Powerplay SNIPING in Powerplay

You can't report anything if it happens in private/solo. But when it happens in open, there are reports: an example here https://www.reddit.com/r/EliteLavigny/comments/3kf7cz/pancienses_undermining/

My proposal for collecting intel creates a new role, the scout, and solves the solo/open issues. You go to a system, you collect intel, you come back, your power knows what's happening. This is compatible with the proposal by Sandro, I have to say. The fact you know nothing is because you didn't send your scouts out there (so if you get sniped is twice your fault: you didn't fortify and you didn't collect intel).

I like the sound of that idea.
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n.b. I was referring to npc agents purely from a lore/fluff perspective doing the reporting not actual players. I do like the idea of scouting systems to receive those reports though.
 
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My proposal for collecting intel creates a new role, the scout, and solves the solo/open issues. You go to a system, you collect intel, you come back, your power knows what's happening. This is compatible with the proposal by Sandro, I have to say. The fact you know nothing is because you didn't send your scouts out there (so if you get sniped is twice your fault: you didn't fortify and you didn't collect intel).

I like this too at least this doesn't come off as a bailout as it will effect everyone big and small equally. smaller powers will be easier to recon big ones more work needed by more players problem solved. If they want to over expanded and have no fortification except where its needed better have a huge recon force ready.
 
I like this too at least this doesn't come off as a bailout as it will effect everyone big and small equally. smaller powers will be easier to recon big ones more work needed by more players problem solved. If they want to over expanded and have no fortification except where its needed better have a huge recon force ready.

This scouting mechanic would also serve to add content to the game, rather than limiting it, like the proposed merit cap would do. Adding, and enriching game content is the goal of all this, isn't it?
 
Hello Commanders!

I would think that a number in the range of 500 - 1000 would be an appropriate start. It's a decent amount of vouchers.

In fairness, any limit that isn't sky high should cause a significant reduction in sniping capability.

This is just outrageously favouring the powers with the largest number of players - WILL YOU PLEASE STOP KEEP CHANGING THE RULES every time the Imperials have a hard time.
 
Sandro says no bias. Sandro says stay on topic.

Where does Sandro say "We think it's a great idea to rethink the ridiculous perks ALD get that means huge numbers sign on the dotted line!" That has been raised many times but....not.....a....peep!

Sniping is bad? Sniping is fine. What's needed is a mechanic for a control system to raise an amber and red flag of distress when a certain invisible UM counter is hit....say 25% and 50% of threshold, counting "held" merits too.

Now that injects all sorts of interesting and fiendish new gameplay. All that guessing...all that angst....delicious.
 
10K merits can be accumulated through undermining in less than half a day very easily.

I've heard this a lot but how?

In opposing expansion I can take down about 60 or 70 an hour.....how is this possible outside of a combat zone type mechanic? In fact I'd need to do better than that for 10k in half a day.

I'm not saying you're wrong, I've heard it from many different people, so what am I missing? Is it different for different powers?
 
Sandro says no bias. Sandro says stay on topic.

Where does Sandro say "We think it's a great idea to rethink the ridiculous perks ALD get that means huge numbers sign on the dotted line!" That has been raised many times but....not.....a....peep!

Sniping is bad? Sniping is fine. What's needed is a mechanic for a control system to raise an amber and red flag of distress when a certain invisible UM counter is hit....say 25% and 50% of threshold, counting "held" merits too.

Now that injects all sorts of interesting and fiendish new gameplay. All that guessing...all that angst....delicious.


I tried to rep you again, but I'm not allowed to.
 
This scouting mechanic would also serve to add content to the game, rather than limiting it, like the proposed merit cap would do. Adding, and enriching game content is the goal of all this, isn't it?

You would think, but if there is favoritism towards bigger powers for whatever reason my guess is its only to be enriched if your big and this won't do it.
 
I don't agree that a change is needed. I am willing to consider that I am wrong.
If a cap is to be put on held merits to limit the impact of sniping then it MUST be tied to player rank.
A wing of 4 rank 5 players should be able to undermine a typical system in one mission. I would submit that the limit of 500 PER rank would be workable, albeit barely.
EDIT: What I mean is 500 per rank per system. If the intent is to limit the merits held for all systems to a single total my number is far too small.
 
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My proposal for collecting intel creates a new role, the scout, and solves the solo/open issues. You go to a system, you collect intel, you come back, your power knows what's happening. This is compatible with the proposal by Sandro, I have to say. The fact you know nothing is because you didn't send your scouts out there (so if you get sniped is twice your fault: you didn't fortify and you didn't collect intel).

