Elite boring?

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You are describing life as well. But contrary to what you say, what you say isn't true. You can bounty hunt, trade, mine, explore. Within the mission system or out of it. How effective you are at each one is a function of your previous experience and your previous success because success breeds success.

And trading can be done in a variety of different ways. So can exploring and even mining (although mining is the most limited of the 3 on ways to do it). Bounty hunting on the other hand is rather limited in the way it can be done, I will admit that.

But the choices are not "fake" anymore than the choices you make in life are "fake". You work with what you have.

It sounds to me like this game isn't your cup of tea, and if it's not I think you should find a game you enjoy. I've already found one. This one.

So saying Elite Dangerous is boring is a subjective statement. It will be for some. For others, the majority of them, it seems, it's great fun.


Stop comparing this game with life. A game where you can change your profession like you change your t-shirt is not even close to real life.


BTW The choices are here yes, but the execution is not. The one that only likes trading or exploring for example has (for now) nothing much to do... And it will be boring relatively fast.
 
Stop comparing this game with life. A game where you can change your profession like you change your t-shirt is not even close to real life.


BTW The choices are here yes, but the execution is not. The one that only likes trading or exploring for example has (for now) nothing much to do... And it will be boring relatively fast.

Ok. I'll stop comparing the game with life when you stop saying it's boring. Because it's not. At least to me, and quite a few others as well. I love trading and there's plenty to do. Not much into exploring but the time I went to the Coalsack, there was plenty to do on the trip out and back. Maybe there's not much for you to do. Sounds like you aren't doing it right.

 
Dissentient said:
They could have made, for instance, 15 station types instead of 4 and have different station types prevalent in Federation/Alliance/Empire.

And it would still be boring. I started arguing this kind of thing recently, types of content they could add.

Football (soccer) has only one type of pitch and one size of team (ish), and FIFA alone made $4 billion revenue just by selling the marketing and TV rights to the 2014 World Cup.

Football is popular not because it has tons of varied content, heaps of mission types, stadiums with different paint, more minigames, varying ticket prices... it's popular and enduring because it fundamentally has a good gameplay mechanic.

Same with driving games where you drive round a few tracks, same with deathmatches where you have a handful of arenas and weapons, same with chess which has one typical chessboard.

More station types will still be you supercruising from star to station, drumming your fingers. More minigames will still leave you wondering why you're bothering doing them. Chained missions will frustrate you with taking a ton of timewaste from A to B to C instead of just A to B, more fighting will leave you more annoyed at the stupid NPCs.

People who like the game, like the mechanic of supercruising around in a huge galaxy. People who don't like the game, don't like - well, *loads and loads of different things, different for everyone*.

I've quickly undergone a swing of opinion about this; if they're not going to make very strong headroads into changing the fundamental gameplay and interactions to make them long-term enjoyable for more people, what difference does it make if they slap wet content onto a broken wall with a trowel and smear it around a bit?

If you could wing up with friends, go for a fight, and there were challenging fights that had you on the edge of your seat, pushing ship designs to rebalance your wing, to adapt to skilled enemies, then many people would be perfectly happy in one star system. Instead you get an eagle interdicting your Python, and then it doesn't fight back. You go to a RES looking for pirates, and the game engine gives you ... a DBS with a mining laser which is only wanted because it got caught in some crossfire.

If you dislike the gameplay for "take a ton of MacGuffins from A to B" then it doesn't matter if they wrap those missions in fifty different mission descriptions, chain three of them together, make the reward 500,000Cr, make the missions influence "powers" instead of "factions"... you'll still not like doing it and it will grate very quickly. Counter to that, if you love the trade planning/route planning/system jumping/supercruising/docking experience, you could make it work for you with two mission descriptions and five types of commodity.

NB, this isn't to argue against content. More content can make a good game better, but it can't make a good game - if content made a good game, Wikipedia would be one of the most loved games out there.

This change in view is why I've gone from "CQC? Why don't they improve the base game?" to "CQC is the deciding factor in whether a whole heap of players are still logging in in six months or not".
 
Many games since the first dragon age have claimed your decisions have an impact but they rarely do more than alter a dialogue tree. If you want a sandbox game where decisions matter play civilization. There is some gratification in shredding opponents in ED in your custom ship and if that gets boring open fire point blank on an unsuspecting player. It's always been more of a simulation than a game
 
Fixed...

