Powerplay Arissa Lavigny-Duval Power Play Cycle 15

14:35 GMT
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Caria done, fortified by CMDR before me (and also 109% undermined):
....................
Now, like me you may have been thinking: but it doesn't seem from the Galactic Powers area that systems in Turmoil *can* be fortified? But they can, despite bugs in the UI that don't report what is actually happening (sigh yet again for the poor support for Powerplay). For details see our faction's Reddit thread here.

That would probably be me :D, I was thinking of moving from rank 4 to 5 today.
I find undermining like pulling teeth when I'm flying solo so figured I'd just fast track some fortification so started googling around the reddit threads and the spreadsheets, since even I figured there is no point in fortifying against our better interests :p
Caria seemed the most obivous so dumped off 5 loads @400t there around noon today.

Just logged in again now, and boy is that UI bug annoying (serisouly FD?)

Problem is, to move from 4 to 5 I still need about 6000 merits more, and as far as I can tell, both Caria and Hip 35246 is done (the latter to the tune of 206% I took a load there now to check.)
In short, what's next ?

Oh., and sorry, but I am a little to rushed\lazy to do this without a large landing pad :)
 
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Problem is, to move from 4 to 5 I still need about 6000 merits more, and as far as I can tell, both Caria and Hip 35246 is done (the latter to the tune of 206% I took a load there now to check.)
In short, what's next ?

Oh., and sorry, but I am a little to rushed\lazy to do this without a large landing pad :)

I faced the same dilemma with my last load (and never worry about the large pad requirement btw).

As far as I can see, the sensible options for the rest of this cycle are (in order of benefit to ALD):


  • combat (in CZ civil wars for Patronage factions, undermining enemy factions, opposing enemy expansions, etc)
  • making money (in your preferred way) to spend in future cycles
  • delivering Garrison Supplies (but carefully)

The last of these is your preferred option. Ok, but this is the tough bit since it could produce a small benefit to ALD or be neutral or perhaps be detrimental.

Neutral: Just dump Garrison Supplies on an already 100+% system (hell, why not Guathiti?). Gets your merits up and does no harm or good. Fine to do this this week.
Maybe benefit: Continue with the unfortified Turmoil Systems. 3 of the 7 are below the line, so that would be: Kamocan & Lakluita (plus Birite & Baudhea for medium-pad ships). You could (this is the bit I'm not sure of) add to that list the next 2 systems in the spreadsheet, since they are only marginally unprofitable and are currently undermined: Yupini & Candecama. But I personally wouldn't go down the list past the Turmoil systems.

The potential trouble is that if we continue to fortify down the list, we risk merit-grinder (or 5th column) pilots continuing down and fortifying everything (or almost everything). Then when, as is likely, we are in deficit at the end of the cycle, more *good* systems go into Turmoil.

I have huge sympathy for our research dept since there are so many unknowns: what fortifying will happen 'randomly' in the next 2 and a half days, how much more undermining will we be hit with, what are the damn rules for this anyway, why are so many of the rules we have discovered so counter-intuitive, can FD be trusted not to change them at any time (without telling us) ... are just some. So if you want to be safe, just over-fortify.
 
There doesn't seem to be any way to avoid another week of turmoil, so I think we have to leave those unprofitable systems and hope those are the ones who go into turmoil. The problem is that there's still 2 1/2 days to go so several of those systems will get fortified by cmdr's who are either 5th columning or don't know better (they may even think that fortifying those systems will help). What happens then is anyone's guess.
 
14:35 GMT
Caria done, fortified by CMDR before me (and also 109% undermined):
.

I have 0 % Fortification:
Untitled.png

This is a bug, I guess...
 
There doesn't seem to be any way to avoid another week of turmoil, so I think we have to leave those unprofitable systems and hope those are the ones who go into turmoil. The problem is that there's still 2 1/2 days to go so several of those systems will get fortified by cmdr's who are either 5th columning or don't know better (they may even think that fortifying those systems will help). What happens then is anyone's guess.

Yeah, that's the current worry.

If they don't get fortified, then those undermined deficit-causers will go into Turmoil, and we'll lose the 7 systems currently in Turmoil. If they do get fortified? Then we'll lose the highest upkeep systems that are canceled. And that's Sietae + half of our great systems. Hell, that's what'll happen if they don't get undermined, as well.

And if our deficit is greater than the canceled upkeep costs? We'll have another crazy-death-spiral where 0cc upkeep systems go into Turmoil. Conceivably, FDev changed the game so that wouldn't happen again. (Happened at the beginning of week 6, and then bail out 1.0 changed it.)

