<snip snip... here and a few other places>
Since the 1.4 stress test, UA's end up pointing at the same object in the sky when they are released.
That object is the star Merope, one of the Pleiades stars.
The Pleiades seem to be the source of UAs. They warrant further research, and it would make a lot of sense to have a cross-faction, mutual cooperative established to research both the provenance of UAs and why they seem to be found frequently in the Pleaides nebula cluster. Federation, Empire, Alliance and Independent systems all want answers as to what UAs are, and more importantly what they can do.
Dude no, not an outpost.. Why limit things? Stations are jump capable. A mining hub or tourist hub that is an outpost severely limits gameplay.
Exactly. Outposts on the frontier off the civilized bubble or in mining zones between major hubs make sense - but if it's going to be located in deep space a station should be an Ocellus with landing facilities for any size of ship. It should also have a full range of facilities and services, although perhaps not a shipyard or well-stocked outfitting.
Appropriate missions, a rare cargo, and a black market would all make sense. To be sustainable a station at that range would have to be either largely self supporting (so an agricultural) or parked near rich mining grounds (so an extraction-refinery). Tourism, science, exploration and mining would be the main jobs.
Somewhere in the vicinity of Barnard's Loop would be a good choice. How about inside the Hind Nebula? It's a funky little spot adjacent to all the rimwards tourist stops like the Pleiades, the Loop, Seagull, etc. The Pleiades is an iconic place to visit, but I wouldn't want to live there. Maia is to bright - you'd never get to sleep![]()
If the station creation was a Community Goal, the station could be built up to spec depending on the success of the CG.
Tier 1: Outpost (Scientific or Mining) built - only facilities would be the most basic ones (Refuel + Contacts & Universal Cartographics)
Tier 2: Commodities Market and/or Black Market added
Tier 3: Medium landing pad & Repair Facility added
Tier 4: Outfitting & Re-Arming added
Tier 5: 2nd medium landing pad & Shipyard added
Just one station is pointless , no matter where it is ,it will be taken over by some stupid group.
They will kill anybody who comes there and use it to gain money from mining and exploring all stars/planets within 500ly of it.![]()
Any nebula on the list is fine. I would like there to be a station and a couple of supporting outposts (mining, science or even military) with the long term plan of expanding in to nearby systems. Create a small faction perhaps.
Hmmm stations on larger distance to make it so that large haulers will be profitable
I agree, It should Be an Ocellus station, as it is capable of hyper-jumps.
But, the final station should NOT have:
- Shipyard, there is no reason for it.
- Extensive outfitting, only basic fuelscoops, fuel tanks, and discovery scanners
- Resupply facilities, no ammo sales, it does not belong on a scientific outpost, this should also prevent the dominance of psychos
this could also create some interesting team work for miners who want to use limpets. (Limpet Rats?)
It should have all the remaining facilities, high demand on nearly everything on the market, rare commodities "Research Data"(for scientific) and "Star Sand"(for Tourists).
exactly, ammo is supplied for the local law/military, but not for sale for independent pilots.They should have ammo, mainly because even there Defense is an issue.
They should have ammo, mainly because even there Defense is an issue.
If it gets under serious attack, it should be defenceless, because (you know) its a research station! NOT a military strongholdI agree. Defence is an issue. Even if the defenders and the attackers have the same ammo problems what happens when the.............. Shhhhh............. Thargoids attack?
If it gets under serious attack, it should be defenceless, because (you know) its a research station! NOT a military stronghold