Stutter Stutter Stutter since 1.3 - near stations, asteroids, and pretty much anything that has a model and collision

In fairness the shader warming is probably the only thing that isn't voodoo - for me it removes the 'approaching a planet' stutter (AMD card).

Just for a laugh, below is a list of all the voodoo I have tried - when I look back, some of them are cringeworthy (wallpaper timer, really? I must have been desperate LOL).

GraphicsConfiguration.xml - different values for texture size and WPF
core parking (app)
set port forwarding in router (UPnP disabled)
16/2/15 changed Windows sound from 44 to 48khz (cd to dvd quality)
20/2/15 turned of SC music (based on forum post)
21/2/15 disabled several Windows services and other components - see seperate file
21/2/15 uninstalled WinPCap
21/2/15 set wallpaper timer to 1 hour
22/2/15 16:00 HDD set acoustic management to max performance in HD Sentinel
22/2/15 tried training scenarios with Philips monitor 60 and 75hz still microstutter
22/2/15 tried refresh rate of 59Hz still microstutter in training scenario
22/2/15 set PnP O/S to yes in BIOS
23/2/15 swapped HDD and BD-ROM SATA cables over
24/2/15 disabled SpeedStep in BIOS
24/2/15 tried via VGA using VGA/DVI adapter
24/2/15 disabled C1E in BIOS
24/2/15 turned off HWiNFO64 (including disabling driver)
25/2/15 disabled serial port in BIOS
27/2/15 overclocked GPU+mem
27/2/15 underclocked GPU
2/3/15 killed traystatus process
2/3/15 killed googleupdate and googlecrashhandler processes
2/3/15 killed sidebar (gadgets) process
3/3/15 un-installed AVG
3/3/15 tried Shadows=Off
4/3/15 changed some parameters on network adapter - see seperate file
5/3/15 changed max IRQ parameter on network adapter
9/3/15 Windows basic display scheme
9/3/15 set ED32 exe to High/Realtime (changes back to Normal)
9/3/15 core parking registry change http://forum.cakewalk.com/Windows-7-amp-Core-Parking-a-better-way-to-Turn-It-OFF-m1861804.aspx
12/3/15 disabled "virtual cache" in launcher options
12/3/15 turned on Aero
20/3/15 disabled page file
23/3/15 textsuresize to 64 (normally 256) in GraphicsConfigurationOverride.xml
23/3/15 PerformanceScaling from 1 to 0 in AppConfig.xml (suggestion in forum post)
23/3/15 textsuresize to 64 in GraphicsConfigurationOverride.xml
24/3/15 complete un-install (including reg entries) of AMD driver and install Beta 15.3 driver
9/4/15 in BIOS set CPU Margin Enhancement to Performance Mode
20/4/15 in BIOS virtualization tech to disabled
20/4/15 CPU TM function to disabled
24/4/15 installed Beta 15.4 driver (actually same driver version # as 15.3)
29/5/15 installed Beta 15.5 driver
10/6/15 Multimedia Class Scheduler/Windows Audio "fix" here: https://forums.frontier.co.uk/showthread.php?t=154456&page=3&p=2375135&viewfull=1#post2375135
9/7/15 installed AMD 15.7 driver
10/7/15 Radeon Pro with Dynamic Vsync Control, did help with micro-stutter on Low settings – see seperate file


AppConfig.xml settings tried (one at a time):
24/2/15 numworkerthreads=1
25/2/15 UseThreadPriorities=1
27/2/15 OptimiseForPerformance="0"
2/3/15 numworkerthreads=4
2/3/15 tried setting HxW to 1920x1080


AppData->Local->...->Graphics->Settings.xml:
AMDcrashfix=true

I still have a list of another 20 or so things I had intended to try but I know it would be a complete waste of time.

Ah but what about combinations of the above? ;)
 
ED is throttling down the GPU due to lack of usage, so I created a profile in the Nvidia Control Panel and set the Power Management Mode - Prefer Maximum Performance, which keeps the GPU frequency maxed.
I no longer seem to experience any stutter and the GPU temp barely increased by 2 degrees (GTX980, 65C).
This also fixed most of the stutter I had in ETS2.
 
