I'd D grade the life support and sensors, then free up enough power to fit a second B3 SCB that is powered at all times.
Aim for ~720T when not carrying cargo.
So being exactly 1/2 the optimal weight is where the benefits top out? That's what I assumed but was wondering if there was official confirmation of that - Also, do you happen to know what the absolute top speed of a Clipper is for comparison sake? Most I was able to do was 439, but I still hadn't stripped her bare except for engines and thrusters or anything. Figured someone would have experimented by now
I just don't care for SCBs as a rule and don't want to rely on them. I carry one for emergencies, and I admit I use them, but my thinking is NPCs are probably limited to one (I've seen them use them) so I should be as well. I play in Open mind you, don't get me wrong.
The D grade sensors, though, are a possibility. I tested it out before, though and in terms of top speed it only makes a difference of 1 (437 vs 436 topping out)
Are you telling me when you're firing a fixed beam you never ever lose your lock until they're dead? If so I admire your steady hand. But with me there ends up being some degree of circling that happens now and then, at which point the bank is going to have a chance to recharge while you get in position again. The only way having dual pulse makes sense to me is if you're never going to lose a lock - while that might be possible with dual gimble, that's 36MJ of shield damage per second, as opposed to 48 with a beam. That's a gimbled medium pulse laser worth of damage added to the mix. And to me getting those shields down fast is key.
I'm tempted to go back to dual beam (which I can do with the D sensors installed) for 54MJ/sec damage but it does tend to drain a bit too fast, and I end up taking pips away from my shield to compensate. Also, I want to try and see if I can make effective use of the Imperial Hammer to replace one of the Multicannons with.
The Clipper is fast enough to move to investigate unresolved contacts quickly, so running a D grade sensor array isn't much of a downside.
True... though I just like my ship being "the best" in its own modest little way - such sacrifices bother me... though it will be interesting to see what kind of upgrades we can do to subsystems once crafting is introduced (I hope to heck it's not all weapon oriented)