If we lose the 7 turmoil systems (4 good, 3 bad), and set up another 4 bad systems for turmoil, it'll be worth it in another two and a half weeks when we can recover.
 
I have 0 % Fortification:

This is a bug, I guess...

Yup. I get the same 0% and 0% for other turmoil systems, except for the three I visited. And what we both see will remain different, until such time as you visit Caria and drop off at least 1 tonne of Garrison Supplies.

Caria Map Bug.png
 
Hi All
Can someone explain why Kamocan's not worth fortifying? It seems to give a reasonable income if fortified.

Cheers
G

I'm not sure. I think it might just be a system we no longer want as it's a long way away from hq. I think Kamocan and Lakluita were originally prepped by a player group as their home base. Considering they weren't fortified last week I suspect the group is no longer active.
 
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Ok thanks :) just been there, it's over 100% undermined and around 93% fortified. Gives 31CC if fortified, but appreciate it is a long way from HQ

Cheers
G
 
Update 14 Sep 3301: All of the systems above the line are fortified to at least 100%. Great work, commanders. Research says that there is no amount of further fortification that will get us out of deficit. If we fortify systems below the line, the deficit-causers, we risk 'saving' systems which we would rather lose at the cost of our highest upkeep systems, which includes profit-makers like Ida Dhor and Pancienses.

Research, the Herald, and many prominent spokespeople for the Senator are in discussions to come up with more options. There aren't a lot of viable options if we want to start removing our starting deficit. For now, if you need to continue earning merits, look into undermining and opposition. Research will post a list of suggested undermining and opposition targets over the next 12-14 hours.




Kamocan and Lakluita would be worthwhile fortifications if they weren't undermined every single week. The issue with them is that they were once supported by intense player group activity, but that activity has all but vanished. They are all high upkeep systems, and do not provide enough return to compensate for the Overhead costs (62.1cc per system).

At our current outlook, we will not be able to save any of our Turmoil systems, however, when we lose them, our current deficit will shrink. As it stands now, currently we will be in deficit next week, but it looks like with only 2-4 systems in Turmoil. Right now we have 4 deficit-causing systems undermined, and they will be the first to enter Turmoil.

At this point, that is what we want. Research is going to be running the numbers again, so we can come up with clearer answers.

If we experience another instance of ninja-undermining, our predictions and guidance will likely not be helpful. But basically, as of right now, we do not want to fortify systems below the line.
 
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Last Minute Power Play Activities

15 September 3301 @2130

Pilots loyal to Senator Lavigny-Duval have successfully fortified all of our profit-making systems. There are still many more activities for pledged pilots to participate in. When it comes to GalNet's Galactic Powers weekly feature, there are three branches of activities in which Commanders can participate: Preparation, Expansion, Fortification. One of those, preparation, is cut off from Senator Lavigny this week, due to the turmoil some of her systems are experiencing. Since every worthwhile system has already been shipped its allotment of garrison supplies, strategic fortification for the week is complete. And, as the Senator is expected to be in deficit again next week, her single expansion target is doomed to fail no matter how successful the anti-corruption campaign is.

That leaves two merit-earning options for pilots who wish to help the Senator's cause: Opposition and Undermining.

But first, a quick fortification update:

Research's Fortification Spreadsheet

All of the Senator's profit-making and beneficial systems have received their desired allotment of garrison supplies. Research says it is mathematically impossible to save all of the systems in turmoil, and not worth the risks involved in saving the one or two we could possibly save. Further fortification is both unnecessary, and could remove any agency loyal Commanders might have to determine which systems will fall into turmoil on Thursday morning. Great work this week, space truckers. Diligent work this dedicated is expected for at least the next two weeks, as hard time are upon us.

Current Diplomatic Status

According to Imperial High Command and sources close to Senator Lavigny-Duval's Privy Council, she currently has an adhoc allied or neutral status with six Powers: Sirius Gov, Senators Patreus and Torval, Aisling Duval, Pranav Antal, and Prime Minister Mahon. These are not Imperial decrees, but active diplomatic work on behalf of the Senator's best interests has procured non-aggression pacts and otherwise beneficial arrangements, such as the Sirius Gov embassy in Heverduduna, which allows for easy access to discounted vessels and outfitting near Imperial space.

Open hostilities exist between the Senator's pledged pilots and Archone Delaine (Pegasi Conflict), Federation President Hudson (Operation Janus), and after last week, probably Shadow President Winters as well.

Now that you know the lay of the land, what can a single pilot or group of pilots do about it?

Opposition:

This is where pilots can attempt to oppose other Powers' attempts to expand their influence into other systems.

