Have you all seen the Star Marine Audio update? What do you think?
I think sounds would be OK for Arma/BF series.
I think they sound great.
Have you all seen the Star Marine Audio update? What do you think?
I think sounds would be OK for Arma/BF series.
I think they sound great.
I read an article in a game magazine (don't remember which one at the top of my head) where they explained pre-baked shadows and stuff and showed some image examples. I got the impression that this phenomenon was common in console games becaue it was less taxing on the hardware. This is of course important when you want to cater to the least common dominitor because you want to sell more copies to all platforms.
Star Citizen is a PC only game and would never do such a thing. CIG don't have to think about making the game run on consoles, mobile phones, or tablets/pads.
I found the link that I was referring to for DX12 if anyone's interested.Depending on your card, it doesn't look like Direct X 12 does much other than level the playing field. I can't remember where I found the comparison I refer to, it was linked in the comments section of an article, sorry! The reported results showed that Nvidia cards were sometimes a bit faster with DX12, others slower (probably due to lack of familiarity). But here's the thing... The ATI cards with DX12 showed speeds comparable to the Nvidia cards at their fastest, DX12 or DX11. Sometimes ATI was very slightly faster, sometimes, Nvidia was very slightly faster, but the differences were so small that they could be down to random uncertainties.
I found the
link that I was referring to for DX12 if anyone's interested.
The environment team has been busy with the map for the Arena Commander 2.0 release for CitizenCon.
https://youtu.be/oIDyqHVtnF8?t=1364
Fun little jab by Eric Peterson in response to a very elaborate feature request by a user: "We're back on Star Citizen. 'Maybe?' "![]()
Have you all seen the Star Marine Audio update? What do you think?
I think sounds would be OK for Arma/BF series.
The map for the social module has been around for a while. They did show it a little time back when showing the type of planet-side structures and cities. I can't imagine how they could be so exhausted seeing that it was there already (for some time), perhaps putting life into it was difficult.![]()
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The real reason, I would imagine, was putting life into it whereas players could run the snippet without too many problems. There again its a tiny piece of a very large jigsaw that I think over time is showing more and more just how hard this game is going to be to run, other than with a very high end system. So out of the near million now that have been tempted, there are going to be many that find this experience very frustrating. When at last the game starts to get fleshed out and large numbers of players realise they just won't be able to play it on their systems. That should be interesting to watch the replies to the many threads that will inevitably get put up on the forum regards performance issues.
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I wouldn't want to be in CIG's shoes then.![]()
It´s a completely different map now, they increased it´s size like considerably. They also released the Social Module right after the Gamescom Multicrew demo and ON TIME, a new thing for them. Most Wing Commander´s made people upgrade one way or another, Star Citizen will be no different. Actually people expect it to be like that. Requirements will be what´s top of the line PC´s right now I think.
It´s a completely different map now, they increased it´s size like considerably. They also released the Social Module right after the Gamescom Multicrew demo and ON TIME, a new thing for them. Most Wing Commander´s made people upgrade one way or another, Star Citizen will be no different. Actually people expect it to be like that. Requirements will be what´s top of the line PC´s right now I think.
What's with the spinning ring thing. Star Citizen has Star Trek style magic anti-gravity so it makes no sense whatsoever.
Apologies for being pedantic, but the social module was intended to be released shortly after Star Marine back in May. It's not dissimilar to saying Arena Commander was released on time (if you only count the last ETA).
I know, although I would argue a little regards the map size from the first we saw. Its not that much larger. However yes, I do think they are getting better with timing, which is good.
In regard of the high end setup today (I have one). It will not run this game totally at finish, imo. They're going to have to make adjustments somewhere, that or start telling those that get on-board what recommended specs are likely to be. Because many players are going to be either forced to upgrade, which all can't afford to do, or pushed out from playing because performance will be too low.
Mind you by the time it all gets finished, they'll be new possibly better systems to look at, who knows.![]()
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That, or stick a stack of cards in a larger tower and hope for the best.Its going to be interesting whichever way it goes.
On time after the new ETA given that aimed for "end of august" and everyone was expecting to be delayed (again) for 2/3 weeks, as was the norm.