Powerplay Arissa Lavigny-Duval Power Play Cycle 17

Thank you so very much for attempting to explain this very complex topic (complex for me)

I guess I will carry on and put some supplies into LHS 1852
 
I was just wondering if the profits in the spreadsheet are up to date?
For instance i see these on the powerplay map:
Cockgaigne: 68 CC
Dvorsi: 79 CC
Rabh: 77 CC
 
I was just wondering if the profits in the spreadsheet are up to date?
For instance i see these on the powerplay map:
Cockgaigne: 68 CC
Dvorsi: 79 CC
Rabh: 77 CC

Warning: fiddly-bit alert! In other words, I'm not as sure of my knowledge on this stuff as the simpler stuff. Bearing that in mind, here we go...

Short Answer: Trust the spreadsheet - it reflects the figures and results that the game itself will use and produce at the end of the current cycle, which is what matters.

Longer Answer
: To do the above, our dedicated Research Dept (and most other powers have some tireless researchers too, just not as good as ours!) have to work out what bugs affect only the UI (so the game displays wrong figures but uses correct ones) and what bugs affect the game calculations (so they can incorporate them in the spreadsheet) and what affect both. It would be nice when these are reported to see some of them fixed, even just the major ones, but that seems to happen only rarely. Perhaps the 1.4 update will bring some fixes but who knows?

For example, consider the spreadsheet's figure for Projected Balance (on the right below the list of systems) and Galnet's "updated hourly" projection article. Sometimes the spreadsheet is more up-to-date, sometimes Galnet is, but often they match - for the last 5 hours or so both are projecting -640 CC for our power (based on no more fortifying or undermining, which won't be the case of course). But an example of a bug: during cycles when a power is in turmoil the Galnet article double-counts penalties for turmoil systems so shows too low a projection. So in Turmoil weeks the totals don't match. The bug is only in the UI, and doesn't affect the real result at end of cycle.

Your Examples
: I think I know one UI 'bug' and one game bug that *may* affect these numbers, though there may even be other ones. Note that in each of these systems the last line on the tool-tip in the Powerplay map lists 1 (or 3) Contested systems. These are systems that are in more than one Control System's sphere of control, so there is a reduction in the Income they give to stop them being counted twice (I think the first one established keeps it all, later control systems get no income from overlaps). That may explain some of the discrepancy. The game bug, discovered and reported by Arkhanist in this post, is that when a Power loses a Control System, obviously any Contested systems should have their income reset and sent to an alternative Control System to reflect that. But that has not been happening. From the loss of Tewi alone, we are losing 70 CC of income that we should be getting.

I see that a lot of Control Systems with 0 Contested systems have map figures that are the same as the "Exclusive Income" figures in the spreadsheet, which would support my theory above. But a few do not, so quite possibly that means things are even more complex than I have suggested.
 
What's the plan for the final 36hrs? We only have Vish left to fortify (above the line) according to the spreadsheet, so do we continue to fortify or aim for controlled turmoil again?
.
It seems to me that the latter is the better option as even if we have little opposition next week and end up over fortified again, we'll still end up better off as we'll have the three, decent expansion systems we've prepped this week. If we get attacked again next week we'll be able to finally shed some of those bad systems that have been plaguing us.
 
Controlled turmoil

Complete Vish, then stop the fortifications and concentrate on undermining Hudson's systems, so AF Leporis expansion is canceled if he enters turmoil.
 
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What's the plan for the final 36hrs? We only have Vish left to fortify (above the line) according to the spreadsheet, so do we continue to fortify or aim for controlled turmoil again?
.
It seems to me that the latter is the better option as even if we have little opposition next week and end up over fortified again, we'll still end up better off as we'll have the three, decent expansion systems we've prepped this week. If we get attacked again next week we'll be able to finally shed some of those bad systems that have been plaguing us.

You have the right of it. As for what that leaves us to do: if your preference is for combat then Iori's post above may well be good for you. Boring haulers like me may prefer to turn their attention towards the Preparations screen. It currently looks like this:

Prep.png

Maausk, in effect a 5th columnist choice to sneak a terrible system in, has just reached 4th place, and will no doubt continue to receive Corruption Reports. We have two choices:

  • get Birite back in 4th, then keep the top 4 in place - Birite is too expensive to succeed but would act as a block on Maausk.
  • put in some effort and get Cerni up from 8th to 4th or higher, then keep the top 4 in place - Cerni is just cheap enough to succeed and we get 4 Expansions, not 3 as above.
20 hours ago aspiringexpatriate indicated in a Reddit thread that the second was his choice, and I like it too although it is more ambitious now since the gap between Cerni & the top 4 has increased. With luck he'll post soon and let us know if he thinks we can manage it.

In the meantime, I am going to haul Corruption Reports to Caria, since whichever of the two plans we go for Caria will need them to stay ahead of Maausk.
 
