The movie I'm watching on the second screen![]()
Good point about the Alcubierre drive. I was going to say that you're pushing relativistic when not in supercruise, but they don't really give you a speed do they? Now I need to figure out how fast you're going on regular thrusters at max. Time to get my stopwatch. The AI chatter is pretty crappy and is probably the easiest thing Frontier could change to make the game more immersive.Lol- that's my favourite bit! I am a bit of a grimdark fan, though...![]()
There is a cloud of shiny chaff bits between you and a hostile ship you're trading fire with.
If it came from the hostile, your gimbals or turrets aim like a drunk and your scans pause in progress. But his wingmates can scan and target right through it to hit you.
If it came from a friendly, you get to ignore it even though it's made of the exact same stuff launched by the exact same modules as your enemies use.
And although I've never seen an ECM jamming module in use, I'm pretty sure they'd have the same no-friendly-fire mechanic too.
My main bug bear is not being able to play the game such that I can pause it, not even in solo mode where there are only npc's.
Perhaps they should have a 'solo no switch' mode which does allow you to pause the game but you cannot then switch to open.
As far as realism goes, I would say hyperspacing only allowed to the sun and no trading tools seems unrealistic.
Also no people in the towers on the stations, that is very unrealistic.
Yeah, I realized my mistake on this after posting. It's not really any different than warp drives in Star Trek.1. This is just a game with a P2P multiplayer and sever data base environment, time dialation would be another layer of complexity that is not feasible in a P2P game like elite. As well as the many database and physics calculations that go haywire.
1.a. the very concept of FTL travel is still inpossible to create in real life, thus a science fiction concent in a game doesn't have to abide by real life physical limitations. Such as gamma ray death going using warp drives ( theoretical )
I definitely can't give them advice on how to make their procedural generation better and I think having a whole galaxy to explore is wonderful. It just seems weird that if you look only at white dwarf star types in the galaxy map there are many near earth and then very few outside of the earth/inhabited bubble. I understand that it's because we know more about white dwarves nearby earth than elsewhere, but there should be no reason for them to drop off in density. Another way of putting it is that there isn't any reason for there to actually be more white dwarfs around earth than elsewhere in the same part of the galaxy. There's also the "roads" of 2MASS objects near some of the nebulae close to the bubble. Then again, I am neither an astronomer or astrophysicist or programmer so I could be totally off base.5. Not sure what you mean here? Are you talking about procedural densities in the galaxy map as displayed in elite dangerous? Be advised that these are all approximations outside of around 20 lightyears where our telescopes can't see any better. However if you have better understanding of white dwarf density, perhaps you can contact FD And give some advice for their procedural generation engine to do a better job?
Haven't tried mining yet. I totally understand there's a tension between gameplay and realism and I actually think rings and belts are a lot of fun to play in/look at. Fighting in a CZ above the plane of a planet's rings is pretty breathtaking. I'm really just nitpicking little things that bug me.6. Your proposal of realism would further nerf mining in asteroid belts and they can't be represented in any other way otherwise you will clutter the solar system UI with lots of asteroid bodies.
Another solution would be to display " asteroid belt orbit" and droppi g any where in this orbit would yeild a single large asteroid, however again, mining from this asteroid would only yeild 15 scoopable rocks max, which is nothing time spent/profit wise.
This happened to me for the first time recently. I managed to dock with a platform that had outfitting with 10 seconds of oxygen to spare.7. Yes this is pretty cool but very annoying when trying to go back to a station, but i bet thats part of the rush to get back and repair your ship or you will self destruct after you ran out of oxygen.
Fair enough.So far nothing in a realistic sense ruins the game for me because it is still a game, this game is more of a civilisation in the year 3300 simulation game rather than realistic space flight simulation game.
To answer the OP, generally removing the Oculus rift kills it for me.. science stuff - The insane maneuvers you can pull in a massive ship like the clipper & many other ships, it would be instant death in reality
That fact that there is not a beer vending machine on the right side of my HUD and a coffee machine on the left, that kills it for me.
Its 3301, obviously these would come as standard in any ship. I have had to move both these machines onto my office table just to make this game even remotely playable.
I also think its lame that the A2 wall map we received does not include all the stars (their names and maybe a little info on each one) in the Galaxy. That's just being lazy FD.
I assume that my pilot does all of his/her "business" (eating, drinking, sleeping) while I'm logged off. This game needs a better bodily function sim! I demand my ship have a realistic bathroom!
Do you mean because of the g-forces it would put on the pilot? This is why all the cockpits should be filled with water. An incompressible fluid would protect the pilot from forces from acceleration.
What takes me out of the game is the fact I have to get up at 7:15 in the morning. Fortunately, that means I get to come back home early too![]()
Bill Clement - you got this partially correct...
1) A "thrust vector" is the ability of aircrafts (eg F22 or Harrier), missiles, etc to manipulate the direction of the thrust from its engines.
2) If your FSD were an alcubierre drive you would have no velocity at all. The 'warp bubble' contracts space in front of your ship & expands space behind it pushing & pulling space around your ship. Your ship doesn't move - space does (that's the bit you got right). In the game you can clearly see your ship accelerating/decelerating proving your not using a 'warp drive'. The FSD drive is not even theoretical - its make believe. Any object with mass would get heavier and heavier as it approched the speed of light (eg we see this in atoms travelling along a particle accelerator). Furthermore, you couldn't actually control, steer or stop your ship using a 'warp drive' as there'd be no means to send a signal to the bubble.
Sorry for being pedantic.