Not sure why one view is functional and the other isn't? .
Well, this is really getting into semantics, but like I mentioned above, exploring for profit is functional because that is seeing exploration as a functional tool to a particular end- making money. Exploring for the experience does not see exploration as a function at all- it sees the process itself as the entire point of playing. That's what 'functional' means in this particular circumstance. I didn't mean 'functional' as in one works and the other doesn't.
Also as I noted above- yes, this is not a digital issue; all explorers will be to some extent interested in both, but nonetheless there are still two different approaches to this being espoused by some people. You simply cannot do both at once and they both require different approaches that the game mechanics would need to cover differently. There isn't really a simple "It doesn't matter because I'll do both" kind of answer possible here, really. If you say you are doing both because you want to use the money for more joy from exploring- that's not actually wanting both from the perspective of this thread. It's decidedly putting you into the latter group of doing it for the experience- if you didn't HAVE to go back and sell up to prolong the experience, you wouldn't bother; the money is only useful to you in as far as it lets you do more exploring. If you had infinite fuel and exploring cost nothing, you would do it forever (or at least a very long time). In contrast, if I couldn't make money from exploring, I wouldn't even start, even if I had infinite fuel and it didn't cost anything. It's just a means to an end for me- which is not to say I won't enjoy the means, as that is why I choose to do it, but if it didn't lead to a practical end, there would literally be no point to me.
Right now, if you want to make money from exploration, there's plenty of information about how this is likely to work in the game. If you want to know how long you can keep on going out and out and out, how you would maintain and fuel yourself, and how often you'd be forced to return home, there's almost no information. We have two related but still separate areas of the game here, both being referred to as exploration, but we only have information about one.
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