Creating The Explorer's Nation(s)

Here's my short list :D :


Eleusian Cartographics
Santjalan Stellar Informatics

Terran Cartographics
UC Science Division
Stellar Dynamics
Orion Astrophysics
Colonial Enterprises
IRNA SIX (Stellar Informatic Xenocartography)
 
Here's my short list :D :


Eleusian Cartographics
Santjalan Stellar Informatics

Terran Cartographics
UC Science Division
Stellar Dynamics
Orion Astrophysics
Colonial Enterprises
IRNA SIX (Stellar Informatic Xenocartography)

I like the first two, as well as IRNA SIX.
 
IRNA SIX has a nice ring to it.

The Eleusive Men? xD

Starmageddon
Starcharters
Starchasers
Minds Adrift
The Freemen
Limitbreakers

Wayward Suns

Yeah I got nothin'.
 
Real Threat,,,

Imho,,, an Explorers ( come try shoot lots of fish in a barrel ) nation, is probably going to need 2 things to deter, as much as possible, Hostile pew pew guys heading for a place that they "know" they could get easy, no shield explorer kills,,,
The Explorer "home" system being as far out from the centre of the bubble as usefully possible,, and a decent defence wing to show them the door when they do come
 
As much as I love this idea, what is keeping ganking, pirate, CODE like organizations from just camping the hell out of this system for easy explorer fit ASP kills? Much like the poster above me had said, any attempts at this really needs to be on or near the fringe of the bubble and needs a strong defense wing to defeat "station camps" and "Star camps" as they appear.

But yeah, I'm game. Although I'm currently out on expedition you can count me in.
 
By the way, anyone got ideas how to make such a system not become a griefer paradise? Because I guarantee you, have a place where lots of unarmed ships meet, and griefers will follow.

Then again, I will be there in a fully armed Condie, as will others. Not all explorers are unarmed. If we get a sanctuary then I will ensure it remains a sanctuary.

As for names what about ED: Explorers Directive or CEP: Collective Explorers Protectorate
 
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Oh, I'm sure there will be people willing to defend, but I'm not sure how feasible it is to actually have a permanent defense force, it'll turn the game into a job. This is why I like Ziljan's idea regarding this.
 
As much as I love this idea, what is keeping ganking, pirate, CODE like organizations from just camping the hell out of this system for easy explorer fit ASP kills? Much like the poster above me had said, any attempts at this really needs to be on or near the fringe of the bubble and needs a strong defense wing to defeat "station camps" and "Star camps" as they appear.

But yeah, I'm game. Although I'm currently out on expedition you can count me in.


I think the risk of CMDRs hunting explorers is perhaps a bit over estimated. Given the number of incidents that were actually publicized, I would guess that the psychos account for far less less than 1% of the population. And if even one of them manages to kill a defenseless explorer then the perpetrator will be made known and shunned all over reddit, after which several volunteer Police CMDRs from Lavigny and Hudson space will likely converge on their faces and rearrange them appropriately until the wicked accused is forced to play solo, or buy a new account. This has already happened in game. And it will probably happen again.


Besides if it became a ongoing systemic problem, then the Asp pilots could just invest in better bulkheads and decent shields. It doesn't hurt the explorer build that much tbh, and it makes you pretty much unkillable, like a mini Anaconda in fact. It's just a small matter of having 14M for the mirrored bulkheads ;)


Also, lets not forget the passive bonus situation to entice people to behave in the system and to attract the law and order types.
 
What if Universal Cartographics was really just a front for INRA's Thargoid Evasion Division? :eek: (or TED for short)

What if it's a front for the actual Thargoids gathering intelligence before their next invasion attempt? :eek:

That could explain why so little of our data is available to other humans when we've sold it, after all....
 
I imagine the Thargoids would be more interested in buying data from the bubble than data from outside of it - and a vast majority of exploration data is gathered outside. It's probably a conspiracy too far in this case :)
 
Ah, but they've also hacked the financial system and paying us billions of credits for data is how they're laundering their counterfeit money, flooding human economies with fake credits to undermine them and weaken our defenses when they do attack. :)

(Conspiracy theories can always be rescued with an extra layer of far fetched nonsense)
 
There's a few cool factions in the new colonies recently built by Sirius, the Deep Space Clan and the Black Hand
 
I vote for Universal Cartographics faction, we all already work for them anyway ;)

I don't work for universal cartographics, in my opinion they are dumbest institution ever made. They refuse to make us share data, i cannot even buy exploration data from them. They are that dumb that they upload on my map only the stuff i discovered. Every explorer must start from scratch, if this method was used by humanity we would still cut rocks on Sol 3. Also their galactic map is full of issues amd in many occasions they even fail to register your data.
Gal map has the only use to target next system en-route, and it even doesn't do that efficiently. Outsourced maps are the only true scientific and social tools we have, to the point that I'm forced to manually write interesting data on exteranl devices while i'm piloting my ship, while others install third party subroutines to track their progresses.

In fact an explorer nation has, between its beneficial effects, the merit to make you more indipendent from that institution
 
What if it's a front for the actual Thargoids gathering intelligence before their next invasion attempt? :eek:

That could explain why so little of our data is available to other humans when we've sold it, after all....

INRA is actually trying to prevent humans from encountering/finding thargoids. They do this by tracking all human exploration data and blocking any outside efforts that get too close to the true location. Ergo it makes sense that UC would be in cahoots with INRA and hoarding data and keeping it all out of the public domain.

