Anyone think the game will be upgraded to use DX12 and make use of sli?

Since ED went to a console that will have DX12 I'm sure that they are going to work on it. Xbox wouldn't be trying to get PC games if they were not banking on those PC games not using DX12.
 
First, people should stop hyping DX12 (same to Vulkan). No, it is not miracle wand and certainly won't make your current games to run faster.

What DirectX12 allows is memory management and mulithreading, thus allowing much wider usage of resources. This means computers with lot of CPU power but relatively weak GPU power or good total GPU power but without SLI or other technology will be able to utilize their resources a lot better.

If you have mega fancy card it might make performance more stable, but that's it.

If you have Intel/weak AMD or Nvidia card, and good CPU - it will help you a lot.

However, all engines have to be rewritten to use DirectX12 low level access API. So don't expect them to do that for old games that soon.

Do I believe FD will add DX12 low level api access to COBRA at some point? Yes. Will we see it soon used for ED? Not really.
 
Anyone else get the feeling the pc game is taking a back seat to the console port not to mention the existing bugs that need attention.
 
If Microsoft are too soft to bring DX12 to Win7 then I'm not concerned. I just wish more content was added with what content is already available.
 
If Microsoft are too soft to bring DX12 to Win7 then I'm not concerned. I just wish more content was added with what content is already available.
Not going to happen, DX12 can't architecturally run on Windows 7, windows 8 'maybe' but windows 7 no, last I checked is impossible to run on windows 7 without massive reworking windows 7, which when you can upgrade to win 10 for free and it works great, there is no reason to do.
 
you can upgrade to win 10 for free and it works great

Not if you have a Creative sound card and want the Creative software to support it to actually recognise the card! Try getting Creative Console Manager to do that.
I've upgraded Win7 to Win10 twice now and rolled back twice now. Creative soundcards are a numerically large propertion of installs in PCs and yet Microsoft released Win10 BEFORE most Creative drivers were available (most went live last week) and before Creative can supply the essential software to actually control their damn cards. Pathetic!
 
Creative have always sucked at drivers. When I upgraded from XP to vista the drivers weren't ready, ditto vista to 7, 7 to 8 and now 8 to 10. Their latest cards are usually supported though, in a not too subtle hint to buy a new sound card already.
 
I would be far more interested in Vulkan (which basically is Mantle) support for COBRA than DX-12. Vulkan has buy-in by everybody but Microsoft. Intel, Nvidia, AMD, Apple - they are all behind it. Supporting Vulkan might give ED better hardware APIs in the future and much better portability to other platforms.
 
I would be far more interested in Vulkan (which basically is Mantle) support for COBRA than DX-12. Vulkan has buy-in by everybody but Microsoft. Intel, Nvidia, AMD, Apple - they are all behind it. Supporting Vulkan might give ED better hardware APIs in the future and much better portability to other platforms.

Vulkan also will be supported on Windows 7 - 10, despite having no Microsoft support. So yeah, Vulkan is the future.
 
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Not if you have a Creative sound card and want the Creative software to support it to actually recognise the card! Try getting Creative Console Manager to do that.
I've upgraded Win7 to Win10 twice now and rolled back twice now. Creative soundcards are a numerically large propertion of installs in PCs and yet Microsoft released Win10 BEFORE most Creative drivers were available (most went live last week) and before Creative can supply the essential software to actually control their damn cards. Pathetic!
What sound card do you have? I have soundblaster z and its drivers are out, x-fi aren't though :( and yeah it is kinda sad creative is that slow.
 
First, people should stop hyping DX12 (same to Vulkan). No, it is not miracle wand and certainly won't make your current games to run faster.

What DirectX12 allows is memory management and mulithreading, thus allowing much wider usage of resources. This means computers with lot of CPU power but relatively weak GPU power or good total GPU power but without SLI or other technology will be able to utilize their resources a lot better.

If you have mega fancy card it might make performance more stable, but that's it.

If you have Intel/weak AMD or Nvidia card, and good CPU - it will help you a lot.

However, all engines have to be rewritten to use DirectX12 low level access API. So don't expect them to do that for old games that soon.

Do I believe FD will add DX12 low level api access to COBRA at some point? Yes. Will we see it soon used for ED? Not really.

That's not strictly true...

For nVidia users there isn't much of a performance boost, but many tests have shown up to a 30% hike in AMD/Radeon performance (here and here).

That's basically why we saw Mantle: for years, AMD have known that their hardware should perform better than it did. AMD produced Mantle to demonstrate that the lead nVidia have enjoyed in performance has come down to bias in the the design of DirectX 11 that favours serial execution over parallel.

Mantle showed that efficiency has been a large part of the problem. With Mantle even their low end APUs showed that they could run games at reasonable resolutions.

I would love a DX12/Mantle/Vulkan version of E:D as the extra performance would get my UHD setup running over 60 fps all the time.

