Ships Need suggestion on my ship.

*Switched Ship, please delete this thread*

I have switched from a Viper to a Vulture, please delete this thread.
Thanks for all the suggestions, it helped a lot :3.
 
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I would swap around your beams and multicannons. It's more efficient use of the hardpoint (maximizing your multicannon damage vs larger hulls) and saves you on power use as well as heat and capacitor drain for your beams, allowing you to fire them longer. Gimballed beams on top also give you a greater firing arc on them.

The cost saving from that, combined with dropping the military grade hull, will also allow you to upgrade your shields, engine, or FSD to A class and still be under your initial ship cost. If you can afford it, A rate them all.

I would personally drop the docking computer, which frees you up an internal slot. You can put the class 2 cargo rack there, freeing up a class 3 slot, or upgrade your class 2 rack to a class 3 for double the storage capacity. If you put a FSD Interdictor in your newly free slot, you'll be able to do assassination missions a lot more effectively.

Your two Shield Boosters combine to give you 20% more shielding. You can combine both of these into a single A booster, and that would free up a slot for a kill warrant scanner, which will greatly increase your income from bounty hunting.

Given that you want to keep your cargo rack, here's the build I would go with if cash is tight, just 61,436 credits more than what you have right now, but better use of weapons, a lot more speed and maneuverability, and greater bounty hunting income with the addition of a warrant scanner and an interdictor.

http://coriolis.io/outfit/viper/03A3A3D2E3A3D2C27270p0p0m046j42014u.Iw1+kA==.IwBhrSokg===

If you have cash to spare still, upgrade your FSD to A class and your life support to D. This will maximize your jump range, and you'll still have enough power for everything. Depending on how you play, you might want to consider swapping out your shield booster for chaff. If you remember to use it, and use it at the right times, while it lasts it'll prevent a lot more damage than your booster could.
 
This is how I'd reconfigure it:

http://www.edshipyard.com/#/L=70M,5Rg5Rg7N77N701Q01Q,31504s4s3m4s5K3c,05U7Pc03w7cG

You have a fraction less shield strength (like 1 pulse laser hit), but gain 2 chaff launchers which will do far more to reduce damage taken as So many lazy players and NPCS use gimbles.

Personally I don't think beams are worth it on the smaller ships due to the small distributors running out of juice too fast. You'll get plenty of DPS with the pulses and as they use less energy per shot your sustained damage should be about the same.

A-rated thrusters as you should always A rate thrusters if you can (imo) on everything except trade/explorers.

Another alternative to swapping MC/Beams as Corlas rightly suggested is to take small cannons. These punch above their size and can do significant damage to larger ships and their subsystems (that is the Powerplant). They can work on small ships too as the shells move quite fast the key is timing, fire when you opponent is close and not moving laterally fast compared to you (judge by how far the recticle is from their ship)
 
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Try this http://coriolis.io/outfit/viper/03A3A3A2D3A3D2C1b1b1919040440---.AwRj4yyA.AwiMIyqA?bn=Viper TBH adding mass to a Viper isn't a good idea so lose the armour and anything you don't really need, the turrets compensate for the Vipers lack of agility and allow you to use it's advantages speed and acceleration to the greatest extent.

Swap the medium pulse for m cannons (they take a little more power but still within the power plant capacity) although you'll have to dock to rearm.
 
I would swap around your beams and multicannons. It's more efficient use of the hardpoint (maximizing your multicannon damage vs larger hulls) and saves you on power use as well as heat and capacitor drain for your beams, allowing you to fire them longer. Gimballed beams on top also give you a greater firing arc on them.

The cost saving from that, combined with dropping the military grade hull, will also allow you to upgrade your shields, engine, or FSD to A class and still be under your initial ship cost. If you can afford it, A rate them all.

I would personally drop the docking computer, which frees you up an internal slot. You can put the class 2 cargo rack there, freeing up a class 3 slot, or upgrade your class 2 rack to a class 3 for double the storage capacity. If you put a FSD Interdictor in your newly free slot, you'll be able to do assassination missions a lot more effectively.

Your two Shield Boosters combine to give you 20% more shielding. You can combine both of these into a single A booster, and that would free up a slot for a kill warrant scanner, which will greatly increase your income from bounty hunting.

Given that you want to keep your cargo rack, here's the build I would go with if cash is tight, just 61,436 credits more than what you have right now, but better use of weapons, a lot more speed and maneuverability, and greater bounty hunting income with the addition of a warrant scanner and an interdictor.

http://coriolis.io/outfit/viper/03A3A3D2E3A3D2C27270p0p0m046j42014u.Iw1+kA==.IwBhrSokg===

If you have cash to spare still, upgrade your FSD to A class and your life support to D. This will maximize your jump range, and you'll still have enough power for everything. Depending on how you play, you might want to consider swapping out your shield booster for chaff. If you remember to use it, and use it at the right times, while it lasts it'll prevent a lot more damage than your booster could.
Great suggestions, I've already switched my FSD to A class, but I doubt I'll be using the kill warrant scanner often, as my activities will still center around smuggling as it's much more profitable.
Also forget to mention, I have around 890 Thousand credit to spend, so really no tight budget here.
 
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