Elite / Frontier Elite Progression

In Elite we measured progress by going from Harmless to Elite and amassing credits.

In Frontier, as above but with Empire and Federation standings added for those interested.

Now with E D on the horizon, how do we want to measure player progress? I know not everyone wants or is interested in such things but I think for many players, it helps to have progression opportunities or goals players can work towards.



As a first up - maybe constructing and operating a space station might be an end goal for some players? Any other thoughts?
 
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In Elite we measured progress by going from Harmless to Elite and amassing credits.

In Frontier, as above but with Empire and Federation standings added for those interested.

Now with E D on the horizon, how do we want to measure player progress? I know not everyone wants or is interested in such things but I think for many players, it helps to have progression opportunities or goals players can work towards.

As a first up - maybe constructing and operating a space station might be an end goal for some players? Any other thoughts?

FWIW I'm one of those other people.

I hope (and suspect) that having your own space station won't make it into the game. I want to be an individual finding my way in the galaxy in my rusty old cobra, not donald trump. No doubt there are other space games for that...

A problem with goals is what do you do once you've achieved them? They seem to imply a game with finite playability. All i want is to be compelled to continue playing.
 
My personal opinion is that I don't want players to own space stations in Elite: Dangerous,
If I want a space sim that lets me own stations, I'll play X3TC ...
I want E: D to be different.
It doesn't need every feature we can possibly think of to be the best space sim ever,
Less is more.
 

Sir.Tj

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My personal opinion is that I don't want players to own space stations in Elite: Dangerous,
If I want a space sim that lets me own stations, I'll play X3TC ...
I want E: D to be different.
It doesn't need every feature we can possibly think of to be the best space sim ever,
Less is more.

Absolutely 100% agree with that.

I'm much of the same mind, too much micro managing and you'll never exit the station.
 
My personal opinion is that I don't want players to own space stations in Elite: Dangerous,
If I want a space sim that lets me own stations, I'll play X3TC ...
I want E: D to be different.
It doesn't need every feature we can possibly think of to be the best space sim ever,
Less is more.

I agree completely. Multi ships and multi station game paradigm == X3 if you want that, thats fine, no problem. Just don't try and drag it into a game series that doesn't go that way.
 
...however if you can 'influence' the construction of a station with money etc, then that's all good.

Go back to the video - say planet X wants to build a space station, before it starts the bit where people ship parts in and then the opening ceremonies and assassination phase; there might be a phase where the colony publishes its plans and invites co-operation from local traders who will use the station.

Say it needs (for a figure) 1,000,000 credits - they could do an ingame 'kickstarter' where a player can pledge to the total in return for perks at that station - examples:

25,000cr - Priority docking when the station is complete.
100,000cr - Approved contractor, early access to construction missions 24 hours in advance of other players.
250,000cr - Approved Trader, more of the planets 'unique' produce (ie, Lavian Brandy) is available to you.
500,000cr - Trading partner, you pay half tax on sales & purchases at this station for it's first year.

Great money sink, allows people to attach themselves to 'home' systems etc but without requiring them to micromanage anything - it won't be "their" station, it will belong to the planet below - just the contributors might enjoy some privileges for helping get it set up.

If people get in and pledge, the station gets started a little bit quicker, otherwise it raises it's funds by other means.
 
...however if you can 'influence' the construction of a station with money etc, then that's all good.

Go back to the video - say planet X wants to build a space station, before it starts the bit where people ship parts in and then the opening ceremonies and assassination phase; there might be a phase where the colony publishes its plans and invites co-operation from local traders who will use the station.

Say it needs (for a figure) 1,000,000 credits - they could do an ingame 'kickstarter' where a player can pledge to the total in return for perks at that station - examples:

25,000cr - Priority docking when the station is complete.
100,000cr - Approved contractor, early access to construction missions 24 hours in advance of other players.
250,000cr - Approved Trader, more of the planets 'unique' produce (ie, Lavian Brandy) is available to you.
500,000cr - Trading partner, you pay half tax on sales & purchases at this station for it's first year.

Great money sink, allows people to attach themselves to 'home' systems etc but without requiring them to micromanage anything - it won't be "their" station, it will belong to the planet below - just the contributors might enjoy some privileges for helping get it set up.

If people get in and pledge, the station gets started a little bit quicker, otherwise it raises it's funds by other means.

I was going to say "Too much like Eve, building empires" but then the above quote was written...Genius! A way of keeping money flowing if there is a true economy and a reason to defend a station if there are plans for it to be destroyed.
 
Say it needs (for a figure) 1,000,000 credits - they could do an ingame 'kickstarter' where a player can pledge to the total in return for perks at that station - examples:

25,000cr - Priority docking when the station is complete.
100,000cr - Approved contractor, early access to construction missions 24 hours in advance of other players.
250,000cr - Approved Trader, more of the planets 'unique' produce (ie, Lavian Brandy) is available to you.
500,000cr - Trading partner, you pay half tax on sales & purchases at this station for it's first year.

Great money sink, allows people to attach themselves to 'home' systems etc but without requiring them to micromanage anything - it won't be "their" station, it will belong to the planet below - just the contributors might enjoy some privileges for helping get it set up.

Sounds like a reasonable idea.

If we allow the concept of Guilds within the game (for players to group together under 1 common banner) then this perk could be used by them too .. Half million credits might be a really lot of money, but for 1000 players who are part of a trading consortium that's 500 credits each :)
 
Sounds like a reasonable idea.

If we allow the concept of Guilds within the game (for players to group together under 1 common banner) then this perk could be used by them too .. Half million credits might be a really lot of money, but for 1000 players who are part of a trading consortium that's 500 credits each :)

Can't afford 500 credits, too close to Christmas :)
 
I would hope by the time the year 3200 rolls by that mankind would have matured and dropped such notions ;)

Most of us already have, Christmas carries no religious connotations for me - I just like to celebrate making it through another year ... all the lights and decorations are a great way to brighten up a dark, cold, winter.
 
I just like to celebrate making it through another year

There is that ... you get to see some of your family that you haven't seen all year to be gently reminded why you haven't seen them, so that you can put off meeting them again for anther one ;)

I am not a cynic .. honestly!
 
Germanic peoples and Scandinavians and Finns celebrated midwinter long before Christian Christmas was invented. They called it Yule (and us Finns called it Joulu just to be different). When the celebration became a Christian thing, we just kept calling it Joulu.

As such, I don't think very many people over here consider it such a religious thing.
 
Germanic peoples and Scandinavians and Finns celebrated midwinter long before Christian Christmas was invented. They called it Yule (and us Finns called it Joulu just to be different). When the celebration became a Christian thing, we just kept calling it Joulu.

As such, I don't think very many people over here consider it such a religious thing.

It plainly isn't, as Christ most certainly wasn't born on Christmas. If there are shepherds hanging around the desert, it's very likely not wintertime :)

Seems the missionaries were smart enough to realize that cancelling the midwinter feast would not endear their religion to the pagans.
 
Maybe religions would have a place in the Elite universe. If Colony ships left a shattered Earth, chances are some of them would have been from 22nd Century+ Pilgrim father types.

Maybe there will be systems run by these religions and running products and/or taking part in behaviour abhorant to the religion, might bring out the local religious police. Mining the holy moon? May the Lords holy beam laser root out the infidels and send them to an early grave!

Not sure this vision(?) has much to do with progression in the Elite universe but nevermind :)
 
No owning planets or stations, but you could allow players to invest in businesses, or set up black market trading for goods and equipment like " you need a plasma accelerator, not cheap but i know a guy who can get you 1 second hand ;-)"
 
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