Firstly I come across this thread when looking from recommendations on flight sticks/joystick for ED as I bought it only last week when in the sale and I haven’t much experience with ED as yet.
I went to EGX on Sunday and had prebooked sessions earlier in the week for Playstation VR and HTC Vive/SteamVR.
My only experience with VR before Sunday was from last year’s EGX when I queued for about 2 hours at the Oculus stand and play Eve Valkyrie using the DK2, at the time I thought it was awesome although I did get a bit of motion sickness in the beginning.
On Sunday my first VR session was with Playstation VR which thankfully due to the prebooking I didn’t have to queue for and I just turned up at the allocated time slot. By chance, I got to play Eve Valkyrie again. It was much smoother than with the Oculus and there was no motion sickness and the head tracking was really good. The ergonomics of the Playstation VR headset are much better than the Oculus and HTC vive, I would describe it as a bit like putting on a baseball cap. However as great of the PS VR experience is I do worry whether the PS4 it up to drive the FPS, although they are double framing to take 60 fps to 120 fps which is why it felt smooth but it isn’t like every PS4 game is 60 fps anyway. Also although apparently there will be 12 VR games at launch, PC system already have about 50 VR compatible in the steam store today, I think I’ve now 4 or 5 games in my library. Since ED CQC is available on Xbox One, I can well imagine ED will be on PS VR in or around the launch window once the timed exclusive expires.
Again with the HTC Vive session I just turned up at the allocated time. I was scheduled into a sitting VR experience which was playing ED, it was essentially the first 3 training lessons from the game. No joke the PC powering the headset had the biggest case I’d ever seen, it was pretty noisy, god know what was in it. The flight stick/HOTAS I think was the Saitek X52 or pro, personally speaking, it felt flimsily. The HTC Vive was a little uncomfortable compared to the PS VR but the head tracking was good as you like I was playing Eve Valkylie you have quick get very use to looking up and around and behind for the other ships rather than straight ahead. I did find it a little difficult to read the text in the game, the pixelation was on pair with the PS VR and both were much better than the Oculus DK2. I will say I did have a bit of motion sickness at the beginning but it quickly past. Having completed the 3 training mission at the end of the session they had be stand up and look around the cockpit of the ship which very impressive. The HTC guy said the ED experience was just a prototype for EGX.
I was a little disappointed with the VR experience of playing ED on the HTC vive but that was probably as I had a really good experience with PS VR only about an hour before and although the game are similar in being space combat based they are very different games with ED being more slower paced to the very fast pace of Eve Valkyrie but ED has a lot more depth in term of game.
However…With that the said the guys and gals in the HTC Vive booth allowed me to try the standing up VR experience too. I have to say I was a bit sceptical of VR standing up beforehand. The session was in a 5m x 5m darken room with a computer in the corner with the HTC person helping you. I started off the VR experience in the white room a bit like when Neo starts his learning in the matrix, you can walk around this white room and the HTC personal helping you get you to experience walking to the wall which then appears as a grid in the VR world (like the holodeck in Star Trek) and has you touch the wall in the real world. Then they hand you the motion controllers and have you playing with helium balloons. The next experience was on a sunken pirate ship were you be knock the fish with motion controllers and you can look over the edge of the ship deck into the abyss. The following experience was doing some painting/sculpting in 3D which was very impressive and then finally there was the portal game VR experience where you can get to interact with something. I was complete blown away by the standing up VR experience, at no point did I have any motion sickness and everything was just second nature and you completely forget that it isn’t actually real, it felt very weird when the headset was taking off at the end of the session as your mind was still in the VR world.
As I said the HTC Vive and PS VR were very similar in term of pixelation and head tracking. The view of field of both isn’t perfect as in at the IMAX. The HTC Vive is still a dev headset and according to the guy in the HTC booth there is going to be an announcement in December about the consumer unit when I think the ergonomics of the Vive will be similar to the PS VR and Oculus CV1 and also the motion controller will look completely different too, plus I can imagine the dev headset it probably quite old tech for HTC/Steam so I think there will be a massive leap forward with their consumer unit.
Overall I am very excite about VR, as much as I live the PS VR and have a PS4, I just think PC is the way to go and I’ve largely switched over gaming from PS4 to PC in the last 12 months to an old Sandybridge 2500K based system now overclocked and have added a 980ti recently which is a massive step forward graphically from the PS4. Hopefully will be enough for VR, although I can see having to go to skylake next year.
All the key VR players (Steam/PS/Oculus) do at the moment seem to be very much watching each other and holding off announcing anything thinking they still have an ace in their hand in terms of yet release information whether it be features, games or price. It is going to be an interesting 6 months, but with the standing up experience alone I think SteamVR is the one to beat, I just need to find somewhere to put it.