Ship Builds & Load Outs School me on turreted weapons

Yeah I did a search and it gave me a bakers dozen of threads to sift thru to maybe find what I am looking for.

In essence I am wondering just how a turreted weapon actuates. Does it need the fire button continually depressed or will it just auto-track the target and fire at will? I am trying to figure out their operation before I actually try them on a loadout. I wouldn't want to have one operational concept in my head and then it turns out that I am wrong and I find this out at the most inopportune time.

Folks say that turrets are good weapons for larger ships when trying to engage small, fast moving targets like Eagles and such.
 
1. you have three modes in the right hand panel for turrets: forward fire, fire on will, fire on target.
a) forward fire: work like a fixed weapon
b) fire on will: fire on any target if deployed
c) fire on target: fire on selected target if deployed, active in firegroup, and trigger was pressed once.

yes, they are great! one thing to consider: if you have a energy hungry turrett like a beam turrett, and "fire on target", it will fire all the time as long as fire group is active - even if you are 2 km away.

larger turretts don't work well against small moving targets (eagles and such).
 
Ok so say for instance I have the two medium hardpoints and the chin mounted large hardpoint on a Python as my secondary fire group. Could I put turrets on the mediums and have them fire at will with a single trigger push but still use my large chin mount on a gimbal as needed?
 
Ok so say for instance I have the two medium hardpoints and the chin mounted large hardpoint on a Python as my secondary fire group. Could I put turrets on the mediums and have them fire at will with a single trigger push but still use my large chin mount on a gimbal as needed?

Yes that should work fine.
 
yes! will work like that :)

btw.: a python is a good ship to play around with weapon configurations. because it is very unlikely you meet npc you can't take down whatever you fit (read: if you can fly the python... flying it is more comlicated than shooting). I call it "elite:comfortable" in my python.
 
Yes it did take some time to adapt to the flight characteristics of the Python and what it was capable of doing. At first I hated the damned thing but once I fitted A6 Thrusters it became a lot more manageable. That being said it is still sometimes difficult to keep a bead on some of those smaller fighters even with gimballed weapons, at least when I compare it to a dedicated fighter like my RES Vulture.

I will give turrets a try and see how it goes.

Thanks for the help Commanders!
 
nothing handles like a vulture, besides the eagle :)

look up some threads or vids on basic combat FAOFF - and yes, best thrusters and keeping it lightweight makes it a much more powerfull ship!
 
Yeah turrets are certainly useful on larger ships (Asp and above) but one thing to remember is turret DPS is way down on the fixed or gimballed version (35% of fixed for pulse turrets and around 56% of fixed for beams) so don't fit too many or you'll lose a lot of DPS.

Also a class 1 beam turret has the same DPS as a class 2 pulse (half the weight and needs only slightly more power) I tried class 2 beams but got some overheat damage during longer battles so either class 1 beam or class 2 pulse turrets on the medium hardpoints.

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nothing handles like a vulture, besides the eagle :)

Have you been able to try the Federal Assault Ship in Beta? similar handling to a Vulture but with 2xclass 3 and 2xclass2 hardpoints and decent power delivery as well it's a mean ship!
 
Yeah turrets are certainly useful on larger ships (Asp and above) but one thing to remember is turret DPS is way down on the fixed or gimballed version (35% of fixed for pulse turrets and around 56% of fixed for beams) so don't fit too many or you'll lose a lot of DPS.

Also a class 1 beam turret has the same DPS as a class 2 pulse (half the weight and needs only slightly more power) I tried class 2 beams but got some overheat damage during longer battles so either class 1 beam or class 2 pulse turrets on the medium hardpoints.

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Have you been able to try the Federal Assault Ship in Beta? similar handling to a Vulture but with 2xclass 3 and 2xclass2 hardpoints and decent power delivery as well it's a mean ship!

looking forward for the FAS...

concerning dps - it's also a difference of "dps in reality" and "dps in numbers". a fixed pulse will have great dps IF you hit constantly, a turreted pulse WILL hit constantly (if on the right hardpoint, not a large turrett against medium small targets etc.).

i tend to fit small/medium weapons, which don't draw to much of energy, always turreted these days, because they hit more constantly then i could do with fixed/gimbals, so they will have more dps in real circumstances... but yeah, i wouldn't take large beam laser turrets on my python, cause they wouldn't fire long enough to get those "constant hitting" bonus. also, fitting turrets allows me to focus on my fixed or gimbals. e.g. while aiming with my cannon or plasma accelerator, they simply do their work.
 
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