Build a Station inside Nebula - Potential CG - Frontier asking for info...

What should the location and purpose of the station be?

  • STATION LOCATION (Invalid voting option)

    Votes: 7 0.9%
  • Pleiades

    Votes: 253 33.2%
  • Coal Sack

    Votes: 53 7.0%
  • California Nebula

    Votes: 55 7.2%
  • Witch Head

    Votes: 77 10.1%
  • Barnard's Loop

    Votes: 149 19.6%
  • Orion Cluster

    Votes: 69 9.1%
  • Other - Please specify

    Votes: 32 4.2%
  • STATION PURPOSE (Invalid voting option)

    Votes: 5 0.7%
  • Mining

    Votes: 85 11.2%
  • Resupply

    Votes: 122 16.0%
  • Outfitting / Shipyard (allows us small ships in deep space)

    Votes: 92 12.1%
  • Exploration / Data selling / Position Save

    Votes: 359 47.2%
  • Other - Please specify

    Votes: 29 3.8%

  • Total voters
    761
Any nebula on the list is fine. I would like there to be a station and a couple of supporting outposts (mining, science or even military) with the long term plan of expanding in to nearby systems. Create a small faction perhaps.
 
<snip snip... here and a few other places>
Since the 1.4 stress test, UA's end up pointing at the same object in the sky when they are released.
That object is the star Merope, one of the Pleiades stars.

The Pleiades seem to be the source of UAs. They warrant further research, and it would make a lot of sense to have a cross-faction, mutual cooperative established to research both the provenance of UAs and why they seem to be found frequently in the Pleaides nebula cluster. Federation, Empire, Alliance and Independent systems all want answers as to what UAs are, and more importantly what they can do.

I also voted Pleiades and "other", for largely the same reasons. It allows us to to REALLY steer the storyline of how we try to interact with the overarching plots FDev are throwing at us -- it would make sense to send a scientific outpost to a nebula for research / refuel purposes, maybe we might for example find some exotic ores there (a rare to trade back) and provides all sorts of story hooks for science missions in the area and a chance to really put the player's stamp on the UA storyline. Something weird going on in Merope? Let's plant a station right near the action! Consequences could be good or bad, but it would certainly stir the pot!
 
Dude no, not an outpost.. Why limit things? Stations are jump capable. A mining hub or tourist hub that is an outpost severely limits gameplay.

Exactly. Outposts on the frontier off the civilized bubble or in mining zones between major hubs make sense - but if it's going to be located in deep space a station should be an Ocellus with landing facilities for any size of ship. It should also have a full range of facilities and services, although perhaps not a shipyard or well-stocked outfitting.

Appropriate missions, a rare cargo, and a black market would all make sense. To be sustainable a station at that range would have to be either largely self supporting (so an agricultural) or parked near rich mining grounds (so an extraction-refinery). Tourism, science, exploration and mining would be the main jobs.

Somewhere in the vicinity of Barnard's Loop would be a good choice. How about inside the Hind Nebula? It's a funky little spot adjacent to all the rimwards tourist stops like the Pleiades, the Loop, Seagull, etc. The Pleiades is an iconic place to visit, but I wouldn't want to live there. Maia is to bright - you'd never get to sleep :p
 
My 2p: I think it should be a good few k LY from civ space. Say Cats Paw. It could also serve as a way station for exploration deeper into the galaxy.

It's purpose is simple to be a safe haven for deep space explorers and scientific research of the nebula it is in.

The supplies don't need to be taken to the nebula, there are already stations that have thrusters and FSD so it can be built in the bubble and then ferry itself out to the system. What would be really cool, once it is built and moving between systems that we could follow it. A massive convoy to protect our investment, could be another CG to ensure its safe passage!

Just my 2p
 
I love the idea of a station inside a nebula, but now horizons is just couple of months away, is it worth waiting and having a station/outpost on a planet's surface instead?

Surely it would be easier to build some isolated research outpost on the surface rather than an orbital station, just imagine looking up from a rocky planets surface to see a nebula, would be pretty sweet!

Failing that I voted for Maia/Pleiades :) It's close to civilised space and has a black hole.
 
