It seems like some people are convinced that exploration = pacifist. While it might be true that most - if not all - of us prefer to avoid combat with other commanders, I think that a great many of us will not think twice about loading up our ships with the proper equipment to defend our own. I, for one, have nothing against cruising about whichever system we end up in to sniff out and route unwanted aggressors.
Now just because I and other are willing to do this does not mean we are participating in PP, we are simply defending our home. We could care less about what politics go on outside of our own personal space, but that's not to say we're going to welcome pirates into our system hoping that our hospitality will evade their hostility. I would fight tooth and nail to keep y'all safe, regardless of who it is overstepping their authority. If the big 3 are waging war in a system just a couple hops away, whether we care about PP or not, we should worry about that spilling over into our space. I don't think we're trying to effect galactic politics. We're just trying to make a safe haven for all explorers.
Mind you, safety requires either security or secrecy.
This is exactly right, and very well articulated! This nails it on the head on what the goal is!
This is about creating a safe haven for explorers, one that they can regard to as a home system for selling their data and not being bothered with PowerPlay or the big powers stuff. Remaining Free, Independent, Uncontrolled while at the same time avoiding Anarchy, Dictatorships and Pirates, is the name of the game. Hence I went for a Democratic minor faction, as is the one I thought fitted the best to these intentions, back when I started to play the BGS in January.
In order to create such haven, as Katejina explained, we must need to enforce such area. Add to that, the fact that most of us spends great deals of times outside the bubble, and you'll find that we'll need a population of resident CMDR's who hold the fort down for us: fighters, bounty hunters, traders, miners, etc.
If in the creation and preservation of said area, Power Play pushes us to create a Power, then be it. This is a valid and legitimate concerns that is coming directly from the results of what happened to the Crimson State Group in Lugh: they won the war, they drove the Feds out, and once PP came they were engulfed in its Power. The only way they could remain free was to form part of the Alliance Power under Mahon, to which they are not attractive economically speaking, thus CSG now pays them just to be under their wing and avoid Hudson.
FD has stated that those Minor factions that control enough systems would be eligible to become a power. They have not being any more specific than that. What is clear is, that if we ever see ourselves in the position that our brothers in Lugh faced, we don't want to go Mahon, or Pranav...we would want to go our own way, and we want to be then ready to form a Power, if it comes to that.
I want to remind everyone here that as it is right now, if a Power sets eyes on our systems, we can't do much to avoid that, there is no mechanic in place to effectively cut them short but either become a power or join one! This is what is triggering the thinking that although we don't want to engage in it, it is in the best of our interest to be ready for PP shall we need it.
And for that, we'll need to expand to make our Nation of at least 5 or 10 systems, or whatever the minimum systems FD stipulates for a minor faction to be eligible for a power, whenever they come out with that figure.
The good thing is that having a number of systems will be easier to recruit all those fighters, miners, traders that our nation will need to function. And in the whole idea there are no exclusion to have alike groups working within the nation (e.g. The Fuel Rats and FGE factions could have presence in some of our nation's systems. Conversely, having a myriad of systems, will offer to our explorers community the opportunity to hone the skills of trading, combat, etc. while on break from an expedition without even leaving our protected space!
This is what it will take to create a safe haven for us. And in that framework I offered the SEPP as the faction that i have been working on that already expanded through 3 systems and has many features appealing to explorers.
No, this is not mandatory and not all explorer's have to partake. And no, if you are free, pariah, independent, rebel without a cause, just because, whatever, type of player, it doesn't mean you can't pay a visit and sell your data in our nation and then take off. You are free to do so as much as we would like to be a nation of exactly that: rebels without any association to anything.
As per the name, once again, I would like to be changed to the Galactic Nation of Explorer's or the Explorer's Nation, only if FD confirms that in doing so, we won't lose any systems. They seem to suggest that new names imply new faction, which means, start from scratch. I am trying to get a confirmation on this before taking a decision on whether or not register the group as SEPP or Explorer's Nation.
I hope this clears up any doubts and questions of what's at stake, what the benefits are and what we are going to try to do, and more importantly, how we are going to do it.
The question is, are you coming with us or watching from the fence?
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