Class 4 weapons

It is going to be really hard to balance a class 4 hit scan weapon, you'd either have to give it such a high power draw that half your other guns would have to be powered down, or make it wildly inaccurate. The Class 4 PA and Cannon have such slow projectile speeds as balancing factors. A class 3 rail gun sounds really OP to me, I can't even imagine a class 4, or it's required power draw. FD have done a good job balancing most of the weapons so far (missiles and mines need help), I'll be interested to see what else they implement, especially at the top end.

missles and mines use to be ballanced they just needed to fix the dmg on shields and make the dumfire fire at the rate they do now....
 
we could add in a small bonus of class 4 weapons pushing a ship.... i would support a pimp gun that could cause ships to spin uncontrollably but does little hull/shield dmg
 
wow does a cannon really have a velocity of 371 meters per second,thats a joke right,ED is having a joke with us right.That velocity is about the as a cannon ball on a 17thC pirate ship,Lets have it at about 2000m per second,HV guns already reach 1700 m/s.So at 500m time of flight would be .25 seconds
 
this is a game......not reality.

cannons with real life velocities would be total OP as we had in alpha/beta
everyone flew just with cannons

to sum it up:
BALANCE
 
Should we aslo have snail laser beams then XD ?

I would rather see cannons be balanced via dispersion or damage penalty vs small ships and light armor (over penetration),
so that cannons are good to take down armored big game, but not good vs small and light targets.

When balance goes against immersion by breaking your suspension of disbelief, you have an unbelivable balanced game.
And that is terrible.
 
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this is a game......not reality.

cannons with real life velocities would be total OP as we had in alpha/beta
everyone flew just with cannons

to sum it up:
BALANCE

So it's better when the best choice for a huge hardpoint is a large laser because for balance reason we can only have highly situational weapons that don't even work on sluggish ships in huge sizes?
 
Balance is just a consesion for people in weak ships.yes this is a game.Skill is not God it's important but not God.Balance panders to PVP who think their skill should be the deciding factor in victory,Yes is a game bending to the vanity of the individual.
 
So it's better when the best choice for a huge hardpoint is a large laser because for balance reason we can only have highly situational weapons that don't even work on sluggish ships in huge sizes?

the best choice for using this hardpoint for fighting small, nimble tagets, YES
but the huge hardpoint was never meant to be used this way....the huge HP is meant to fight slow, big targets. both weapons available in this size suggest this!

a class 4 beam or rail, or even a cannon with real life velocities would be total OP against smaller ships. imagine a FDL with a C4 Beam.....yeah......that would be really fun...but only for the FDL pilot ;-)

i think this is the reasoning behind this....
 
And if this game had big, slow targets for us to blow up, this would actually make sense. We really need a couple of ships that are considerably bigger than Anacondas. FE2 had them. Not to fly, but to blow up. Because blowing up stuff bigger than yourself is fun.
 
this is a game......not reality.

cannons with real life velocities would be total OP as we had in alpha/beta
everyone flew just with cannons

to sum it up:
BALANCE

So balance it by other means.

-Increased heat
-Increased mass
-Longer reload time
-Slower firing time
-Reduced ship maneuverability (Ammunition and weapon weights A LOT)
-More expensive ammunition
-Smaller magazine size (Perhaps even work like a naval gun, need to reload each shot)
-Reduced armour piercing ability (Good vs hull, low chance to hit internals)
-Reduced efficiency against shields

Real life velocity if looking at WW2 for SLOW artillery was 700-900 meters per second, we have about HALF that and it really looks BAD when I can lazily dodge a giant cannon shot and lazily follow its trajectory.

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the best choice for using this hardpoint for fighting small, nimble tagets, YES
but the huge hardpoint was never meant to be used this way....the huge HP is meant to fight slow, big targets. both weapons available in this size suggest this!

a class 4 beam or rail, or even a cannon with real life velocities would be total OP against smaller ships. imagine a FDL with a C4 Beam.....yeah......that would be really fun...but only for the FDL pilot ;-)

i think this is the reasoning behind this....

