-Edited before I could finish.deleted. my bad facts wrong
Not going to happen, DX12 can't architecturally run on Windows 7, windows 8 'maybe' but windows 7 no, last I checked is impossible to run on windows 7 without massive reworking windows 7, which when you can upgrade to win 10 for free and it works great, there is no reason to do.If Microsoft are too soft to bring DX12 to Win7 then I'm not concerned. I just wish more content was added with what content is already available.
you can upgrade to win 10 for free and it works great
I would be far more interested in Vulkan (which basically is Mantle) support for COBRA than DX-12. Vulkan has buy-in by everybody but Microsoft. Intel, Nvidia, AMD, Apple - they are all behind it. Supporting Vulkan might give ED better hardware APIs in the future and much better portability to other platforms.
What sound card do you have? I have soundblaster z and its drivers are out, x-fi aren't thoughNot if you have a Creative sound card and want the Creative software to support it to actually recognise the card! Try getting Creative Console Manager to do that.
I've upgraded Win7 to Win10 twice now and rolled back twice now. Creative soundcards are a numerically large propertion of installs in PCs and yet Microsoft released Win10 BEFORE most Creative drivers were available (most went live last week) and before Creative can supply the essential software to actually control their damn cards. Pathetic!
First, people should stop hyping DX12 (same to Vulkan). No, it is not miracle wand and certainly won't make your current games to run faster.
What DirectX12 allows is memory management and mulithreading, thus allowing much wider usage of resources. This means computers with lot of CPU power but relatively weak GPU power or good total GPU power but without SLI or other technology will be able to utilize their resources a lot better.
If you have mega fancy card it might make performance more stable, but that's it.
If you have Intel/weak AMD or Nvidia card, and good CPU - it will help you a lot.
However, all engines have to be rewritten to use DirectX12 low level access API. So don't expect them to do that for old games that soon.
Do I believe FD will add DX12 low level api access to COBRA at some point? Yes. Will we see it soon used for ED? Not really.
Not if you have a Creative sound card and want the Creative software to support it to actually recognise the card! Try getting Creative Console Manager to do that.
I've upgraded Win7 to Win10 twice now and rolled back twice now. Creative soundcards are a numerically large propertion of installs in PCs and yet Microsoft released Win10 BEFORE most Creative drivers were available (most went live last week) and before Creative can supply the essential software to actually control their damn cards. Pathetic!
That's not strictly true...
For nVidia users there isn't much of a performance boost, but many tests have shown up to a 30% hike in AMD/Radeon performance (here and here).
That's basically why we saw Mantle: for years, AMD have known that their hardware should perform better than it did. AMD produced Mantle to demonstrate that the lead nVidia have enjoyed in performance has come down to bias in the the design of DirectX 11 that favours serial execution over parallel.
Mantle showed that efficiency has been a large part of the problem. With Mantle even their low end APUs showed that they could run games at reasonable resolutions.
I would love a DX12/Mantle/Vulkan version of Eas the extra performance would get my UHD setup running over 60 fps all the time.
As for Frontier and whether we'll actually see a Cobra port to DX12... I don't know. They have just gotten a bunch of lifetime subscription fees. Given that Mantle/Vulkan will be in Star Citizen from launch I would hope that we'd see a DX12 or Vulkan port of Esome day. Given we are still awaiting many, many, many bugs to be patched I won't be holding my breath.
The truth is that if we don't see a DX12 or Vulkan release for Eit will be a tragedy. DX11 has a clear bias towards one vendor over all others, and while I am sure nVidia loves having the deck stacked in their favour I, for one, think the situation as it stands sucks.