There's a Oooooooorrery waiting in the game
It'd like to come and meet us
because the system map is lame

There's a Oooooooorrery waiting in this game
It was decided not so show it
So sad they had to blow it

I told them:
Let the players use it
Let the players use it
Let all the players boogie

:)
 


You are describing life as well.

Are you for real? At this point I'm not even sure I should continue reading your post...



But contrary to what you say, what you say isn't true. You can bounty hunt, trade, mine, explore. Within the mission system or out of it. How effective you are at each one is a function of your previous experience and your previous success because success breeds success.
Ah I see, just another one who doesn't understand that just because he can do these things in, theoretically, millions of systems, it doesn't make the game ANY richer at all.
The activity stays the very, very same, always. It doesn't matter where you are or what, it is the same.
You meet the same stupid and immersion killing oh-so-funny-named NPCs everywhere in their same boring ships with the same boring loadouts being all inefficient and harmless in the same way, no matter if ranked rookie or elite.
NPCs still suicide attack you, totally ignoring that their puny eagle can't impress a Vulture (example) at all... but yeah, that game is so not boring and so not full of copies of the same situations, spread across the milky way.

Whooo I'm gonna go bounty hunting with stupid mechanisms and "oh, no more targets, let's jump out and back in again to force-reload the area with fresh bounties!" Gah!
Whooo I'm gonna go trading, cause what I do impacts the universe as the devs promised in the beginning, not telling us that everything that happens in Elite is actually handrcrafted/controlled by them, not us.

Wake up!

Elite throws you into a wannabe sandbox, trying to impress you with the magic number 400.000.000.000 and indeed nice graphics and sounds.
So?
Still no soul and nothing going on in this game except illogical, gamey features with no variety at all.
AND THERE IS STILL NO ONE SITTING IN ANY COCKPIT WHAT THE ACTUAL F?

It could have been SO great though... -.-

Oh: InB4HurrWhyYouStillHereDurr!!11
 
Join a group with objectives that appeal to you (there are many out there each catering for a particular type of player). This completely changes the dynamics of the game.
 
Yepp, if you want to enjoy elite, you have to use your imagination. So that you dont see the big grind in this game any longer :D

I see the grind. And I don't mind it. It's called having to work for what you get. Every game with an economy from WoW to EVE online to Elite Dangerous has grind. That's how you get the better equipment and stuff. You can like it or not, but just giving players stuff will cause boredom. It's a fine line these ADMIN's and developers have to walk. You can't just give stuff away, but you can't make it too hard either. Either way will cause boredom. For me, I think they found the sweet spot. But that's just my opinion.

And if you think I don't know what I'm talking about, I ran a Freelancer server and I made a big mistake. I set the profits way too high. I had to charge outrageous prices for ADMIN only ships. Like 5 billion for a Persephone. Profits were that high and people started getting bored.

 

Jex =TE=

Banned


Ok. I'll stop comparing the game with life when you stop saying it's boring. Because it's not. At least to me, and quite a few others as well. I love trading and there's plenty to do. Not much into exploring but the time I went to the Coalsack, there was plenty to do on the trip out and back. Maybe there's not much for you to do. Sounds like you aren't doing it right.


What is there to do in trading?
 

Jex =TE=

Banned
Are you for real? At this point I'm not even sure I should continue reading your post...


Ah I see, just another one who doesn't understand that just because he can do these things in, theoretically, millions of systems, it doesn't make the game ANY richer at all.
The activity stays the very, very same, always. It doesn't matter where you are or what, it is the same.
You meet the same stupid and immersion killing oh-so-funny-named NPCs everywhere in their same boring ships with the same boring loadouts being all inefficient and harmless in the same way, no matter if ranked rookie or elite.
NPCs still suicide attack you, totally ignoring that their puny eagle can't impress a Vulture (example) at all... but yeah, that game is so not boring and so not full of copies of the same situations, spread across the milky way.

Whooo I'm gonna go bounty hunting with stupid mechanisms and "oh, no more targets, let's jump out and back in again to force-reload the area with fresh bounties!" Gah!
Whooo I'm gonna go trading, cause what I do impacts the universe as the devs promised in the beginning, not telling us that everything that happens in Elite is actually handrcrafted/controlled by them, not us.

Wake up!

