Ships set up for cobra mk lll

as the title says im looking for a set up for the cobra. im about to buy a cobra for the 1st time, and i want to start bounty hunting /trade, i have 5 mil and would like to see your set ups for the cobra mk lll ..looking to max out on cargo shields and weapons where possible so any suggestions you could show me would go a long way



regards cmdr crixsus
 
I love the cobra, but I have the credits to fully max it out, not tried a limited build but should be fun to try.

I'd suggest something like this:

http://coriolis.io/outfit/cobra_mk_...34501014u.Iw1-kA==.IwBhrSukg===?bn=5mil Cobra

Thrusters are a big priority, speed is the Cobras strength and this allows you to play to that.

The small hardpoints are very widely spaced so need to be gimbled. Gimbled pulses and Gimbled multi's should allow you to shred most (NPC) smaller ships and the weaker shielded big ships like clippers/Dropships. [When you have the cash Turreted beams on the smalls can be pretty effective too, just remember to keep you target below you so roll them below you and pitch down instead of up to maximise time on target for them]

A shields and an A SCB to keep you alive.

40T cargo for trading.

4.1Mil total so you have 4 rebuys and some trading funds. (could upgrade the FSD if needed)
 
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A little more cash would be advisable but try this sub 5 mil build, a 4A power plant would allow better shields but will blow the budget, the turrets will hit the target when it's out of sight and allow the weapon cap to charge so that all weapons can fire when you line it up, try just 2 x class 2 pulse as the under wing hard-points have a limited firing arc even with turrets.
If you don't need the range of a 4A FSD put the surplus cash into power plant and shield, I'd stick with pulse lasers and/or m-cannons as the Cobra really doesn't have enough capacity in the power dist to run rail guns, PA's and the like, I tend to use pulse as there's no ammo requirements and they do serious hull damage for an energy weapon, it's likely that beams will cause overheat issues so use them with care (assuming you can afford them!)


http://coriolis.io/outfit/cobra_mk_...0l0403034701012h.AwRj4yKA.Aw1-kA==?bn=Cobra C
 
You start with 400,000 credits and in time, you end up with this. Turn off the cargo hatch and it is stable, the mid beams will suck the power, but if you are on the target; they will also be ripping shields in seconds and hulls not long after that. No running to find a station for ammo every 5 mins.

http://coriolis.io/outfit/cobra_mk_iii/14A4A4A3A3A3A4C0t0t0q0q00022b0345532s2h.Iw1-kA==.Aw1-kA==

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A little more cash would be advisable but try this sub 5 mil build, a 4A power plant would allow better shields but will blow the budget, the turrets will hit the target when it's out of sight and allow the weapon cap to charge so that all weapons can fire when you line it up, try just 2 x class 2 pulse as the under wing hard-points have a limited firing arc even with turrets.
If you don't need the range of a 4A FSD put the surplus cash into power plant and shield, I'd stick with pulse lasers and/or m-cannons as the Cobra really doesn't have enough capacity in the power dist to run rail guns, PA's and the like, I tend to use pulse as there's no ammo requirements and they do serious hull damage for an energy weapon, it's likely that beams will cause overheat issues so use them with care (assuming you can afford them!)


http://coriolis.io/outfit/cobra_mk_...0l0403034701012h.AwRj4yKA.Aw1-kA==?bn=Cobra C
I have a pulse under my i-pod and have to say that looks an effective fit, for the money.
 
Depends on the purpose. I've spent about 12 million credits on a combat Cobra and it'd be hard to see where I can throw more money at it. A trading specification would be significantly less.

Here's an example:
http://coriolis.io/outfit/cobra_mk_...4554546b.AwRj4yKA.AwhMIzlBGbVEA===?bn=Cobra 1

Rail guns aren't everyone's cup of tea though. You could run cannons or multi-cannons on the medium hardpoints instead and would probably have enough juice to keep a second SCB active, or use a shield booster. I feel shield boosters are a bit of a false economy on the smaller ships though; better to avoid the damage altogether with extra chaff.
 
Around 30 mil but that's just throwing money at it, personally I wouldn't spend more than 8-10 mil

http://coriolis.io/outfit/cobra_mk_iii/24A4A4A3A3A3A4C27271i1i0m0445036l-532o.AwRj4yKA.Aw1-ALMCMxA=

You could get several ships that'd be better for specific tasks and still have cash left, it's a great all rounder but I prefer the Viper for CZ's (small target) or a mid range Vulture, Asp for exploring or trading............ there's better ways to spend 30 mil I reckon.


..or he can get a cheaper FSD interdictor and cut that cost by half :)
 
20t cargo,...rail guns gimballed,..shields and something with a decent jump range just incase i get into trouble ...damn i got a long way to go with just 5 mil if this is the case ??
 
I will throw another build into the mix:

http://coriolis.io/outfit/cobra_mk_...j4yKA.AwiMIyuUg===?bn=3.8 Mio. Fighter Trader

This build is 3.8 million which gives you some trading funds and insurance money.

4C shields with boosters are stronger and cheaper than unboosted A4 shields (131 MJ vs. 125 MJ).

Burst lasers do good damage against shields and hull and don't generate as much heat as beams and are a lot cheaper.

40 t cargo space.

15.67 ly jump range fully laden should suffice for trading.

4 shield cells.

A-thrusters, speed is the Cobras biggest advantage. Even fully laden you are 112 tonnes below optimal thruster mass which should give you sufficient boost speed to run if things go south.
 
Also, take a look at my Poor man's Cobra MK III thread where you find a lot of different loadouts all for under 2.6 millions that do the job they are designed for quite well, however they will not be competitive for PVP but usually with the Cobra you can always run and get away.

You said you wanted to max out on cargo, weapons and shields but if you are willing to compromise the trading aspect a bit I can only highly recommend my new favorite all purpose build which will earn you money in a fun way by doing bulletin board missions, including hauling and smuggling missions. With this build I am currently doing the Cemiess community goal in Open and have not had any trouble. I got interdicted by players after coming back from a short exploration trip for the goal but by submitting and then boosting I was able to get away, thanks to the Cobra's speed.

This is my favorite build:

http://coriolis.io/outfit/cobra_mk_...53692g.AwRj4yKA.AwiMIy2o?bn=All Purpose Cobra
 
Another specialized build for combat, preferably in conflict zones, for 2.8 million credits:

http://coriolis.io/outfit/cobra_mk_...j4yWUg===.AwhMIznDSA==?bn=Combat Shield Cobra

Strong shields for a Cobra, 12 shield cells that regenerate two thirds of your shields each (since you have to fire them while your shields are still up and the delay is 5 sec. that should be good enough to bring them up to full strength again), 100 tonnes below thruster mass with 4B thrusters gives you a boost speed of around or slightly above 430, range is good enough for populated space where the conflict zones are and you have a fuel scoop.

For kill missions or assassinations a FSD interdictor is included.
 
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