From any kind of business perspective the customer is always right. If they announced ED as a game, they should give us a game, not an explorable simulation of the Milky Way.
“The game is not about players owning andcontrolling systems / stations / etc. - that's beyond what a player can achieve.” – but the game is about the players. If the players want something… the customer is always right
About the size of the ED galaxy and the player influence: Almost all the people cannot affect the real world and they feel themselves quite insignificant. That’s why they are playing games – to be somebody in the game. Let’s not forget, that this is a game and everything is allowed.
PvP/PK system is used in most MMORPG games. It makes a difference between fight and killing. For example: if one player hits the other and he returns fire, they can fight to death without penalty. If the second player doesn’t return fire, when he dies, the first one becomes “PlayerKiller”, he highlights in red on radar screens to all without necessity to be scanned. He becomes an open target for hunting until he dies or pays the fine in ananarchy station. The fine could be some kind of “Pilot Federation Fine” valid all around the galaxy, just like ranks. Such system will prevent unnecessary killings and will pull back a lot of players in Open.