Build a Station inside Nebula - Potential CG - Frontier asking for info...

What should the location and purpose of the station be?

  • STATION LOCATION (Invalid voting option)

    Votes: 7 0.9%
  • Pleiades

    Votes: 253 33.2%
  • Coal Sack

    Votes: 53 7.0%
  • California Nebula

    Votes: 55 7.2%
  • Witch Head

    Votes: 77 10.1%
  • Barnard's Loop

    Votes: 149 19.6%
  • Orion Cluster

    Votes: 69 9.1%
  • Other - Please specify

    Votes: 32 4.2%
  • STATION PURPOSE (Invalid voting option)

    Votes: 5 0.7%
  • Mining

    Votes: 85 11.2%
  • Resupply

    Votes: 122 16.0%
  • Outfitting / Shipyard (allows us small ships in deep space)

    Votes: 92 12.1%
  • Exploration / Data selling / Position Save

    Votes: 359 47.2%
  • Other - Please specify

    Votes: 29 3.8%

  • Total voters
    761
I'm all for a CG to build the Barnard Hilton, somewhere for those really long distance passenger missions we hear so much about being developed. Heck, we could even start with a station dedicated to science and then have another CG to replace it with a tourist station instead when 1.5 comes out.
 
A poll will be added when we have the necessary information to create a poll. :)

Well there's no harm collating some info :)

Reasons why a station should be built at a nearby point of interest:


  • Tourism
  • Scientific Research (environmental research)
  • Scientific Research (biological/virology research)
  • Exploration Staging Post
  • Military Outpost
  • Penal Colony

As mentioned in a previous post, a science research station would get my vote because I believe human desire in 3300AD to learn more about the universe could trump the others reasons.

If I remember correctly the below concept art was described by D. Braben as a hive of activity surrounding a science outpost that was built close to the corona of a supergiant.

elite-dangerous-7680x4320-game-space-simulator-sci-fi-black-1915.jpg


So it looks like FD have had it in mind to build science infrastructure at some point.


A military outpost only makes sense if we have an external threat, and despite rumors, there isn't one (yet!).

An outpost for tourism reasons would be another popular reason but with a lot of really interesting systems already strewn throughout colonized space, I'm not sure what NPC faction would be interested in investing heavily in such a market, especially with unknown threats out there.

Penal colony for political prisoners. A sort of 'neutral' system far from human borders where all the powers collectively detain undesirables?

Exploration staging post would really only make sense if its way out there, possibly even as far out as nebula strewn throughout the Perseus or Sagittarius arms?

Possible Scientific research into lethal pathogens, alien virus', unknown organic element etc, stuff that needs to be kept distant from colonized borders as if it ever accidentally escaped its local system environment, it could devastate human colonies.



Whatever the reasons, I think it should open the door for courier, trade, and resupply missions once the thing has been built - as that would continue to create content for players to get involved in long after the CG is over (something New Yembo didn't really capitalize on).
 
I think a good starting point would be an exploration CG to find out a Nebula of particular (Could point to a legend/lore of a phenomenon once discovered by an explorer but it's true location was never disclosed?), but this time rather than the usually jump and honk scenario, make it so only detailed surface scans count and players, if they choose, can scan in and around Nebulas to maintain immersion; Even if the nebula has been chosen before hand, it gives the CG weight.

The logical next step is preparation/construction, which would mean a trade based CG. Currently there is no mechanic other than the seeking goods USS to directly deliver to the area so obviously needs to be based within the bubble. Giving CGs to balance the contribution of players with smaller ships boosted commander participation. From the Hutton Mug CG we learned that by having an outpost as the delivery point meant that as a community new ways to reach the tiers were developed. Another way was to involve rare items that are limited to how much can be taken at one time. Not sure how an outpost or a rare item would tie into preparation or construction, perhaps supplies (beer and narcotics :)) were needed to be stock piled for workers. Run that alongside a heavy trade run for the guys in the T7 through to T9s for actual construction materials.

