Hardware & Technical 8Gb vs 16Gb debate...

How much memory

  • Ive got 8Gb or less and thats what im sticking too

    Votes: 39 27.7%
  • I've got 8Gb and am looking to increase it

    Votes: 31 22.0%
  • I've got 16Gb and its fine

    Votes: 53 37.6%
  • I've got 16Gb and want more!!!

    Votes: 18 12.8%

  • Total voters
    141
Greetings Commanders,

Over the years (though to be fair more recently). I have been looking at the 8Gb vs 16Gb+ memory discussions on the internet.

I have yet to come across a game that has a need for more (albeit SC is stating it will use more).

So, what are your thoughts on this subject?

Kro
 
I'm certainly open to the idea of upgrading to 16 gigs.

I would have already done so, but I'm on a laptop, and the two free RAM slots (for the second set of 2x4) are in an awkward place under the keyboard, which would mean disassembling the laptop quite extensively. As long as there's no urgent need, I can wait; the ram prices are only ever going to fall with time (or stay the same - no worries either way).

But, er, the core idea I have about this is: if you can afford it, more won't hurt.
 

Yaffle

Volunteer Moderator
Well (from memory) a 32-bit application such as the alpha of E: D can access only 4GB of memory anyway, even if you have 128GB on board.

You may find the rest of it useful if you happen to have a load of other stuff open at the same time, or should E: D be released as a 64-bit .exe
 
I'll be interested to see what others think here. I've not got my new PC yet and am looking to a budget machine with 8GB of RAM and I only intend to play ED.

[Edit] OK, just saw Yaffle's post. Hadn't realised that ED was 32 bit so as I'm not likely to have anything else open at the same time, I'll just stick with 8GB. :)
 
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You may find the rest of it useful if you happen to have a load of other stuff open at the same time, or should E: D be released as a 64-bit .exe

That raises an interesting question, as an aside does anyone know if a 64bit version is in the works, if its feasible ofc.

Kro
 
So far, while running ED, fraps, the forum, uploading a video to youtube and TS3 my combined RAM usage has not excede 2.4 Gb so certainly for ED I do not think there will be any need to have more than 8GBb of RAM.
 
That raises an interesting question, as an aside does anyone know if a 64bit version is in the works, if its feasible ofc.

Kro

I seem to remember reading that although the alpha releases are 32bit, the released game (and betas?) will be 64bit native. I have no idea where I read and I have nothing resembling a link, but it's one of those things I read and registered in the ED folder in my brain.
 
I had no idea such debate existed.
I put 16GB in my box not because I needed it, but because it was so damn inexpensive.
 
as of right now 8gb is fine for almost everyone (certainly almost all gamers, I guess video editors etc may disagree!), and am convinced it will be fine for ED too,

that being said IF I was building a pc right now, I would probably go for 16gb.
RAM is so cheap now its almost irrelavent to the cost of an other wise high end rig

PS I have 12gb so cant vote ;) (4gb dual channel then I picked up another 8gb also dual channel)
 
I have 8Gb & the only time it gets used to the full is during video editing. Running the alpha uses around 2.5Gb.
 
I don't buy the usual "throw memory at it" argument so I only have 6Gb and never had a memory related problem with anything I do - gaming and general home user PC stuff (which has included re-encoding videos, etc). When I build a new rig at the time Oculus releases the consumer version I will probably put in 16; any more than that is a waste IMHO, unless you know you have something that really needs more.
 
I've got 16Gb (DDR3) on my computer at home, but that's only because I do video editing and 3D stuff on it to a finished standard, so it's handy for rendering to have a bit of spare capacity. But frankly, we teach NLE video and CGI courses (After Effects, Premiere, Final Cut etc) on Macs at my works, and do so regularly on machines with only 4Gb (and have even done so on machines with just 2Gb). It's never been a terrible problem, we just use clips of a suitable resolution, since it is the techniques that we're interested in conveying, not attempting to create the next Star Wars movie.

What will probably be more important for Elite Dangerous, if you want all the graphical whistles and bells on, will be the amount and clock speed of the RAM your GPU has. Bearing in mind that ED is going to expand and grow, I'd say that a GPU with 2Gb of DDR5 would be a good choice for that if you are a sucker for eye candy.
 
Considering I regularly use applications like;
Cinema 4D (3D program)
Vue Esprit (3D program)
Photoshop

...then more RAM the better. :) Not to forget video editing/encoding
 
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