I posted this in another thread, but felt it might be useful as a conversation piece in its own suggestion thread? So here's a set of changes to try and tighten up the piracy/trader interdiction mechanic.
Five things need to happen IMHO:-
Traders are penalised if they keep dodgingThe game knows if you are being interdicted, so if (as a trader) you keep dodging (your process just happens to end during an interdiction), after a couple of times, you are penalised in some fashion. At the moment it's all too easy to terminate your process to dodge any interdiction.
Pirates are heavily penalised for murderIf traders knew they are not likely to be killed, they'd be much more willing to "play ball" (& not end up playing solo through constant fear of destruction).
eg: Bounties that cannot be simply paid off, but which are retained for say X gameplay hours (not real hours) before they can be?
I'm especially interested if anyone can see an issue with this one as it is quite a big change to the current kill and easily get away with it mechanic!
NPC pirates do not murder if you play ballLikewise if you hand over some cargo, NPC pirates will generally also let you go. Maybe NPCs could demand (over comms) a value of cargo (eg: 10,000CR) based on your actual cargo. As long as you jettison this, they will typically let you go.
Dedicated jettison hot keyAllow a key to jettison one ton of your most expensive cargo (ignoring rares, unless there is nothing but rares).
This would allow you to quickly and easily "pay".
Make scooping easierPicking up even half a dozen bits of cargo can get frustrating! Its painful for pirates (and miners) so make it less painful. eg: Add a small magnetic effect to the scoop.
Note1: Maybe also add other mechanics such as when a "Pirate" kills a player (trader), immediately broadcast it over the coms channel in the system (as some sort of distress signal), so any local bounty hunters could start looking in that system - Maybe specify a rough location or put up a temporary location to navigate to? So if a pirate kills someone, bounty hunters nearby (in the system) can come to investigate?
Note2: Maybe introduce a small "sales tax" on trading in "Group" or "Solo" to make "Public" more appealing to traders.