As for Frontier and whether we'll actually see a Cobra port to DX12... I don't know. They have just gotten a bunch of lifetime subscription fees. Given that Mantle/Vulkan will be in Star Citizen from launch I would hope that we'd see a DX12 or Vulkan port of E:D some day. Given we are still awaiting many, many, many bugs to be patched I won't be holding my breath.

The truth is that if we don't see a DX12 or Vulkan release for E:D it will be a tragedy. DX11 has a clear bias towards one vendor over all others, and while I am sure nVidia loves having the deck stacked in their favour I, for one, think the situation as it stands sucks.
 
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Not if you have a Creative sound card and want the Creative software to support it to actually recognise the card! Try getting Creative Console Manager to do that.
I've upgraded Win7 to Win10 twice now and rolled back twice now. Creative soundcards are a numerically large propertion of installs in PCs and yet Microsoft released Win10 BEFORE most Creative drivers were available (most went live last week) and before Creative can supply the essential software to actually control their damn cards. Pathetic!

I have an Auzen X-Fi Prelude. The company went belly up before they even released proper Windows 8 drivers. Creative care like a rat's ass, even if the Chip is theirs. Yet still, thanks to Daniel K, my Auzen is happily running on Windows 10, with Windows 7 drivers.
 
That's not strictly true...

For nVidia users there isn't much of a performance boost, but many tests have shown up to a 30% hike in AMD/Radeon performance (here and here).

That's basically why we saw Mantle: for years, AMD have known that their hardware should perform better than it did. AMD produced Mantle to demonstrate that the lead nVidia have enjoyed in performance has come down to bias in the the design of DirectX 11 that favours serial execution over parallel.

Mantle showed that efficiency has been a large part of the problem. With Mantle even their low end APUs showed that they could run games at reasonable resolutions.

I would love a DX12/Mantle/Vulkan version of E:D as the extra performance would get my UHD setup running over 60 fps all the time.

As for Frontier and whether we'll actually see a Cobra port to DX12... I don't know. They have just gotten a bunch of lifetime subscription fees. Given that Mantle/Vulkan will be in Star Citizen from launch I would hope that we'd see a DX12 or Vulkan port of E:D some day. Given we are still awaiting many, many, many bugs to be patched I won't be holding my breath.

The truth is that if we don't see a DX12 or Vulkan release for E:D it will be a tragedy. DX11 has a clear bias towards one vendor over all others, and while I am sure nVidia loves having the deck stacked in their favour I, for one, think the situation as it stands sucks.

For games to gain from low level API they should their engines fitted. So most likely what is seen is performance increase from AMD drivers finally not being bad (we would like to same boost on Linux platform, AMD, thank you).
 
http://www.developer-tech.com/news/2015/apr/24/directx-12-unlocking-xbox-ones-potential/

magic wand waving technology, and enormous speed boosts.

Dx10 and 70% boost on windows vista because of the special pipeline between GPU and CPU,
Ooh Dx11 tesselation and infinite resolution

Heard it all before.

I'm sure comming closer to the metal WILL improve performance,
http://blogs.valvesoftware.com/linux/faster-zombies/ but we are talking 30-60fps, maybe...
https://www.youtube.com/watch?v=2pdEftFFG_I <= video footage of the real world implications.
https://www.youtube.com/watch?v=nv09VKRIrvE and the reverse real word applications

But watching Valves source engine, progress....or rather not, and understanding a number of dev's understood the multi-core TO gpu issues, as well as the directX9/10/11 high-end language issues NOT getting close enough to the metal,
won't mean MASSIVE Frames per second, and glorious detials,
you're just trimming and shaving performance issues across the board. It does add up. But it's not going to affect how a normal map is pulled of a high-detialed model and put onto a model for a game.
Thinks aren't going to "look" better, in that uber dramatic way the charts describe.

We can can do a bit more parallel computing a bit more, (but getting threads to sync, lock, read/write and return information usually requires a single threaded managers).
We might be able to store data and recall data "slightly" more effectively.



Elite has suffered issues since 1.3, and we attribute this to XboxOne optimizations, but what if those issues are step towards being more Direct12, mantle and vulcan friendly in the annoying interim.

But considering we haven't seen the CQC version of the game yet, that version surely hasn't been integrated yet?

We'll see what happens with 1.4.
 
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In nutshell all engines which are MT capable with good devs who dig MT will win big with DX12/Vulkan. As there's strong engine unification going on, all games using UT/Unity will benefit.
 
OpenGL has not been mentioned, yet there is a Mac variant of ED is there not?
David Braben has stated, "There is no reason why COBRA cannot run on Linux, running through OpenGL".
To me this means that the COBRA engine can use the DX12 but it is impossible to know what the effort required is without knowing its specification and design details.
I assume DX12 is not that much different from DX11 at the API level but using DX12's parallel facilities does mean a different design approach that may conflict with the design of the COBRA engine.
The current OpenGL API (4.x) is not multi-thread friendly much as DX10 & 11, especially in the X Window environment.
When it comes down to it the design of a graphics engine is all about keeping the GPU command buffer full without overflowing it and minimising state changes in the GPU driver.
It's, err, complicated, beyond my pay grade I'm afraid.
 
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