Powerplay FD You're disgraceful - Re: Torval (Empire bailout)


These problem has been in Power Play since day one.

First bail out with the overhead tweaking, no one said anything.

Second questionable bail out without explanation despite telling us they're going to investigate was with Aisling's turmoil.

Now the third time with sniping being looked at just because it actually reminded Arissa that its players can't just sit around and grind without organization and steamroll everyone.

Every "fix" is essentially triggered by Empire.

I'm trying to believe FD doesn't have a bias, but I just can't.

If they're actually worried about balance, they'd done something already, but they haven't, and have no interest in doing so, from the appearance of things. That's why people are worried, and in worse cases, angered to the point of quitting. And I'm getting there.

I hope this is some sort of turning point for FD to realize what the hell they're doing with PP, but damage has definitely been done.

With the recent assault ship for the federation, I am trying to give FD the benefit of the doubt of actually considering fairness. But I just physically and mentally cannot stand another bail out.
 
There may not be explicit bias in the sense of deliberately thinking "ALD must win. How can we make that happen?", but there does seem to be perhaps unconscious bias in the amount of attention paid to certain Imperial powers over others. Nothing seems to get looked into or done unless it is reported by ALD and maybe Aisling players.

For example, the report of Kumo Crew and Torval fortifications triggers not being affected by government type has had no fix or response beyond a "we'll look into it" for several weeks and there is only silence when people ask for an update, yet other powers seem to have their triggers at least partially working. That is a big double standard that disadvantages those powers that have it broken as it means thousands more in fortification every week it remains unfixed. Yet FD then posts multiple times about fixing sniping within a couple days of ALD going into turmoil from it.
 
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Do you really think they deliberately tip the scales towards the Empire? And don't tell me the facts speak for themselves because they don't.
Let's compare ALD and Hudson.
ALD has beneficial government in majority of their systems while Hudson has in none of them.
ALD has centralised HQ lowering both it's distance penalties and shorter fortification distances. Meanwhile Hudson HQ is in "highly desirable location" (according to Sandro) on the far northern edge bordering Mahon and Winters giving humongous distance penalties and absurd fortification distances.
Combination of incompatable ethos and distance penalties mean that Hudson player pretty much have to work twice as hard as ALD pilots, so if you wonder why empire doesn't see as much undermining it's because we're overworked already.
ALD has 20% bonus to bounties, Hudson has security increase which lowers value of bounty targets.
ALD has railgun that is direct upgrade in both damage and heat production, Hudson has oversized frag cannon. Guess which weapon got boosted in 1.4...

Are they doing it deliberately?
I don't know... but it's either that or incompetence and i don't know which one is worse.
 
Can I just point out that Hudson benefits greatly from having a core of very high population systems meaning the CC generated from these offsets the increased fortification trigger cost for ethos. I say again, Hudson is not a democrat, he is a hawkish republican. He also benefits from being able to fortify from his HQ rather than to his HQ meaning that control is much easier to optimise. Hudson as a power is doing great and receives a lot of support from the player base, from a role play perspective he appeals to expansionist military combat pilots. As a power, it follows his character quite well.
 
So that's how bitter you get if you invest yourself in Powerplay.

Thank you for the demonstration. I will be avoiding this part of the game, then.
 
Can I just point out that Hudson benefits greatly from having a core of very high population systems meaning the CC generated from these offsets the increased fortification trigger cost for ethos. I say again, Hudson is not a democrat, he is a hawkish republican. He also benefits from being able to fortify from his HQ rather than to his HQ meaning that control is much easier to optimise. Hudson as a power is doing great and receives a lot of support from the player base, from a role play perspective he appeals to expansionist military combat pilots. As a power, it follows his character quite well.


Then Arissa should have theocracies as her only favored government, since she keeps on babbling about crusades and justice and other similar .

Let's see how she likes it.
 
Every "fix" is essentially triggered by Empire.
I'm trying to believe FD doesn't have a bias, but I just can't.

If fixes to powerplay is the bias, then what fixes for non-empire powers have not happened?

If the empire are hit by actual bugs and problems, that are then being fixed, that suggests that the devs didn't bother about making them work during beta. If anything.
 
So that's how bitter you get if you invest yourself in Powerplay.
Thank you for the demonstration. I will be avoiding this part of the game, then.

You could also play it without taking it too seriously.
I have been with Lavigny-Duval from the start and I plan to stay loyal, but when push comes to shove I do not care much whether she has 70 or 10 systems under her command.
I am an independent mercenary and my salary is my biggest concern.
 
