locations of the UAs:
https://docs.google.com/spreadsheets/d/13aCSB0JGrgUnmT5A9QmUAo9e_yF_RD8c81UiB-FzM74/edit?usp=sharing

You can get more accurate coordinates from one of the mapping projects, e.g. http://eddb.io/system.
 
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