I like this idea because it will add something to the game instead of just restrain it.
 
I tried to rep you again, but I'm not allowed to.

Thank you kind sir.

The more I think about the 25/50% idea.....imagine the amazing display of control it would demonstrate if, and what a huge if, you could hold that total at just below those thresholds over a few days, then flick the switches all at once. OMG....my need to hurt imps part of the brain is very excited by that idea. It's thrumming. Quivering.

Oh well. Back to fortifying ;)
 
Hello Commanders!

I would think that a number in the range of 500 - 1000 would be an appropriate start. It's a decent amount of vouchers.

In fairness, any limit that isn't sky high should cause a significant reduction in sniping capability.

REALLY? 500-1000? This creates a MASSIVE hassle for anyone underming far away from their control systems.

If you really want to prevent this mechanic (which is astonishingly only a problem now that ALD has suffered from it. Shocker) then just cause merits to be turned in automaticall after each ship is destroyed. All undermining can be visible, allowing a rapid response from fortifers and combat pilots.

Please don't make undermining a massive point A, to point B delivery grind.
 
REALLY? 500-1000? This creates a MASSIVE hassle for anyone underming far away from their control systems.

If you really want to prevent this mechanic (which is astonishingly only a problem now that ALD has suffered from it. Shocker) then just cause merits to be turned in automaticall after each ship is destroyed. All undermining can be visible, allowing a rapid response from fortifers and combat pilots.

Please don't make undermining a massive point A, to point B delivery grind.

Its only a hassle if you have few pilots that have to carry 10's of thousands, if you have a 1,000 underminers its not that big a deal since they only need to carry a few thousand to be very effective especially against a smaller power.

I think ALD will get this mechanic adjustment though Mark my words if fits all past examples.
 
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I can't find it again but someone proposed a potential/actual system, which sounded very good.

Because let's be honest, if your ships get destroyed, you're not going to wait for the attacker to notify his boss before you notify yours...
 
Its only a hassle if you have few pilots that have to carry 10's of thousands, if you have a 1,000 underminers its not that big a deal since they only need to carry a few thousand to be very effective especially against a smaller power.

I think ALD will get this mechanic adjustment though Mark my words if fits all past examples.

It's only a hassle if your intention is to snipe and you've only got a few pilots. Otherwise it's the same level of hassle to everyone. It actually hurts players with less time to devote to PP more than anyone else.

This is fixing a problem that's not really a problem by creating something worse and I AM pledged to one of the larger powers, though not ALD.
 
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You can't report anything if it happens in private/solo. But when it happens in open, there are reports: an example here https://www.reddit.com/r/EliteLavigny/comments/3kf7cz/pancienses_undermining/

My proposal for collecting intel creates a new role, the scout, and solves the solo/open issues. You go to a system, you collect intel, you come back, your power knows what's happening. This is compatible with the proposal by Sandro, I have to say. The fact you know nothing is because you didn't send your scouts out there (so if you get sniped is twice your fault: you didn't fortify and you didn't collect intel).


The problem, the only problem, is a lack of visibility of what's going on. You can't see people undermining in solo or private groups, and instancing makes it tricky to see people undermining in open at times. Sniping itself is (or should be) a perfectly valid tactic. The problem is that the defending power knows nothing about it until the last minute.

Ships being destroyed or lost without anyone knowing about it is just stupid. Your power sent a few thousand transporters to a control system and they didn't turn up at the expected time, what kind of logistics operation runs today (let alone in 3301) that doesn't know where its transporters are? This NEEDS to be reported in game. No tweak to powerplay mechanics is needed. Each power simply needs to keep track of its transporters the same way Eddie Stobart would do and then report on that to its player base ;-)

If that needs a scout, so be it. But reporting the status of your haulage fleet shouldn't be beyond the ability of a power in 3301!
 
When I undermine, I am routinely traveling 150-250 lys to do so. If a cap of 500-1000 is implemented, I will have to travel back that 150-250 lys every 30mins (500) or every hour (1000). This would be a huge hassle as I would be spending more time flying between control systems than actually doing any undermining. Please think this through before taking any action. Try to view the problem from all angles.
 
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When I undermine, I am routinely traveling 150-250 lys to do so. If a cap of 500-1000 is implemented, I will have to travel back that 150-250 lys every 30mins (500) or every hour (1000). This would be a huge hassle as I would be spending more time flying between control systems than actually doing any undermining. Please think this through before taking any action. Try to view the problem from all angles.
^^^^^^^^^^^^^^^
 
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