Elite Dangerous data : is the game dying or growing ?

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You know, thinking about this I've concluded that the Lamborghini Aventador is a doomed car.

No, really, let me explain. I mean, how many of them do you see on the road? I think they're too expensive, to be honest. And a mate of mine owns one and he hardly ever drives it, uses an old banger instead for commuting to work and shopping, only takes it out on weekends. Can't be much fun to drive, obviously.
 
Steam stats:

Month - Avg. Players
April 2015 - 4,471.1
August 2015- 3,917.6
Avg. players number down by 12.4 %.
i

Don't you know that people in August go on holiday and that they seldom bring their computer with them?
 
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I'm waiting for my HOTAS to arrive and to get a new video card that won't crash on me so frequently. Elite is a long term game. I also need to finish the 3 Witcher games and Fallout 3, NV and 4. But I plan on flying in Elite and enjoying the new updates.

For example, I'm holding off on exploration now because I'd like to be able to combine it with planet landings. I forsee many a winter night where I'll be cruising around with my spaceship, ocne the RPGs are finished. RPGs have low replay value for me, because I usually always take the same chocies and moral road.
 
Game is not dying, Game is still young.

according to some on this forum the game has been a dramatic failure since before it launched, with the following predictions stated (many times) as the only way to save the game

Open only or the game will fail
boost yaw or the game will fail
3rd person view or the game will fail
dedicated servers or the game will fail
guilds or the game will fail
monthly subs or the game will fail.
remove Supercruise or the game will fail (how could I forget that one!!)
autopilot at any time and cut scenes for docking or the game will fail.
add XYZ or on Star Citizen launch the game will fail


At some point in the future the game WILL probably get turned off (and hopefully patched to run offline)

at that point these same people will probably come out of the woodwork with the "I told you so" lines.

by which point everyone else would have had (hopefully) 5 years+ gaming out of it. ;)
 
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All games suffer a dwindling of the player base over time. The key thing is whether as new content is released the numbers go up again. It will be interesting to see when 1.4 goes live and then Horizons what the impact is.
 
said vids are about the final version , the version that we are getting over time....
at least its not like X² were we were told we would get war , dynamic factions or X3 with tones of dynamic politics and ''natural'' disasters and non never came outside of mods
or freelancer were we were promised a sandbox and what we got was starlancer

We may well get something akin to the vision outlined in those videos, or the visions in the DDAs. It may take 10 years to realise. Or we may not, because interest wanes and funding dries up long before things get implemented, or just as bad, things can't be implemented due to architectural decisions making those things impossible/incredibly difficult (p2p multiplayer with persistent NPCs and deep missions etc.) You cite other examples of games that failed to deliver on their promises - well, firstly as my ol'gran would say "Two wrongs don't make a right", and secondly, they give precedent for space games not delivering on their initial promise, which could also be the model Elite follows. Hopefully not though. :)
 
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(p2p multiplayer with persistent NPCs and deep missions etc.)

I really hope we get persistent NPCs (or the game will fa...... - oops sorry wrong post!)

I can see why they may be difficult for them to be universally persistent but I have yet to see a reason why we cant have persistent NPCs tied to our save with their history saved on our own pc, so our PC acts as the client for them when we are online and when we go offline they just jump to the nearest station and wait till we come online again. Sure, the only time other people will see them would be when they are with us in our instances, but still, I just do not see why this would not make a fair compromise to get at least some persistence in our game.
 
Some reasons
1. Hype - Released content not matching peoples "expectation" that was fuelled by the DDF documentation
2. offlinegate
3. Funding model - seasons passes, content and platform choices
4. Star Citizen not yet released - allowing the perfect unreleased game to be compared to an incomplete but released game.

Numbers 1, 2 and 3 strike me as valid reasons for discontent. #4 is of course nonsense :) I'd add a #5 though, which links into #1, "5. Adding things outside of the scope of the original vision, in order to maintain interest and maximise sales, to tide people over till the "good stuff" arrives." Nothing actually wrong with #5, as long as you eventually deliver. However, it appears that it's always "Jam Tomorrow" with this game. "Something cool™" is always "Coming soon™" :D.
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*EDIT* Vote for the thread title to be changed to "Elite Dangerous - data that shows the game is possibly not doing quite as well as it could. Should we be concerned? If so, Bother."
 
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8. "Dying" of ED has just started so many of you can not notice it.
9. FD have still a lot of time to do something with it but if they will continue to go current way ED will be dead when SC comes out (most people just dont have time to play 2 MMOs simultaneously).

