The Star Citizen Thread v 3.0

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It has been hinted several times in their shows and Chris Roberts himself said it at the Gamescom that there would be news related with Squadron42, that's why I wrote announcement's. Maybe the cast, maybe the game trailer we don't know for sure, I sure hope for the reunion of the old cast: Mark Hamill, Malcolm Mcdowell, John Rhys-Davies etc...

That would be fantastic. stuff Star Citizen I am so looking forward to S42 ;)
 

Jenner

I wish I was English like my hero Tj.
I know I'm in a small minority, but I really love StarLancer - and I still play it.

I played it once...don't really remember it all that well. Guess it didn't leave a lasting impression on me at least. (Not saying it was bad - just that it didn't click with me). :)

And yeah - I'll echo some statements here about SQ42 and say that I'm really looking forward to that, too. The PU stuff is exciting, but having another CR single player, story-driven space saga is something that I'm really stoked for.

As for Mark Hamill, I wouldn't doubt for a second that CR got him back to do something for SQ42. :)
 
Additional funding has dropped off in recent months and the number citizens is not growing significantly. That would suggest they are currently burning more than they are collecting. I don't see that being a problem any time soon, but it is going to eventually force a focus on releasing product prematurely to attract new punters which carries a danger of reduced reduced content and quality. If the burn rate is 2m dollars a month then they have 4 years development collected. If its 4m a month then we are down to 2 years. My guess is its somewhere in the middle of that and the last 18 months is probably at that rate. So Q4 2016/ Q1 2017 starts to look like a key period for me. FD quoted 4m sterling a year for 85 employees (6m dollars) in a mature software house; SC (circa 300) are hiring experienced people, actors and have start up costs for multiple offices so would be significantly greater.

There are many valid point expressed here about the release of Star Citizen. Valid comparisons between how ED was developed and released and how SC is being handled etc. For me there a couple of bottom lines. 1 I supported both games based on the track records of CR and DB which are impressive by any standard and because I loved their past efforts. 2 The money I invested, about $150 on each game, was money that I am not expecting to lose, but I was willing to lose. This is Kickstarter, not every proposal is funded and not every funded proposal succeeds.

I do have one thought about the respective developments of SC vs ED. ED gave us a slice of the cake from top to bottom. It was a thin slice but from Beta onwards there was a playable game there. SC on the other hand is giving us thin slice a layer at a time. The Hanger Module, then Arena Commander, the Racing Module, now the Social Module. All I know it that I have been PLAYING ED since early Beta and I still am. I have racked many hundreds of hours. In the same time, I have spent about 2 hours playing the various SC modules, cause there ain't no game there. If I want to socialize, I'll get together with my friends at a local eating or drinking establishment, not in the pretend world of Star Citizen.

Having said that, I am looking forward to Chris Roberts succeeding in giving us the game he promised. ;)
 
Soo..... any inside scoops you want to share with everyone? ;)
Inside scoop: At CitizenCon they're planning to show you something they think you will find cool.
Also, I have it on good authority that parts of the game will be displayed.
And apparently there's a concorde? I think that might always be there though.
 

Jenner

I wish I was English like my hero Tj.
Inside scoop: At CitizenCon they're planning to show you something they think you will find cool.
Also, I have it on good authority that parts of the game will be displayed.
And apparently there's a concorde? I think that might always be there though.

You don't say!
lol

Looking forward to it, whatever it is. :) And good luck over there, Ben!
 
I played wing commander years ago, i even watched all the movies, (yeh, i actually did,and like em too).
I am mostly looking forward to Sq42, never really played Arena Commander much, as i am not that interested in just dogfighting.
The careers of SC really interests me, mining ect. The detailed mechanics they are planning in these careers sounds really cool.
Looking forward to Multi-crew ships as well. I enjoyed the recent video at Gamescon 2015 on that aspect.
One thing though (perhaps Ben can answer), i did notice the character movements in that vid, did not seem too good, sort of "disconnected" movements, jerky, not smooth, there are games present today that have better smother movements, i really hope this is not anything like the end result, and really is Alpha testing.
This needs lots of improvements in my book, even some of the ships in flight, have a similar twitchy movement to them,(in third person view) it all needs smoothing and to be more a fluent natural thing.
I hope SC realises it's dream, and mine too.
 