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You have the right of it. As for what that leaves us to do: if your preference is for combat then Iori's post above may well be good for you. Boring haulers like me may prefer to turn their attention towards the Preparations screen. It currently looks like this:

View attachment 65137

Maausk, in effect a 5th columnist choice to sneak a terrible system in, has just reached 4th place, and will no doubt continue to receive Corruption Reports. We have two choices:

  • get Birite back in 4th, then keep the top 4 in place - Birite is too expensive to succeed but would act as a block on Maausk.
  • put in some effort and get Cerni up from 8th to 4th or higher, then keep the top 4 in place - Cerni is just cheap enough to succeed and we get 4 Expansions, not 3 as above.
20 hours ago aspiringexpatriate indicated in a Reddit thread that the second was his choice, and I like it too although it is more ambitious now since the gap between Cerni & the top 4 has increased. With luck he'll post soon and let us know if he thinks we can manage it.

In the meantime, I am going to haul Corruption Reports to Caria, since whichever of the two plans we go for Caria will need them to stay ahead of Maausk.

Push Cerni. Cerni is affordable for our available Command Capital. Birite is not.

If we all push Cerni, we can remove Mauusk from the running.

As for Vish, if it isn't done yet, finish it off. Push Cerni, and start undermining Hudson.

If Hudson does not go into deficit, he will get Af Leporis, and if he gets Af Leporis, we will never be not undermined again.
 
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As usual I am totally 100% confused.

You guys have very kindly prepared a spreadsheet that has a clear blue line of demarkation..

Anything above the blue line equals good.... Anything below the blue line equals bad.

Now we come to my confusion...... Before finding this spreadsheet I was under the impression we went to our 'Control Scren'??? Went to the 'Control' panel and then delivered garrison supplies to the top listed systems. As soon as the top one reaches 100% then move down the list, slowly building up each system to that magical 100%

This was told to me by countless players and was something Icarried out to the best f my ability...

I now go to this spreadsheet and see that the very top listed system which is GUATHITI.. This system has in excess of 2015% BUT IS THE LOWEST RATED SYSTEM ON THAT SPREADSHEET!!!!

Am I as usual misunderstanding this spreadsheet
 
I now go to this spreadsheet and see that the very top listed system which is GUATHITI.. This system has in excess of 2015% BUT IS THE LOWEST RATED SYSTEM ON THAT SPREADSHEET!!!!

This system is overfortified by merit grinders every week and thats why its lowest rated for "normal" players ;)
 
The in-game list is not ordered properly, and guathiti is fortified by merit grinders because is the closest to the capital. Ignore it completely.

Anyway all the fortifications are completed, if anything below the blue line gets undermined it should stay undermined.

If you want to fast track merits prepare Cerni or Caria.

If not I'd just recommend to undermine Hudson, in any system that has not reached 100% yet.
 
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The in-game list is not ordered properly, and guathiti is fortified by merit grinders because is the closest to the capital. Ignore it completely.

Anyway all the fortifications are completed, if anything below the blue line gets undermined it should stay undermined.

If you want to fast track merits prepare Cerni or Caria.

If not I'd just recommend to undermine Hudson, in any system that has not reached 100% yet.
I am in the fortunate position of having every ship I want, arrmed with everything I want plus more credits than I could ever spend. I am simply trying to help the power and ANY advice is always greatly appreciated. If Cerni or Caria are above the Blue line and need fortifying then I will help there, if that is done then thank you for the advice and I can confirm that at the moment I am at Hudson
 
Cerni and Caria are being prepared, so do not go there with fortification supplies, instead, grab corruption reports in the nearest control system, not necessarily Kamadhenu.
 
The in-game list is not ordered properly, and guathiti is fortified by merit grinders because is the closest to the capital. Ignore it completely.

For clarity's sake, the in-game list is ordered by the amount of merits poured into the system, be they fortification or undermining. As Iori says, for our purposes it is best to ignore it completely.

If not I'd just recommend to undermine Hudson, in any system that has not reached 100% yet.

Personally, glojo, I'd follow this advice. If you like combat, and you have any ship you could want, do this. Find a control system on Hudson's list that is not undermined to 100%, and fly there and begin destroying his Federal Logistics vessels. You will earn a bounty, but also gain 30 merits per ship-destruction. You will need to return to one of our Control Systems to cash them in. There is no need to undermine those systems over 100%, so if the system you're in updates to 100% undermined before you return, head to another system and continue the good work of disrupting Hudson's supply lines.
 
fly there and begin destroying his Federal Logistics vessels. You will earn a bounty, but also gain 30 merits per ship-destruction.

Actually, is not just the federal logistics, any ships belonging to a non imperial power, lets say, federal agents, archon delaine, utopian overseers, alliance enforcers, sirius security, they all count towards the undermining of that system. I know it doesn't make much sense that killing an utopian overseer will undermine a hudson system, but that is how it is.
 
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