How about they just turn off Solo mode. How does that sparkle with you? Why would you think denying thousands of a players an integral functioning game-type would ever be a reasonable or valid suggestion? Just sounds lie a nuke it all option, highly unlikely to say the least
So that is my solution, get rid of Solo, everyone in Open, forced PvP whether you like it or not. Seems fair. Maybe have a solo commander if you want, but it is unattached to the main commander in open.
This was suggested long before mega thread 1.
And it was countered in every mega thread (linked in my sig).
It is still a great solution though. Perhaps FD DID say all game modes are equal and valid, but in practice this is not actually the case. This contentious and perennial debate is evidence enough of that. Also, this does not stop people suggesting that PvP be removed all together and placed with a PvE mode, so I will stand by my suggestion in the hope one day we will see some concessions. It may also be wroth mentioning we were told things like crafting, player factions etc.. were not part of the original vision. Yet they are coming... I think more than anything I would like to see some more rewards for players who participate in Open Goals, as Solo players already ARE rewarded with their easier game and lack of player interdiction. That would seem FAIR and BALANCED.. EDIT: Also, I was not aware my propositions were being misconstrued as "demands", merely talking about it in a public forum..
Yes FD did say all modes are valid, they also said they are blanced - linked in my sig (last link)
So open does not need anything to the rewards.
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Solo / Group advocates tried for concessions but Open advocates refused and continued to be insulting and making wild demands.
Read the past 2 megas and you'll see it for yourself.
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Also, Solo is not "easier" - I've personally proven Open is no different, as has other mode switching advocates. Also, Open is instanced - so who in open would get bonuses? as someone in Open could be placed in a Solo instance for what ever technical reason the game sees fit - how is it fair a person in a solo instance in open gets a bonus, but a solo player doesn't despite being EXACTLY the same situation.
Saying Solo is easier is a specious argument at best, at the monst honest it is an out right lie to push an agenda.
The thing is, nobody is attacking Moebius, or claiming your group to be any less than an amazing place. They let you play the game how you want, so I see little need to take away the PvP mode others are already enjoying, like, the other 815000 people who are NOT part of Moebius.. They can jump between Open and Solo whenever they want, all equally valid game-modes. It may surprise you to earn that lots of non combat interaction takes place in Open play, but it has the added spice and danger of having to defend yourself against equally matched opponents, something the NPC's have failed to do (for me anyway). Either way, I doubt Open PvP is going anywhere, though posters are free to suggest it be reduced to a module. It just seems the majority non-alpha backer people who bought the game with an "Open PvP" mode would have a LOT to complain about. Either way, if you don;t get anything from PvP, that is your game and no problem. Play it your way
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As for proof, the fact it exists and always has, that is proof enough to me it was intended as part of the development. Even if the mechanisms of profit are built around PvE, that is irrelevant to someone who bought the game knowing they could fight other commanders in an Open Galaxy, as part of an interstellar power struggle. We could ask a dev, I am sure one would respond..
I agree though, I am all for increased consequence. The pattern of nerfing has been unsettling, and it hardly even costs anything for me to take my python round a hundred jumps and a bunch of res zones now, fuel and wear and tear is irrelevant now. The game needs to be far more challenging, in my opinion.
People do attack Mobius from the Open advocates camp though. In a litteral sense as CODE members joined Mobius and started griefing other players and focing PvP in a group made for PvE players.
How do you feel about that?
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"Spice and danger" are a personal preferance. I play the game to relax, looking at my scanner every 5 seconds is not relaxing for me.
I joined Mobius so I could relax, but again I cannot due to players still being able to force their game style on everyone else, as proven by CODE.
Also, not everyone in Open knows about Mobius - so you cannot count them as PvP votes, they have not been given the choice (a choice Open advocates don't want showing as they fear people would leave Open PvP or a real Open PvE mode). Less than 10% of the player base know about Mobius, as it's only advertised on the forums.
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As for the tag line "Play it your way" - that is an out right lie from FD. PvE players cannot play a multiplayer space game with others their way - as PvP players can force unwanted PvP on the PvE players, even in their own private group.
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I was lead to belive I could PvE when I want to with others, and I could PvP when I want to with others - but in truth, it's Solo or PvP. There is no PvE choice.
Even the new game mode is PvP (CQC).
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Some of us want the "Play your way" to actually cater for everyone - as we were told it would.