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Don't worry, SC (CR) will realize its dream and is scheduled for release in mid 2016...

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Scope change!

Sorry, late 2016


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Scope change!

Sorry, early 2017


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Scope change!

Sorry, mid 2017


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Scope change!
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Confucios

Banned
Considering the game's scope a 2017/18 release date would be preety good! 5 years doesnt seem that far out, As long the updates and modules keep getting added and funds remain steady they will be fine!
 
One thing though (perhaps Ben can answer), i did notice the character movements in that vid, did not seem too good, sort of "disconnected" movements, jerky, not smooth, there are games present today that have better smother movements, i really hope this is not anything like the end result, and really is Alpha testing.
Yes, these are things that will be fixed and tweaked. What you saw was pre-alpha. It's alpha when it's out of the PTU and released as playable to the backers. :)

The game as a whole is pre-alpha though, until all modules and the first iteration of the PU are released. However, they call it just alpha because people don't understand the difference between pre-alpha and alpha and think the former is just a figure of speech made by CIG to distance themselves from completing the game ... Which isn't true, of course, but everything to satisfy the customer!
 
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Yes, these are things that will be fixed and tweaked. What you saw was pre-alpha. It's alpha when it's out of the PTU and released as playable to the backers. :)

The game as a whole is pre-alpha though, until all modules and the first iteration of the PU are released. However, they call it just alpha because people don't understand the difference between pre-alpha and alpha and think the former is just a figure of speech made by CIG to distance themselves from completing the game ... Which isn't true, of course, but everything to satisfy the customer!

I'd be more inclined to believe that pre-alpha is in-house only. Once you start giving customers access it definitely qualifies as alpha.
The game (as a whole) is in an early alpha state, simple.
 
I'd be more inclined to believe that pre-alpha is in-house only. Once you start giving customers access it definitely qualifies as alpha.
The game (as a whole) is in an early alpha state, simple.
No it is not. I do not know any production dat has a hangar release. How do you call that. Its not alfa its not pre alfa.
It something not ever done. And it is showing the first showable state of spacecraft in staticly way. These are not playable.
Then there come AC. Which is also something neverdone before.

It is at least playable. But pre alfa and alfa are normaly internal state of the game and each production culture has there definitions. But it is a release to show backers something for the long waiting to ease it.
That is no normal alfa or pre alfa.
Also beta there is key requierment of been at least feature complete.
As AC is not what the game is and lacking compleet modules.
It is far from beta.

The fact is this is not a conventional production.
It is not the norm to let your end customers endure alfa or pre alfastate iteration
Only profesional game testers endure that.

That the openess, but that doesn't mean its full open production. A lot is hidden.

Its like peaking in the kitchen. But not seeing it all.
 
Well before SC ppl. was aware exactly what alpha,beta or even pre-alpha means but now I guess they are getting very confuse thx to the CR and rest of the team.Now we should start to question what is actually 2 weeks meanings and how do you define soon?
 
No it is not. I do not know any production dat has a hangar release. How do you call that. Its not alfa its not pre alfa.
It something not ever done. And it is showing the first showable state of spacecraft in staticly way. These are not playable.
Then there come AC. Which is also something neverdone before.
It is at least playable. But pre alfa and alfa are normaly internal state of the game and each production culture has there definitions. But it is a release to show backers something for the long waiting to ease it.
That is no normal alfa or pre alfa.
Also beta there is key requierment of been at least feature complete.
As AC is not what the game is and lacking compleet modules.
It is far from beta.

The fact is this is not a conventional production.
It is not the norm to let your end customers endure alfa or pre alfastate iteration
Only profesional game testers endure that.

That the openess, but that doesn't mean its full open production. A lot is hidden.

Its like peaking in the kitchen. But not seeing it all.

It's early alpha. It's not like all of a sudden an alpha needs to be module or feature complete before it can qualify for the term. There is no need to reinvent the wheel here.
For some reason some people feel that the term alpha opens the game up to additional scrutiny whereas chucking the pre-alpha misnomer removes that opportunity for scrutiny.
It's a cheap trick a politician would be proud of.
 
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Confucios

Banned
I think its also fair to say that its totaly expected to be, and also that statement is so broad that could be used to describe any other in-devellopement game!
 
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