Hudson currently has two active expansions: one in Bhotho and one in Nurundere. Nurundere is currently the target of Operation Janus. Reports all week have been stating that this is a hotbed of Commander vs Commander violence, so if you choose to participate, watch your backs and form wing. According to GalNet reports, Hudson activity in military strikes are overpowering the opposition by 1000%.

Winters has one active expansion in C Hydrae. It appears to be far enough removed from Imperial space to not be a priority. Winters is slated to begin expanding next week into HIP 43197, which is in the same region as both Kwatsu and CD-49 3617. That should be a lightening rod for violence next week.

Delaine has two active expansions: Wolf 412 and HIP 106072. Imperial forces are opposing these en masse, though it looks like HIP 106072 is still too close to call.

Undermining:

Pilots can undermine enemy control systems to cut back on the Command Capital available to the Power next week. The main thing to note here is that undermining beyond 100% is pointless. If a targeted system hits 100% undermining, please move on to another and spread the warmth around the galaxy.

Non-Power Play Activities

If you've already earned your weekly merits, or simply don't wish to earn a bounty in enemy territory, there are still other activities that will benefit Senator Lavigny-Duval's cause.

Emperor's Dawn

Little is known about this secretive organization, but nearly every contender for the throne has condemned them as terrorists and alleged that they were responsible for the assassination of our beloved Emperor Hengist Duval. Senator Lavigny-Duval has not made any statement concerning them herself, though Florence Lavigny has thrown her support behind the campaign to eradicate them.

Currently, there are four active Community Goals involving Emperor's Dawn. Two for cargo delivered for their cause, and two violent conflicts. The Conflicts are in Dakshmandi and Maausk. Neither community goal is near its completion, but the conflict in Dakshmandi is not going well for the local dictatorship opposing Emperor's Dawn.

Both of these systems straddle the border between the influence spheres of Senator Lavigny-Duval and Aisling Duval, but neither is exploited by a Power.

Kamadhenu Chapterhouse of Inquisition

According to the Chapterhouse Lantern, seven conflicts of import are happening within systems pledged to Senator Lavigny-Duval. Remember, her offer of increased rewards for bounties also applies to combat bonds earned in conflict zones.

If the Xinca Jet Transport Org should lose its conflict against the local dictatorship, the fortification trigger for Xinca will increase, possibly doubling.

Thank you for your time, and godspeed, Commanders.
 
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I hope I am understanding this issue as yesterday I was continually hitting Xinca and fighting on the side of Xinca Jet Transport Org... I would guess I earnt in excess of 40million credits but I will be as sick as a parrot if I was fighting on the wrong side.

Prior to Xinca I was fighting in one of the other recommended locations and that was going very well but I am guessing the civil war has been settled as the conflict zones disappeared.



I am an old, uneducated cheeky chappy and to get the best out of my gameplay, I simply need to be pointed in the right direction....... Fingers crossed this thread has done just that :)
 
I hope I am understanding this issue as yesterday I was continually hitting Xinca and fighting on the side of Xinca Jet Transport Org... I would guess I earnt in excess of 40million credits but I will be as sick as a parrot if I was fighting on the wrong side.

Prior to Xinca I was fighting in one of the other recommended locations and that was going very well but I am guessing the civil war has been settled as the conflict zones disappeared.



I am an old, uneducated cheeky chappy and to get the best out of my gameplay, I simply need to be pointed in the right direction....... Fingers crossed this thread has done just that :)

Aye. That was the right thing. When the CZs disappear, that means the conflict is over. It's helpful if you can communicate which conflict is over and which faction was victorious, so we can make a note of it and prevent others from making the long journeys for no reason.
 
Aye. That was the right thing. When the CZs disappear, that means the conflict is over. It's helpful if you can communicate which conflict is over and which faction was victorious, so we can make a note of it and prevent others from making the long journeys for no reason.
Rats..... I am so sorry and once I have done my physio I will check

I think it was Pipitei

The site I went to had a capital ship come in to join in the good fight and as soon as I can, I will check

Tundere??? has reached the trigger point, that was done the night before last :)
 
Rats..... I am so sorry and once I have done my physio I will check

I think it was Pipitei

The site I went to had a capital ship come in to join in the good fight and as soon as I can, I will check

Tundere??? has reached the trigger point, that was done the night before last :)
Going to check now but it might have been yurundhi ...

My bad
 
I can confirm that it is definitely Yurundhi and I have flown all around the system to confirm the conflict zone has gone, plus checking on the System screen it has not mentioned any type of civil war so yes I can confirm there is no need to go to Yurundhi

Pipitei is also completed and now no civil war
 
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