With much success using the stealth Diamondback Scout for PvP combat, I wanted to experiment with something even smaller and cheaper but with similar hard points. I also wanted something smaller in size that is harder to hit with fixed weapons, especially when engaging silent running.
Applying everything I knew about silent running in combat, I figured, the Viper was the best candidate. The position of its Class 1 hard-point, enables the use of turret with a very wide firing arc. While the Class 2 below it was best to install two Class 2 torpedo Pylons. The position of these torpedo pylons made it safer to launch and prevent it from hitting your own ship.
I installed the smallest class shield, D Rated for weight reduction, for quick recharge if they go down, 24 seconds once the process begins.
Hull reinforcements and mirrored bulkheads reduces incoming thermal damage, if they're running kinetics, I just need to maintain silent running more and fire only when they cant fire back.
Since there are only 2 utility mounts, I had to go with the chaffs and heat sinks, therefore, only countermeasure against enemy torpedo and missiles is silent running. It takes roughly 7 seconds for the enemy to get a missile lock, so by going silent for a moment, breaks up their timing. It takes 4 seconds for the silent running vents to shut, so timing how long you're being targeted is critical to evade a lock-on. However, once the missile has been fired, you can remain in silent running and immediately drop a heat sink. The viper's speed can also help delay the missile impact if you take immediate evasive action away.
Here's the build:
http://coriolis.io/outfit/viper/32A...mQ.CwBhwZjEEYYJntWwg===?bn=Velite U-Boat Mk I
Here are the results:
Against a Clipper:
[video=youtube;wQOsj3cLBU8]https://www.youtube.com/watch?v=wQOsj3cLBU8[/video]
Against a Vulture:
[video=youtube_share;X09d5Puu1X8]https://youtu.be/X09d5Puu1X8[/video]
Applying everything I knew about silent running in combat, I figured, the Viper was the best candidate. The position of its Class 1 hard-point, enables the use of turret with a very wide firing arc. While the Class 2 below it was best to install two Class 2 torpedo Pylons. The position of these torpedo pylons made it safer to launch and prevent it from hitting your own ship.
I installed the smallest class shield, D Rated for weight reduction, for quick recharge if they go down, 24 seconds once the process begins.
Hull reinforcements and mirrored bulkheads reduces incoming thermal damage, if they're running kinetics, I just need to maintain silent running more and fire only when they cant fire back.
Since there are only 2 utility mounts, I had to go with the chaffs and heat sinks, therefore, only countermeasure against enemy torpedo and missiles is silent running. It takes roughly 7 seconds for the enemy to get a missile lock, so by going silent for a moment, breaks up their timing. It takes 4 seconds for the silent running vents to shut, so timing how long you're being targeted is critical to evade a lock-on. However, once the missile has been fired, you can remain in silent running and immediately drop a heat sink. The viper's speed can also help delay the missile impact if you take immediate evasive action away.
Here's the build:
http://coriolis.io/outfit/viper/32A...mQ.CwBhwZjEEYYJntWwg===?bn=Velite U-Boat Mk I
Here are the results:
Against a Clipper:
[video=youtube;wQOsj3cLBU8]https://www.youtube.com/watch?v=wQOsj3cLBU8[/video]
Against a Vulture:
[video=youtube_share;X09d5Puu1X8]https://youtu.be/X09d5Puu1X8[/video]