Of course I'm not asking for full realism! Just a sense of balance in that regard ;-)
Anyway flight realism aside, the sheer amount of surface and weather visuals of all kinds of different planets, along with the many gameplay features atmospheric planetary landings WOULD HAVE to give way for, to keep up with the IMO stellar space game that ED is, and at the same time maintaining that amazing feel of realism within sci-fi that they so far are expertly doing, seems so out of proportion for what I would want FD to work on.
Please FD, focus on your amazing space game.
The only way I can see atmospheric planets coming into play, is by doing very fast flybys, definitely not landings.
In this way it would both solve the flight realism aspect (because yes, speed does keep you airborne) and it would solve the visual surface content, in that FD could do with much less detail.