ED is throttling down the GPU due to lack of usage, so I created a profile in the Nvidia Control Panel and set the Power Management Mode - Prefer Maximum Performance, which keeps the GPU frequency maxed.
I no longer seem to experience any stutter and the GPU temp barely increased by 2 degrees (GTX980, 65C).
This also fixed most of the stutter I had in ETS2.

Have AMD. Will see if i can try this.
 
I still get stuttering yeah, especially when nearing a station/planet....or entering or exiting a RES for example...
 
I have laptop with a 970m on wireless and it stutters, but the desktop with a 760 on wired is much much better. The 970m is a newer but slightly weaker card and and we know from other devices that the wireless where I usually play is a weaker signal than normal. I am also intrigued by the one hour in, that some people have. I found in my ISP's T&C that they throttled upstream after a period of time if you over used it - it was one hour they were sampling - coincidence - maybe. I had to take my package up to 150 down to get an upstream that was maintained at a decent level. I wonder if there is a networking/isp related issue that is worsened when other people are in the instance because of the p2p requirements.
 
I haven't had the common decency to read through 20 pages.


But has anyone tried turning off the shader cache.
Rumor has it, it can be turned off in the config xml??

I have my suspicions that this is to do with xboxOne optimization.
(I remember valve having the same issues back in 2005 when they adapted source for the first Xbox and folded those optimasation back into HL2 with stuttering and hitching.)

They also just added in HDR and well source was famed for its stutter.

The majority of issues literally (claimed valve) was hard disks being too defagmented.

But there is a sort of the big issue between pc and console development.
With PC if you want to do something you got to ask directx to do it for you, it's super high level.
Where as the graphics api on the consoles are lower and closer to the metal, and you can call the memory locations directly, you can't do that on the PC...yet (Amd-metal, OpenGL "Vulcan" is supposed to give PC development that edge back that directx has stolen.

So in my mind I don't thing there is much we can do, until frontier sort out their code, whether it's caching shaders to, memory and it's slower to access them on the PC or reading in the things off the hard-disk, or just some faulty code, I think we'll see it sorts by 1.4 (hopefully)
 
Last edited:
I was suffering from this issue too. Windows 8.1, 780ti, 60Hz G-Sync 4K screen, 32GB RAM, SSD, 3.5Ghz Quad core CPU. Every other game seemed to work fine, except for Hitman Absolution, which I couldn't get more than 14fps out of. Whilst troubleshooting that, I made an adjustment to msconfig (Start, Run, msconfig, Boot Tab, Advanced Options)

View attachment 52731

Selected the Number of Processors tickbox, and set the drop down to highest number.

Now I had no belief this would do ANYTHING, and even now I can't figure out why forcing the number of processors available at boot should change anything, but it did for me. FPS jumped to a solid 60FPS in Hitman, and performance in Elite increased to 60FPS in station for both Monitor but also via Oculus Rift. Stutter in Asteroid fields, and approaching planetary bodies in supercruise also was negated. Head movement in Rift got a lot smoother.

Still don't quite understand why, but I'm not complaining...

Z

I didn't have a problem with stutter in RES but had momentary freezing in both SOLO and OPEN. Since I tried this I haven't had one instance of Freeze in either mode after multiple RES visits.
Watch it come back now that I posted this.
 
But has anyone tried turning off the shader cache.
Rumor has it, it can be turned off in the config xml??

Yes, many of us have tried disabling and enabling the shader cache. One guy said it worked. Another said it worked and then after a few days decided it didn't. Many decided that it didn't work (myself included).
 
