Hello Commanders!
Just to let you know, we're also considering information flow (for example having the number of ships destroyed in a system available) as potentially part of the solution to the sniping issue (and I use the term advisedly: I do think it's a bit of an issue as there's basically nothing the target can do apart from fortify every system).
The more I've been thinking about vouchers (and watching the debate), the more I've cooled on the idea. It still has merit, and is good in terms of simplicity, but (despite accusations
) I do worry about the ability of smaller powers to operate and thrive.
My contention with sniping is that it's too one-sided.
Ideally, I would like to reach a solution where being a smaller power has some advantages, or where being a larger power takes more effort, but not to the point that sniping requires.
Just to let you know, we're also considering information flow (for example having the number of ships destroyed in a system available) as potentially part of the solution to the sniping issue (and I use the term advisedly: I do think it's a bit of an issue as there's basically nothing the target can do apart from fortify every system).
The more I've been thinking about vouchers (and watching the debate), the more I've cooled on the idea. It still has merit, and is good in terms of simplicity, but (despite accusations
My contention with sniping is that it's too one-sided.
Ideally, I would like to reach a solution where being a smaller power has some advantages, or where being a larger power takes more effort, but not to the point that sniping requires.