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Just one station is pointless , no matter where it is ,it will be taken over by some stupid group.
They will kill anybody who comes there and use it to gain money from mining and exploring all stars/planets within 500ly of it.:(
 
I would love to see a station inside the Est Veil nebula or the Bubble nebula but they are too far away so...
I would go for the Pléiades.
Close enough to allow it to be able to survive.
 
Exactly. Outposts on the frontier off the civilized bubble or in mining zones between major hubs make sense - but if it's going to be located in deep space a station should be an Ocellus with landing facilities for any size of ship. It should also have a full range of facilities and services, although perhaps not a shipyard or well-stocked outfitting.

Appropriate missions, a rare cargo, and a black market would all make sense. To be sustainable a station at that range would have to be either largely self supporting (so an agricultural) or parked near rich mining grounds (so an extraction-refinery). Tourism, science, exploration and mining would be the main jobs.

Somewhere in the vicinity of Barnard's Loop would be a good choice. How about inside the Hind Nebula? It's a funky little spot adjacent to all the rimwards tourist stops like the Pleiades, the Loop, Seagull, etc. The Pleiades is an iconic place to visit, but I wouldn't want to live there. Maia is to bright - you'd never get to sleep :p

So we need an earth like or a water world yes? Also, seeing as nearly every facility has a refuelling capability and seeing as this is to be an explorers rally point, everybody will have fuel scoops surely? So why in the list at the top of the page is there an option for refuelling? I'm confused.
 
If the station creation was a Community Goal, the station could be built up to spec depending on the success of the CG.
Tier 1: Outpost (Scientific or Mining) built - only facilities would be the most basic ones (Refuel + Contacts & Universal Cartographics)
Tier 2: Commodities Market and/or Black Market added
Tier 3: Medium landing pad & Repair Facility added
Tier 4: Outfitting & Re-Arming added
Tier 5: 2nd medium landing pad & Shipyard added

I have to ask... What purpose would the markets serve?

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Just one station is pointless , no matter where it is ,it will be taken over by some stupid group.
They will kill anybody who comes there and use it to gain money from mining and exploring all stars/planets within 500ly of it.:(

But surely the solid crime and punishment mechanics, combined with the game's self policing system would sort all tha.... oh...
 
Any nebula on the list is fine. I would like there to be a station and a couple of supporting outposts (mining, science or even military) with the long term plan of expanding in to nearby systems. Create a small faction perhaps.

That might be nice... Create a tiny remote community in effect.
 
I agree, It should Be an Ocellus station, as it is capable of hyper-jumps.

But, the final station should NOT have:
- Shipyard, there is no reason for it.
- Extensive outfitting, only basic fuelscoops, fuel tanks, and discovery scanners
- Resupply facilities, no ammo sales, it does not belong on a scientific outpost, this should also prevent the dominance of psychos
this could also create some interesting team work for miners who want to use limpets. (Limpet Rats?)

It should have all the remaining facilities, high demand on nearly everything on the market, rare commodities "Research Data"(for scientific) and "Star Sand"(for Tourists).
 
I agree, It should Be an Ocellus station, as it is capable of hyper-jumps.

But, the final station should NOT have:
- Shipyard, there is no reason for it.
- Extensive outfitting, only basic fuelscoops, fuel tanks, and discovery scanners
- Resupply facilities, no ammo sales, it does not belong on a scientific outpost, this should also prevent the dominance of psychos
this could also create some interesting team work for miners who want to use limpets. (Limpet Rats?)

It should have all the remaining facilities, high demand on nearly everything on the market, rare commodities "Research Data"(for scientific) and "Star Sand"(for Tourists).


They should have ammo, mainly because even there Defense is an issue.
 
I agree. Defence is an issue. Even if the defenders and the attackers have the same ammo problems what happens when the.............. Shhhhh............. Thargoids attack?
If it gets under serious attack, it should be defenceless, because (you know) its a research station! NOT a military stronghold

Edit: Limited ammunition is not the same for Defenders and attackers. Those who run around guns blazing get a higher disadvantage. also, the long distance from power homeworlds should make it a really hard location to control.(this is one reason why we should choose a nebula that is not close to the bubble.)
 
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If it gets under serious attack, it should be defenceless, because (you know) its a research station! NOT a military stronghold


Even the Centari agricultural colony of Ragesh III on Babylon 5 had some defenses. Not a lot but some. If your a long range outpost/science station.. to have no defenses what so ever is inviting attack.
 
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