Elite throws you into a wannabe sandbox, trying to impress you with the magic number 400.000.000.000 and indeed nice graphics and sounds.
So?
Still no soul and nothing going on in this game except illogical, gamey features with no variety at all.
AND THERE IS STILL NO ONE SITTING IN ANY COCKPIT WHAT THE ACTUAL F?

It could have been SO great though... -.-

Oh: InB4HurrWhyYouStillHereDurr!!11

I said it before, if you reduced ED to 2 star systems the entire game, bar exploration, would fit into it. You can trade, fight, mine, bounty hunt, pirate, PP all with just 2 star systems. There is absolutely no point in having a galaxy this big and "procedural generation" is for lazy developers.
 
Elite Dangerous is a shallow sandbox game. A true sandbox gives players tools to craft, build and create stuff.

Elite Dangerous is a Sandbox with Little Sand

- ED doesn't let players form or manage guilds without manual approval by Frontier.
- Players can't build stations, outposts.
- No crafting of ships or modules with minerals.

Elite Dangerous Lacks Real Multiplayer and Socialization

- There's no chat-room for minor-faction members or guild chat.
- Can't transfer money or inventory between players
- No station storage of modules or loot.
- No Missions for Wings (multiplayer missions)
- Can't communicate or coordinate activities with multiple wings.

ED Lacks Variety

- The missions are basic and repetitive.
- RES and USS have the same scenarios and lack variety
- Most stations look exactly the same inside.
- No visual distinction based on faction or minor power who controls the station.

ED Lacks Depth

- The careers (piracy, mining, bounty hunting, smuggling, salvaging) need more depth.

I said it before, if you reduced ED to 2 star systems the entire game, bar exploration, would fit into it. You can trade, fight, mine, bounty hunt, pirate, PP all with just 2 star systems. There is absolutely no point in having a galaxy this big and "procedural generation" is for lazy developers.

You can visit solar systems and nebulas with correct distances and planetary orbits that really exist in the Milky Way. I do agree there's not enough depth with the available professions.
 
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Thanks for writing this out, I did so months ago myself when people flamed me for criticizing their little precious game.
Sometimes I think about creating a handful of standard responses, because the fanbois repeat the same pointless questions over and over again, desperately hoping to create some straw man on the way...
 
I see the grind. And I don't mind it. It's called having to work for what you get. Every game with an economy from WoW to EVE online to Elite Dangerous has grind. That's how you get the better equipment and stuff. You can like it or not, but just giving players stuff will cause boredom. It's a fine line these ADMIN's and developers have to walk. You can't just give stuff away, but you can't make it too hard either. Either way will cause boredom. For me, I think they found the sweet spot. But that's just my opinion.

And if you think I don't know what I'm talking about, I ran a Freelancer server and I made a big mistake. I set the profits way too high. I had to charge outrageous prices for ADMIN only ships. Like 5 billion for a Persephone. Profits were that high and people started getting bored.

Iam on your side with your opinion that if you make your game too easy that it becomes boring. My point is just that elite does not offer anything apart form all these grind mechanics to make this game worth playing.
 

Jex =TE=

Banned
You can visit solar systems and nebulas with correct distances and planetary orbits that really exist in the Milky Way. I do agree there's not enough depth with the available professions.

No you can't, most of them are made up entirely because we can't even see most planets in other solar systems.
 

CMDR Nick

Banned
No you can't, most of them are made up entirely because we can't even see most planets in other solar systems.

Agreed. Although several extra-solar planets have been discovered, the stars in Elite are probably based on the Hipparcus satellite catalogue et al. This data does not include information about planetary systems. They are 'made up.'

Regards

Nick Allen FRAS

P.S.

I made a post saying - unpolitely - thayt Powerplay was r*bbish - and have been awarded with a -3 (whatever that means.)

I still think PowerPants is rubbish, and that nobody, including FD, actually understands it.

Regards
 
Agreed. Although several extra-solar planets have been discovered, the stars in Elite are probably based on the Hipparcus satellite catalogue et al. This data does not include information about planetary systems. They are 'made up.'

Regards

Nick Allen FRAS

Actually the planets were generated using FD's Stellar Forge software. This takes a lot into account. It's done by a set of rules. And I'm sure not all the rules are included as we just don't know all the variables that go into the creation of a solar system.
 
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