[learning English] What does fixed mean?

Genuine question - what does "fixed" mean in English?

Looked it up on Merriam Websters and it says:



So why do "fixed" weapons wobble all over the screen in CQC? Not exactly an intuitive description in your language I guess. I'm certain the complete lack of understanding is on my end, but would someone care to elaborate it to a true moron?

When an object is "fixed" it means that it does not track. That it is meant to point in only one fixed direction. In the case of a weapon, this means one that does not follow the target but is instead pointed one direction and you must turn your ship to point the weapon at the target. A fixed weapon can still be poorly attached and so wobble or vibrate causing poor aim. It is still a fixed weapon as opposed to a turret or a gimbaled weapon that can be turned or pointed in a different direction than the ship is pointing.
 
They either move on purpose, or they don't. If they are moving but not supposed to; wel then someone crapped in the laundry.

Thanks - FD crapping in the laundry probably explains it.

Fixed has always been a relative term. Havent you noticed in a stock sidewinder, with its fixed lasers, that the aim dots indeed shift and correct a few degrees this way or that- converging on a target, or snapping to a subsystem when close enough? [go ahead, I'll wait]

Actually the fixed weapons in the main game have some gimballing too. In this context it just means (more) restricted movement.

I'm all too well aware of fixed weapons gimballing in the main game as I've objected to it in about pretty much every post I've made on the topic. It's unnecessary and irritating.

How about you tell us what you want the answer to your thread to be so you can then make your point and feel good about it, as it seems anything that isn't the answer you want is going to not be a viable answer.

According to my understanding of fixed, a fixed weapon is perfectly aligned with my ships axis at all times. There may be some vibration causing inaccuracy, but it certainly doesn't aim at targets all by itself. So either I don't understand the term fixed or FD don't.

As for comparatives: No issue with that as long as it's a relative term. Fixed to me is defined as not gimballing similar to a straight line segment being defined as the shortest connection between to points as opposed to a curve. Both are mutually exclusive.
Of course you can call white "comparatively black" - in my book it's not the most obvious term though.

And yes - I do in fact have an issue with the main games fixed wepons aiming cone (see above), but at least it's anthracite.

A fixed weapon can still be poorly attached and so wobble or vibrate causing poor aim. It is still a fixed weapon as opposed to a turret or a gimbaled weapon that can be turned or pointed in a different direction than the ship is pointing.

And that vibration coincidentally does all the aiming for me? How convenient.
 
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Fix is one of those words which is a punner's delight. It can have so many meanings.

- When they first developed the game, "Fixed" meant unmoving and held steadfast.. As in the weapons did not move with respect to the fighters.

- When they found out the game was less fun to play like this, "Fixed" meant to repair and make better.. As in the combat model was honed through playtesting and made better by continual improvement.

- When the beta testers tried it out, "Fixed" meant illegally or unfairly arranged to affect an advantageous outcome.. As in the other player won because the game was fixed.
 
The slight movement of fixed weapons is by design to compensate for the reduced fine control available from an XBOX controller.
 
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And yes - I do in fact have an issue with the main games fixed wepons aiming cone (see above), but at least it's anthracite.


Why didnt you just start with that, rather than the vocab thing just to say "So either I don't understand the term fixed or FD don't" as that is the point you wanted to make, FD is wrong they are so stooopud! HAHAHA

You are capable of using the internet to post the question in a forum, then you can find all the nuances of the language

One minute it is
This game and everything about it is being dumbed down too much, FD dropped the ball again

the next minute it is
this word isn't intermediately and completely unambiguous in it meaning and any impossible interpretation FD dropped the ball again
 
The slight movement of fixed weapons is by design to compensate for the reduced fine control available from an XBOX controller.

Even if that was the reason, controller users could still use gimballed weapons. Still no reason to make fixed weapons gimballed and call them fixed. Besides I used to have an Xbox one and still have an Xbox controller for my PC - it's not that inaccurate. Moreover Xbox users and PC players aren't instanced together in the first place.

Why didnt you just start with that, rather than the vocab thing just to say "So either I don't understand the term fixed or FD don't" as that is the point you wanted to make, FD is wrong they are so stooopud! HAHAHA

I don't think FD being stupid is the reason. However given my definition of the term fixed is correct, I wonder what their reasoning is.

You are capable of using the internet to post the question in a forum, then you can find all the nuances of the language

I actually did check multiple dictionaries - nowhere does it say that fixed means "deliberately made to wobble around".

One minute it is
This game and everything about it is being dumbed down too much, FD dropped the ball again

the next minute it is
this word isn't intermediately and completely unambiguous in it meaning and any impossible interpretation FD dropped the ball again

I wouldn't call it dumbing down as the ability to aim doesn't require a lot of intelligence. However I don't understand why they make a minigame about competitively shooting each other whilst removing any weapon rewarding the ability to aim manually and naming the weapons in a manner suggesting it would at the same time.

It's like making a racing game that comes without manual gearshifting and explicitely calling the ineluctable automatic gearshift a manual one.

To me, this is on a level of absurdity forcing me to question either my or frontiers capability to understand the word.
 