Maybe INRA SIX would be a break away division, one that is seeking the Thargoids rather than trying to hide them. It would then make sense that the HQ would be in a system that had been hit by the Thargoid virus like Santjalan/Eleu. It would require something dramatic for a group to do a 180 and decide that it was too late for secrecy and obfuscation. Clearly the Thargoids are no longer a sleeping threat and must be sought out and felt with directly.
 
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Well guys, I think the conversation is being derailed from initial proposal and objectives. I cherish the enthusiasm for the idea as it seems evident many here would like to partake. I also appreciate those who have been vocal signaling the pitfalls and shortcomings. All ideas are really adding a little bit of valuable feedback.

However, just want to remind few facts:

1- My intention with the OP was to basically to do two things: bring any formal idea of country of nation that was already established to work together, while offering my own experiment and my own doings as a system/faction.

2 - No discussion about this subject was open in the forum, and besides the FGE being mentioned here, I don't see any other solid proposals of projects like this already on going.

3 - The matter of name is a callous one thanks to FD mechanics around this. All what we could do up to now was to adopt a minor faction and work around it. We, the players that have been working with the BGS have to make do with what's out there. Think of e.g Crimson State in Lugh, their group is named after the faction, not the way around. Same is happening with my project SEPP. It was already there, I took it and ran with it.

4 - FD has confirmed that a new name means a new fresh faction. That might sound attractive for you right up to the point where you consider that starting from scratch to expand to other systems, let alone control them, it takes weeks of effort, and sometimes will even fail thanks to the BGS acting up. SEPP has already 3 systems under its influence, and trust me when I say, it wasn't easy.

5 - So, quiet honestly and when it comes to it, any system and any name is just as good as the other. There is going to be pitfalls here and benefits there. But essentially the same. The importance is what we do with it and the story that we tell ourselves and to others on how we are going to run this project. I couldn't pick the form, but we definitely can do all about the content! Here's hope that FD will someday in the future allow us to rename the faction with no penalty.

6 - Again because of FD mechanics, we want to control many systems as possible because apparently that will be a way to become a power and that could be very well end up the only solution to avoid being controlled by one.

Clock's ticking. Major projects on this should have been underway for months by now. Playing the BGS is harder than many realize in here. It takes a lot of different factors and that's just you and the BGS. Good luck if someone else jumps in. Lugh took moths, many community goals, and thousands of players to end up in the current state: a system that stills is listed as Federation in the GalMap (broken) and having to join Mahon as only way to prevent Hudson (n ooption to resiste after all that).

No SEPP, no fringe of the bubble, not any minor faction with your name or not, will protect you 100% from griefers, or pirates. Alas, as of lately they are even going to SAG A* to shoot people! It is our skills, and our numbers and our doings what is going to deter that.

For the time being, and for those who are interested and who are getting my message, thank you for your support and kind words, my project is moving forward, hopefully with the blessing of this community, but is beyond the point of no return for me. I wish we can make it a home for explorers, even with the crazy name!

A posting to a page in groups will follow this weekend with information on the SEPP, the current systems and stations we are in, the background and the goals and activities we'd like to work on.

/Kancro out
 
whats in a name?

/Kancro out

I wouldn't assume that the name SEPP is permanent. Personally I don't think it's a bad name (though I do preference Elusian Cartographics / Santjalan Stellar Informatics ;) ), and personally feel a deep connection to both of these lovable systems. And if you look around at all of the procedurally generated minor faction names in the game, they are a bit too generic and samey. So I doubt FD will make groups to keep the name especially once they reach galactic power status. The only real question is how is the new galactic power name decided? It's FDs universe so I'm sure they'll have the final say.

As for the work this would require, it's currently much easier to move the sim around than at any time previous. I was able to push the sim in Eleu by 10-12% per day with concerted effort. So with enough people, dominating and expanding into a region quickly shouldn't be an issue. Even a dozen people working at a relaxed pace would be able to flip/expand a faction in a day or two. With many dozens of explorers working, we'd only be held back by the cool down periods, which would matter less and less as we garnered more systems. I'd say with about 30-50 people we'd be able to expand to a dozen systems and hold them quite easilly. That's definitely enough systems to comprise a single PP bubble with a control system.
 
So I've been cruising around Santjalan for a few days and following this thread, and I've done some thinking. Here's what I've got.

Santjalan and Eleu are pretty good systems to call home between expeditions. They are in a good position to avoid NPCs and Players when coming in from coreward, and they're -for the moment- safely out of PowerPlay.
However, explorers are very much like cats - they go out alone at night, and while they have a solidarity of spirit, don't function well in large groups under normal circumstances.
With that in mind, creating a Nation of Explorers would have similar results to creating a nation of cats: It would be fun to watch, but not terribly functional.
Instead, I think those who have the inclination to build and organize should focus on creating a Nation for Explorers. One that offers services and a safe haven for explorers, but isn't necessarily comprised of the hardcore explorers.

This thinking boils down as follows:
Builders and Organizers: Let's help these organized people build a place where Explorers can come in from the dark: Safe from , politics, and Pew Pew, and offer them the goods and services that they need. Let's organize escort services, keep the barbarians away from the gates, and stock good beer.
Explorers and Space Cats: Let's make Santjalan and Eleu (or wherever) our port of call when (if) we come in to sell data. Let's buy modules and fuel and repairs from them, since it's safe and close and has good beer. If we decide to stay for a day or two, we can pew or mine or whatever knowing that our contribution is helping others like us.

I think it's that simple.
 
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