Once the new station has been deployed at the destination, it will need to be stocked, means more trade CGs. But what if a storyline developed the need for smuggling? A true mining CG has been asked for many months now that also could tie into this all somehow. And one thing that has been commented on is why we don't have any bounty hunting CGs running parallel to other CGs, often CMDRs give up their time to protect the interests of contributors but don't gain anything themselves in doing so. I'm sure this CG will have huge participation but not all of it will be positive, the pirates and saboteurs will be out in force and that should not be seen as a bad thing but rather as part of the narrative.

These are all from observations I have made from the last few months of CGs and just placed in a loose template, I'm sure a far better story arc could be developed. I think my point is that by balancing the CGs participation will snowball and could lead to the best and remembered one yet. There has been a lot of criticism of CGs recently due unachievable goals and bad mechanics (low demand, missing black markets, etc.) this would be a good opportunity to stating putting corrections to what we have learnt.
 
The way I see it, there is more or less only one strategically viable campaign for a sustainable mission so far out in deep space.

1. Exploration CG: Finding an Earth like Planet (preferably with an active carbon based ecology). (Galnet articles about furious objections about the planned study of the chosen nebulae from unknown sources)
2. Building CG: Building An Ocellus station core within The bubble. Either by the Sirius corp. or the Alliance, as these had exploration CGs in the past
3. Combat CG: Unknown forces try to disrupt final construction/ launch of station. If CG successful, adversary revealed as a cult.
4. Building CG: After Station Core arrives in final orbit around EL planet, the station infrastructure is constructed. Basic goal being Service type station. Stretch goals could be:
-1. stretch goal: Basic colony construction on surface. (for emergency planetary landing and to provide basic supplies for station, food, water, etc.)
-2. : Extended colony infrastructure with tourism
-3. : Station expansion and upgrade as a tourism destination (Service/Tourism economy), luxurious station (palm trees in docking bay etc.)
5. Combat CG: Renewed attack on constructed station if the nebulae is to be further "desacrated" by tourists (completed 3. stretch goal). If failed, The colony would be sabotaged making tourism impossible.
6. Transport CG: Transfer of Personal/Scientists/Tourists/Colonists from hub worlds belonging to all three major factions after an invitation published in Galnet by the station builder(Federation, Empire, Alliance to remain true to scientific principles)
7. Supply CG: Continued supply of research station/colony. First goal is to determine the long term viability of the station and colony. If first goal fails, the project is eventually abandoned and considered a huge failure. Stretch goals would enable the building of additional relay scientific/research outposts in nearby systems.

4 and 7 could be CGs focused on resource delivery of minerals and metals. This, combined with the significant distance to the nearest station would make Mining a preferred method for getting supplies for cg (i.e. Mining CG)
 
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This will be one of the topics we will be discussing live tonight on Hutton Orbital Radio - huttonorbital dot com

Along with a few others, but any PwP objectives like this are right up the Truckers' street.

Feel free to listen in/join in.

Yes - I have a feeling this would appeal to many that got involved in Hutton.

+1 to OP for getting this rolling..
 
The way I see it, there is more or less only one strategically viable campaign for a sustainable mission so far out in deep space.

1. Exploration CG: Finding an Earth like Planet (preferably with an active carbon based ecology). (Galnet articles about furious objections about the planned study of the chosen nebulae from unknown sources)
2. Building CG: Building An Ocellus station core within The bubble. Either by the Sirius corp. or the Alliance, as these had exploration CGs in the past
3. Combat CG: Unknown forces try to disrupt final construction/ launch of station. If CG successful, adversary revealed as a cult.
4. Building CG: After Station Core arrives in final orbit around EL planet, the station infrastructure is constructed. Basic goal being Service type station. Stretch goals could be:
-1. stretch goal: Basic colony construction on surface. (for emergency planetary landing and to provide basic supplies for station, food, water, etc.)
-2. : Extended colony infrastructure with tourism
-3. : Station expansion and upgrade as a tourism destination (Service/Tourism economy), luxurious station (palm trees in docking bay etc.)
5. Combat CG: Renewed attack on constructed station if the nebulae is to be further "desacrated" by tourists (completed 3. stretch goal). If failed, The colony would be sabotaged making tourism impossible.
6. Transport CG: Transfer of Personal/Scientists/Tourists/Colonists from hub worlds belonging to all three major factions after an invitation published in Galnet by the station builder(Federation, Empire, Alliance to remain true to scientific principles)
7. Supply CG: Continued supply of research station/colony. First goal is to determine the long term viability of the station and colony. If first goal fails, the project is eventually abandoned and considered a huge failure. Stretch goals would enable the building of additional relay scientific/research outposts in nearby systems.