Hi, i started playing this game not long ago, and i fell in love whit the game. And i was cursing around inn the galaxy whit my ship, whit all on max settings an all, and had no problem what so ever. Then i got a internet problem, am used to it, but after i got back my internet and i loaded inn to the game again it stuttered like it was no tomorrow every where, even when i was just me and few ships. so i was wondering if it was a update that i did not get or did some thing happen to my game when the internet crap on me? i love the Game and it will be a shame that i cant play it because of the stuttering. I tried changing the settings but did not help.

my spec is Geforce GTX Titan X, intel(R) Core(TM) i7-4770 cpu @ 3,5Ghz - 3,5 Ghz, 32 GB Ram
 
In regards to the stuttering "I am Jacks complete lack of surprise" that it is still there, imagine CQC with stuttering,, no thanks. I have quit Elite and will only return if/when it is ever fixed.

@Main Sequence Voodoo is the doodoo that you do when trying to fix the doo.
 
In regards to the stuttering "I am Jacks complete lack of surprise" that it is still there, imagine CQC with stuttering,, no thanks. I have quit Elite and will only return if/when it is ever fixed.

@Main Sequence Voodoo is the doodoo that you do when trying to fix the doo.

I believe the 1.4 patch (not beta) has a fix, though it didn't sound universal.
 
No lags at all and 30FPS always with max settings, 4k at 3x28" monitors - handled with just one GTX 980.
Maybe you need to upgrade your rig?
 
Tried 1.4 Beta last night. The regular stutter was non-existent, even in a Haz RES and a CZ. The only stutter I had was in the hyperspace sequence (also in the spinning ship loading screen).

I am not getting the champagne out just yet as I have previously heard people say that a beta was buttery smooth but stuttering was back in the live build.
 
Spoke too soon of course - installed beta build 4 and stutter back. Shock horror. Stalls of half a second or so just flying through a metal rich RES with no other ships around.
 
I just reinstalled Elite (1.3, not cqc) after a clean install of Windows 10. Since 1.3 came out the stuttering is better, not gone, but better. I also get the 0.5 second pause, but it happens a lot less frequently now. There is a tiny bit of repeatable micro-stutter, but it is almost back to 1.2 levels and manageable, almost ignore-able (i really love this game).

I need to play more, but my 0.5 second stall seems to only happen (so far) in HI-RES zones, and seems to be now related to a new ship jumping in. Again, need more experience now, as my stuttering has changed since it first began in 1.3.
 
So I noticed something weird last night in a HI-RES. I decided to fly away from the center about 20km as there was nothing to hunt at the moment and I wanted new ships to spawn (this has helped me in the past). I did not notice that one NPC diamondback was trailing me trying to do a scan (I was boosting so he could never get close enough). I noticed that the 0.5 second pauses were happening very frequently while he was following me and at the 20 km mark I decided it was time to see who this was that was following.

As soon as I stop traveling distance with this NPC trailing me the 0.5 sec pauses ceased. We scanned each other and I decided that this criminal was toast. After popping him I went back to the center, where all the other ships were. The travel back was completely pause free and nice and smooth.

So now I am wondering what the cause of this increased stuttering was, and found it odd that it appeared to be caused by an NPC, with a tenacious will to scan me, following me through the 'roids in a straight line. As soon as I engaged him, the pausing ceased.

Any thoughts?
 
Last edited:
(V1.3.08)
I have noticed that when near a planet and the stuttering occurs there are graphical artifacts on the edge of the planets surface right where it meets space. I first saw this on a brick red planet with the artifacts being a medium gray color. I have video I'll be posting later to show this exactly, but the observed artifacts only appear when there is stuttering. This is consistent and I've seen it everytime that I've looked for it.
 
Always stutters near planets and always once when entering a station.
4Ghz quadcore, 2x GTX970 in sli, 16GB ram, 120Mbps internet, game runs from a M2 SSD.
Lowering from 2xdsr to plain 1920x1080 and disabling AA doesn't matter one single bit.
It's seems a bit less in solo, but it's always there.
 
I've lately started to get a lot of stuttering whilst in SC around planets; and the latest thing is a drop in FPS from 30+ to 5 when inside a station (usually during landing).
I did up my planet textures, not sure how that would affect the interior of the station though.
 
Back
Top Bottom