Do not panic in advance.
The reason for the decline of interest in the game is an attempt "FD" to please the players, all at once. The first blow was raw "Power Play", the second is currently almost release version "CQC with "certain difficulties" with searching groups. I would like to add, that some types of new ships very much resemble each other.
However, Elite Dangerous is not "WoT", "DotA", "Hearthstone" and other games from the series "30 minutes of adrenaline", the specifics of the game not in the dynamics (although it is in the game), but in the atmosphere. Of course to the atmosphere of the "EVE online" so far away, but here we must remember that Elite Dangerous is still in the production stage and what we now with you are not the final product (while EVE have more than 10 years). And if you look at the sad experience of the "Star forge", the case with Elite Dangerous is not so bad, FD still working and not going to close the game.
At winter, will be a planets, most likely even more raw than "Power Play" and "CQC" is, taken together. But there will be another influx of players. In 2016 will be crafting: most likely, of modules that we will not see by 2017, people come and go, but the game remains.
And what alike will be the "FPS" is a big question, to us it remains just wait. But it will never be better (or at least at the same level) than at "Star Citizen" - different prioritization (at "SC" is the "FPS"; at "ED" is a seamless galaxy). But even if you just walk WITHOUT a ship or SRV – it would be very cool, because it is very tiring to be "a prisoner of the chair".
Most likely even in the distant year 2020 (end of all works) the game will have bugs.
But whatever pleased us games, from other publishers, at this moment, no one managed to come close to that harmonious balance between the SEAMLESS, DYNAMIC and GRAPHICS, which was achieved FD.
If you want to make game die, like many others before, then continue accelerating FD. But if you want to help: say what does not work, in what part exactly and what could help to fix it.

What FD need now: is not to go on about the players ("All at Once", just like the neighbors have), and to adhere to the rule: If you started to do something, keep it till the level of "ELITE".

P.S. "Star Citizen" - is a good game, but personally, I will never going to play it, even if "ED" is actually stop releasing additions. Don't like "loading screens" and "invisible walls" that say "You are leaving this location. Do you want to go to the next location?"
 
The only problem ed haw it that there iw an endgame. This is basically when you have enough credits for every ship and besides CQC in october, there is no task that does not reward you with credits.
Hopefully we can build bases with horizons so we can build our own tiny stronghold. Plus crafting system sounds interesting. But right now, you are pretty fast at lv 100 and then there is no reason to keep going except wiping your save.
 
according to some on this forum the game has been a dramatic failure since before it launched, with the following predictions stated (many times) as the only way to save the game

Open only or the game will fail
boost yaw or the game will fail
3rd person view or the game will fail
dedicated servers or the game will fail
guilds or the game will fail
monthly subs or the game will fail.
remove Supercruise or the game will fail (how could I forget that one!!)
autopilot at any time and cut scenes for docking or the game will fail.
add XYZ or on Star Citizen launch the game will fail


At some point in the future the game WILL probably get turned off (and hopefully patched to run offline)

at that point these same people will probably come out of the woodwork with the "I told you so" lines.

by which point everyone else would have had (hopefully) 5 years+ gaming out of it. ;)

February 2nd 2010 - The launch of Star Trek Online, people screaming how it was not ready and if released at that time it would fail.

September 24 2015 - Still going.

Everquest, 1999 - Still going
Planetside, 2003, Still going
EVE Online, 2003 - Still going

I love how if games don't do "X", then that will cause "Y" and fail.....

The only time in history people have ever been right was the "NGE" in Star Wars Galaxies.
And that shows that when you deal with a niche crowd, don't make core changing major sweeps after release (Solo/Group/Open mega thread, I'm looking at you).

the-end-is-nigh-megaphone.jpg
 
February 2nd 2010 - The launch of Star Trek Online, people screaming how it was not ready and if released at that time it would fail.

September 24 2015 - Still going.

Everquest, 1999 - Still going
Planetside, 2003, Still going
EVE Online, 2003 - Still going

I love how if games don't do "X", then that will cause "Y" and fail.....

Perhaps the surest way for anyone to be "wrong" on the internet is to claim that "x game is dying."
 
Well, I often stop Elite: Dangerous for a quite long time but I still return on the game after my need of playing Elite returns or when new update comes.
 
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February 2nd 2010 - The launch of Star Trek Online, people screaming how it was not ready and if released at that time it would fail.

September 24 2015 - Still going.

Everquest, 1999 - Still going
Planetside, 2003, Still going
EVE Online, 2003 - Still going

I love how if games don't do "X", then that will cause "Y" and fail.....

The only time in history people have ever been right was the "NGE" in Star Wars Galaxies.
And that shows that when you deal with a niche crowd, don't make core changing major sweeps after release (Solo/Group/Open mega thread, I'm looking at you).

If you think Planetside 1 is still going you are sorely joking. It probably doesn't even have 1k active players and its free to play, as a fan service.

Everquest 1 is almost in the same boat, doesn't mean anything.

Everquest 2 for example got demolished by WoW and every other MMO - It's a shell of its former self.

I guess you could call them alive, people on life support are technically alive as well - doesn't mean its a good game or "in good condition"

Age of Conan is my personal favourite, I don't even think they patch that game much anymore since they gambled on TSW.
 
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