Yes, I was also thinking about the need to perhaps build an Ocellus first, send it out (which might take some time to arrive, perhaps even require some assistance en route - ie sends a distress signal), and then provde further support once it arrives.
 
Starting location will need to be established as mentioned before it can be either a local station community build or better still a location to get to to supply it with material. but first things first we have the idea stuck in with frontier thanks to Obsidient Ant they seemed keen on the idea we just need to keep the loop going and the forum alive with the same idea, and plenty of support from as also mentioned above in earlier posts backers, We all have our ideas for what we would like from the nebula stations / outposts, hopefully in time Frontier will generate more into the far reaches of the galaxy and more nebulas as staging areas for explorers to either take a break at whilst in the deep voids.
 
This would be great starting CG for Ships or Horizons, I suggested a while back a base camp station for exploring.

The Thargoids are out there somewhere and I guess they would attack this first!

You should also be able to buy a share in the station so that you have a revenue stream if you are going to put the work in to build it?

You could move on from this and purchase shares in other stations that are built and charge a tax for visiting ships (Parking charge)?
 
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You should also be able to buy a share in the station so that you have a revenue stream if you are going to put the work in to build it?

I hope This never happens.
It also makes no sense, as you are just a worker and get payed for all deliveries and participation.
 
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All in good time lets get this off the ground with frontier first the mechanics come just after :) as far as shares and cash rewards and free cuddly toy and fondu gift set begins, but it puts something out there in the mix, The main incentive is for players who want more in game rich environment, players who love to explorer, as well players waiting to provide to the community...It goes without saying the the power play system there would be a unique little bubble all by it self what ever power starts it off..maybe :)
 
I think it should be a chain of CGs yes. But not because of the distance. Don't forget a station can be built locally, and it then uses its own jump drive to get to its destination.

https://www.youtube.com/watch?v=4uozVtIe-5w

What are the mechanics of a station jump drive? if that is possible, it would IMO be much easier task to build a station locally with basic functionality and then jump drive to destination.
.
Great idea for a CG.
 
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What are the mechanics of a station jump drive? if that is possible, it would IMO be much easier task to build a station locally with basic functionality and then jump drive to destination.
.
Great idea for a CG.

Visit Jaques roaming station and you can find out
 
Coalsack and barnards loop look like favorites. We can't have a goat just floating about in space can we.

Barnards Loop would be absolutely amazing.

But we could do it in steps. First a station in Pleiades Nebula, which is the closest. Then California Nebula. Then Witchhead. Finally Barnards Loop, or even better Horsehead or Orion Nebulas overlooking Barnards Loop.

Also, an outpost on one of Betelgeuse's planets would be incredible. And Betelgeuse is actually as close to the bubble as Sothis, its the nearest supergiant.
 
Nebula is love , nebula is life.
We need this.

it ads a lot to gameplay , long trade routes , intresting vistas , and combat near/in nebula.
plus it shows off how amazing elite is
 
Nebula is love , nebula is life.
We need this.

it ads a lot to gameplay , long trade routes , intresting vistas , and combat near/in nebula.
plus it shows off how amazing elite is


This suddenly came to mind...

[video=youtube;oD9ARfF9x0o]https://www.youtube.com/watch?v=oD9ARfF9x0o[/video]
 
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