And when even sluggish ships literally DANCE around the huge rounds?

Slow is one thing, snailpace is another.

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a class 4 beam or rail, or even a cannon with real life velocities would be total OP against smaller ships. imagine a FDL with a C4 Beam.....yeah......that would be really fun...but only for the FDL pilot ;-)

I would give smaller ships the same chance as larger ships.

-Reduce accuracy of gimbals and turrets trying to hit and track ships smaller than themselves.

OR

-Increase Gimbal and Turret weapon spread against ships smaller than itself.

Larger ships resists damage better against smaller ships.
Smaller ships avoid hits against larger gimbals and turrets.
 
Was the problem with beta fast cannon mainly on gimbals?

I think maybe fixed projectile weapons (which get less 'aim time' as the ship is less manoeuvrable than a gimbal or turret) would be first in line for a velocity buff, seeing as you have to lead your target and line your whole ship up to do so.
 
Was the problem with beta fast cannon mainly on gimbals?

I think maybe fixed projectile weapons (which get less 'aim time' as the ship is less manoeuvrable than a gimbal or turret) would be first in line for a velocity buff, seeing as you have to lead your target and line your whole ship up to do so.

One could even find a reliable reason for it too.

Fixed weapons are more stable and can withstand the stress of firing a more powerfully loaded shell.

Gimbals and turrets could ahve slower speeds due to them risk being damaged by the stress of firing a similary loaded shell.
 
And if this game had big, slow targets for us to blow up, this would actually make sense. We really need a couple of ships that are considerably bigger than Anacondas. FE2 had them. Not to fly, but to blow up. Because blowing up stuff bigger than yourself is fun.

i concider asp, python and anaconda as big targets. its not hard to hit them with the c4 canon or PA. even if piloted by players......
but i would not deny more big ships to blow up, if they would implement them......sure


And when even sluggish ships literally DANCE around the huge rounds?

Slow is one thing, snailpace is another.

if you miss above mentioned ships with your cannon and PA, then you do something wrong
 
So balance it by other means.

-Increased heat
-Increased mass
-Longer reload time
-Slower firing time
-Reduced ship maneuverability (Ammunition and weapon weights A LOT)
-More expensive ammunition
-Smaller magazine size (Perhaps even work like a naval gun, need to reload each shot)
-Reduced armour piercing ability (Good vs hull, low chance to hit internals)
-Reduced efficiency against shields

Real life velocity if looking at WW2 for SLOW artillery was 700-900 meters per second, we have about HALF that and it really looks BAD when I can lazily dodge a giant cannon shot and lazily follow its trajectory.

Finally, someone who understands that there is more than one way to skin a cat.

As for the velocities... I'd love to see something like this... c4 750 m/s, c3 900 ms, c2 1050 m/s, c1 1200 m/s. Also, while we're on the topic of cannons, a remodel of the c1 and c3 to look more like the c2 and c4 would be nice. I'm not such a big fan of the tonka toy snub nose art design that makes up half of the lineup personally.
 
i concider asp, python and anaconda as big targets. its not hard to hit them with the c4 canon or PA. even if piloted by players......
but i would not deny more big ships to blow up, if they would implement them......sure




if you miss above mentioned ships with your cannon and PA, then you do something wrong

If I have to LEAD my target when it's an Anaconda within 500 meters and it manages to DODGE because it took the bullet nearly 2 seconds to get there then something is wrong and it's not my aim.

Might be something wrong on GIMBALS aim though.
 
Come on its just preactice. know your ship.
i have no problems using class 4 weapons. indeed i like more que cannon. the PA its to expencive for me right now.
 
If I have to LEAD my target when it's an Anaconda within 500 meters and it manages to DODGE because it took the bullet nearly 2 seconds to get there then something is wrong and it's not my aim.

Might be something wrong on GIMBALS aim though.

I kill condas daily with the c4, I don't understand why you are shooting at them when they are at high speed. A conda will come to a halt to turn around, get point blank and murder it at that point,
 
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