When there are contrasting targets in community goals, the odd scuffle should be expected. If the stations and outposts are doing nothing to stop random killing they are either unable to do so (small and insignificant, not caring (anarchy), or the mechanics around their activity are broken.
In case of CGs, one would expect a certain interest from the local power or at least Pilots Federation. The Feds themselves might have sent a good assortment of Navy showstoppers to haunt the troublemakers and protect the traders (isn't Hudson Orbital in Federal territory?) when trouble started, as one would assume the stations can communicate. The Pilots Federation needs a police force as well, as one would assume the CGs are backed by them and it is in their interest that they are undertaken in a civilised and efficient manner.
So yes, we still after all this time need a strong, automated, in-game response to the random and pointless killing.
S
In case of CGs, one would expect a certain interest from the local power or at least Pilots Federation. The Feds themselves might have sent a good assortment of Navy showstoppers to haunt the troublemakers and protect the traders (isn't Hudson Orbital in Federal territory?) when trouble started, as one would assume the stations can communicate. The Pilots Federation needs a police force as well, as one would assume the CGs are backed by them and it is in their interest that they are undertaken in a civilised and efficient manner.
So yes, we still after all this time need a strong, automated, in-game response to the random and pointless killing.
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