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Then Arissa should have theocracies as her only favored government, since she keeps on babbling about crusades and justice and other similar .

Let's see how she likes it.

Why would theocracies care more about justice than other forms of government?
Historically theocracies do not have a good track record at all.
It is easy to argue that Arissa should favor anything but theocracies.
 
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Why would theocracies care more about justice than other forms of government?
Historically theocracies do not have a good track record at all.
It is easy to argue that Arissa should favor anything but theocracies.

Implying that Arissa has a good track record...or cares about justice.

Justice is a relative term anyway. There's no such thing as a "justice" in the physical world.

Theocracies always used ridiculous notions as "holy" and "supreme justice" as motivational tools for their peasants.
 
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Implying that Arissa has a good track record...or cares about justice.

No I was not implying that at all.
I was just reacting to the link between justice and theocracies.
I believe Arissa is against slavery? That is her thing isn't it?
Theocracies might or might not care about that depending on their belief system.
So I just could not make the connection you seemed to make so easily.

Justice is a relative term anyway.

But of course. How could it be otherwise.
 
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No I was not implying that at all.
I was just reacting to the link between justice and theocracies.
I believe Arissa is against slavery? That is her thing isn't it?
Theocracies might or might not care about that depending on their belief system.
So I just could not make the connection you seemed to make so easily.



But of course. How could it be otherwise.

You must have mixed her up with Aisling. Arissa is the brunette one. The one who calls for crusades against infidels every 2 GalNet news she appears in.
 
Can I just point out that Hudson benefits greatly from having a core of very high population systems meaning the CC generated from these offsets the increased fortification trigger cost for ethos. I say again, Hudson is not a democrat, he is a hawkish republican. He also benefits from being able to fortify from his HQ rather than to his HQ meaning that control is much easier to optimise. Hudson as a power is doing great and receives a lot of support from the player base, from a role play perspective he appeals to expansionist military combat pilots. As a power, it follows his character quite well.

Don't confuse Democrat the particular politic position on an axis with the Democratic form of Government
Federation democracies are described as
Members of this group are actively engaged in the promotion of a democratically approved political agenda
So the approved political agenda may vary based on the Political party
 
Really simple solution. Withdraw from PP and let it die the death it truly deserves.
Fortunately for me, I discerned that it was a complete waste of time and effort from the very start so none of the subsequent nonsense has had any impact on my ED fun.
For those that love PP, apologies....please continue to enjoy it.
 
Don't confuse Democrat the particular politic position on an axis with the Democratic form of Government
Federation democracies are described as
Members of this group are actively engaged in the promotion of a democratically approved political agenda
So the approved political agenda may vary based on the Political party

Hi Vasious,

I understand, but the ethos is less about what the power represents and more about the response to the methods used.

In the context of any power who uses the combat ethos for control you would expect democracies to not like it. Patronage government respect it as their patron demonstrates a show of strength.

Whilst I agree that the likes of Patreus who's natural domain is the empire space dominated by patronage governments give him an advantage over Hudson, the president also has over advantages such as a core of high CC worlds close to his capital and an advantageous HQ to control system fortification system. It is setup to encourage Hudson to expand in the direction of Empire space.

The rules of the game are setup to encourage certain behaviours in line with the narrative Fdev have for us.

No one from Archon is complaining that there are really poor opportunities for expansion in terms of CC in the Pegasus sector.

Sometimes we need to step back from our own PP tinted glasses and think about the design of the game and the reasons for putting these things in place. Execution may be lacking and the bugs can be infuriating, but the design principles are reasonably sound barring the obvious flaws.
 
Havent read mucc of this but I do have a quick question. How long would you expect it to take for a galactic power with billions of citizens spanning hundreds of systems to collapse? I think a few years would be reasonable especially if you consider how long it takes for a minor power to spread its influence to another system or for a government to change from one type to another at a single station
 
Havent read mucc of this but I do have a quick question. How long would you expect it to take for a galactic power with billions of citizens spanning hundreds of systems to collapse? I think a few years would be reasonable especially if you consider how long it takes for a minor power to spread its influence to another system or for a government to change from one type to another at a single station


If that's going to be the timescale though, then having to continuously lock them out of expansion for the duration is a requirement that would make any kind of collapse completely impossible. There's no way you can completely lock a power out of expanding for multiple years. They'd turmoil their way to a large positive CC balance long before then.
 
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