All I got out of these changes is that instead of dieing instantly when your power plant goes, you instead are humiliated by whatever killed you as you drift in space until you suffocate to death as you will have 0MW of power presumable upon its destruction.
Changes in PvP will follow, you get your plant shot out and the player who shoots it out will just wait for you in your blind spot for you to repair to shoot it out again(that is if they don't just outright finish you off).
They going to change anything how about better weapon balance so more than just lasers are viable for sustainable combat against more than a small handful of ships, or make Gimballed and Turreted weapons get accuracy bonuses from better sensors(like they should, if you read the description of what Sensors do).
That and make Shield Cell banks non-stackable so fights with players in Anaconda's FDL's and Pythons doesn't take an extra 15 minutes of chasing them down.(I get it your ship is worth 800 mil, but that doesn't mean you can cheese everything with 21 shield cell bank charges)
Changes in PvP will follow, you get your plant shot out and the player who shoots it out will just wait for you in your blind spot for you to repair to shoot it out again(that is if they don't just outright finish you off).
They going to change anything how about better weapon balance so more than just lasers are viable for sustainable combat against more than a small handful of ships, or make Gimballed and Turreted weapons get accuracy bonuses from better sensors(like they should, if you read the description of what Sensors do).
That and make Shield Cell banks non-stackable so fights with players in Anaconda's FDL's and Pythons doesn't take an extra 15 minutes of chasing them down.(I get it your ship is worth 800 mil, but that doesn't mean you can cheese everything with 21 shield cell bank charges)