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Even if that was the reason, controller users could still use gimballed weapons. Still no reason to make fixed weapons gimballed and call them fixed. Besides I used to have an Xbox one and still have an Xbox controller for my PC - it's not that inaccurate. Moreover Xbox users and PC players aren't instanced together in the first place.



I don't think FD being stupid is the reason. However given my definition of the term fixed is correct, I wonder what their reasoning is.



I actually did check multiple dictionaries - nowhere does it say that fixed means "deliberately made to wobble around".



I wouldn't call it dumbing down as the ability to aim doesn't require a lot of intelligence. However I don't understand why they make a minigame about competitively shooting each other whilst removing any weapon rewarding the ability to aim manually and naming the weapons in a manner suggesting it would at the same time.

It's like making a racing game that comes without manual gearshifting and explicitely calling the ineluctable automatic gearshift a manual one.

To me, this is on a level of absurdity forcing me to question either my or frontiers capability to understand the word.

I am confuse, are you upset because of the game mechanics or the word "fixed" as you seem to be having an issue with the aiming mechanic yet are blaming it on the use of the word "fixed" as if it is the use of the word that is ruining the game experience for you.

You own definition originally allow for movement, but you have decided to shift things to the level of absurdity to require any definition be "deliberately made to wobble around" just so nothing will ever meet that standard and thus can use it as the basis of your argument.

If you want to debate the fire cone the weapons have in CQC make a thread about that, but don't rely of that you disagreeing with the meaning of the word fixed as the basis of a it not including the word wobble in its definition to say up is down and white is black.
 
I am confuse, are you upset because of the game mechanics or the word "fixed" as you seem to be having an issue with the aiming mechanic yet are blaming it on the use of the word "fixed" as if it is the use of the word that is ruining the game experience for you.

You own definition originally allow for movement, but you have decided to shift things to the level of absurdity to require any definition be "deliberately made to wobble around" just so nothing will ever meet that standard and thus can use it as the basis of your argument.

If you want to debate the fire cone the weapons have in CQC make a thread about that, but don't rely of that you disagreeing with the meaning of the word fixed as the basis of a it not including the word wobble in its definition to say up is down and white is black.

But they are deliberately made to wobble around.
Here's the full definition:

Full Definition of FIXED


1

a : securely placed or fastened : stationary

b (1) : nonvolatile (2) : formed into a chemical compound

c (1) : not subject to change or fluctuation <a fixed income> (2) : firmly set in the mind <a fixed idea> (3) : having a final or crystallized form or character (4) : recurring on the same date from year to year <fixed holidays>

d : immobile, concentrated <a fixed stare>

Any movement on a supposedly fixed weapon would be undesired. If I try to keep something fixed and it still moves it's not fixed properly and I did a bad job.
Can't be that hard to program a weapon that is really fixed, so FD presumably made the deliberate decision to have them wobble around.

Of course it's the auto-aim ruining the experience and not the word, but there are other threads on that specific aspect (one of which I opened myself). Not sure what's confusing you here.

The subject of the thread is if I misunderstand the term fixed and if not, why FD call it fixed when they decided to make it not fixed.
 
All of the fixed weapons in the game are able to move (gimbal) slightly - looks like the gimbaling on fixed weapons has been relaxed a lot in CQC to make aiming easier. To the point that 'fixed' is a complete misnomer. :)
 
What word would you suggest then, that we can look up and has the definition of "deliberately made to wobble around"
 
I'd go with oscillate. Oscillate is a good word. Like spatula. Or gusset. :)

Ooh sorry, needs to be rhythmic for it to be "oscillate", the randomness in the nature of the movement of the weapon aim points would just make it too absurd to use the word "oscillating" to describe them, it would make a mockery of the idea moving in some rhythmic fashion, as tempting as oscillating Beam Lasers sound
 
Ooh sorry, needs to be rhythmic for it to be "oscillate", the randomness in the nature of the movement of the weapon aim points would just make it too absurd to use the word "oscillating" to describe them, it would make a mockery of the idea moving in some rhythmic fashion, as tempting as oscillating Beam Lasers sound

Personally I find the movement of the gimballed targeting reticules to be most hypnotic. :) Oscillating beam laser sounds a bit to 'Steampunk' TBH. :)
 
Especially with Chaff
Add music and the weapons are doing some sort of Modern Interpretive dance

Now on to Gimballed Weapons, as the so called "Turreted" ones are Gimballed as well just with a larger rank of motion, and are lacking any tower or armoured construct to be called a turret
So we need to rename them to "Gimbal a bit", "Gimbal some" and "Gimbal more"?
 
What if what wobbles is the platform the weapons are placed on instead of the arm holding them?

That would qualify them as fixed I guess.
 
Genuine question - what does "fixed" mean in English?

Looked it up on Merriam Websters and it says:

So why do "fixed" weapons wobble all over the screen in CQC? Not exactly an intuitive description in your language I guess. I'm certain the complete lack of understanding is on my end, but would someone care to elaborate it to a true moron?

It's all relative.

Fixed moves much less than gimballed.
Gimballed moves much less than turreted.

There is a small amount of movement in 'fixed' for your gaming pleasure.
I think it is a smart decision by FD.
 
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